Faction Ideas #2

Post » Tue May 17, 2011 3:20 am

Erm, pitch an idea and we'll get the ball rolling.
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Thomas LEON
 
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Joined: Mon Nov 26, 2007 8:01 am

Post » Tue May 17, 2011 3:03 am

A faction that came from a vault filled with Athletes and Relay lazy people
(basically the exasperation was to see if the 2 opposites would end up con binding in some way or destroy each other.)
Ill let you mess with that
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Siobhan Wallis-McRobert
 
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Joined: Fri Dec 08, 2006 4:09 pm

Post » Tue May 17, 2011 3:00 am

O.k. let's put the vault in the location of the first U.S. hosted Olympic Games, St. Loius, Missouri. Why? Well it's athletic (I guess) and not on the East or West Coast.
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Samantha Pattison
 
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Post » Tue May 17, 2011 3:10 pm

Lets say their overseer to begin with was an ex army training sargeant who was older and a little out of shape, Sgt. Overseer Danny Mansfield
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michael flanigan
 
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Post » Tue May 17, 2011 9:50 am

Is he an athlete or gone to seed?
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Ymani Hood
 
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Joined: Fri Oct 26, 2007 3:22 am

Post » Tue May 17, 2011 3:41 pm

Is he an athlete or gone to seed?

He's a fat guy who has some good moves
Like he can do a barrel roll with out a sweat.
He might look like this
[img]http://fma.wikia.com/index.php?title=Sig_Curtis&image=Sig-jpg[/img]
or this
[img]http://animestocks.com/gallery_files/images/Air%20Gear/Buccha/buccha_02.jpg[/img]
watch air gear and you will be shocked at what he does
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Horse gal smithe
 
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Post » Tue May 17, 2011 3:00 am

he still has strong abilities, but yeah he is on the fatter side. but he has put everyone into a uniform schedule, and everyone is required to pass fitness tests
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Horror- Puppe
 
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Post » Tue May 17, 2011 12:26 am

... Which annoys the lazy people in the Vault, causing a sense of dissident.
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Sophie Payne
 
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Joined: Thu Dec 07, 2006 6:49 am

Post » Tue May 17, 2011 11:39 am

... Which annoys the lazy people in the Vault, causing a sense of dissident.

And one of the lazy people is the vaults only cook so he has been lacing the food with fattening pills causing riots to start about food.
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Rude_Bitch_420
 
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Post » Tue May 17, 2011 3:17 pm

What is the timeframe, i want to see an explanation for Gizmo being so FYAT
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I’m my own
 
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Joined: Tue Oct 10, 2006 2:55 am

Post » Tue May 17, 2011 2:58 pm

What is the timeframe, i want to see an explanation for Gizmo being so FYAT

Junktown Gizmo?
Easy, since he is the boss of a casino he earns a [censored]load of money and since he spends most of his day in his casino he doesn't move around a lot.
So since he can afford to stuff his belly every night and day he gained a couple of belt sizes.
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Mike Plumley
 
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Post » Tue May 17, 2011 6:02 am

What is the timeframe, i want to see an explanation for Gizmo being so FYAT

I guess like just a little bit before fallout 1
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lucile davignon
 
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Post » Tue May 17, 2011 8:47 am

I decided to go a tad off topic with a idea for a companion from my faction: Sargent James Wellington.

Age: 25

Appearance: Caucasian Male, Physically fit, very short black hair.

Karma: Good-ish

Affiliation: UDKNA

Weapons: Ranged, http://en.wikipedia.org/wiki/Sterling_submachine_gun#Variants, Melee, http://en.wikipedia.org/wiki/Fairbairn-Sykes_Fighting_Knife

Specialist Skills: Melee Weapons, Sneak, Guns

Perk: Cool Running, Increases Player Speed by 25%.

Teachable Manoeuvre: Commando Knife Manoeuvre. James teaches you how the really use your knife, you gain a special VATS attack with all knives when in sneak mode which instantly kills all humanoid enemies who are not in Power Armour. Taught after you complete James' side-quest. (was tempted to call this "Killer Reach Around" but decided against it.)

Bio:
James was born into a village which was under constant attack by raiders, he learnt to hide before he could talk and shoot before he reached puberty. By the tender age of 9 his father had been killed and by the age of 14 his mother had been kidnapped, now under the care of his uncle he had just about lost all hope for the future. Then one day a lawman appeared, a protector of peace, God amongst men and champion of justice; Marshal Clint Morrison and his partner Rodney Ellis rode into town. Then they single handedly defended it from a raider attack and then proceeded to track down the location of their camp, before leading the townsfolk on a successful night time attack, during which James mother was found, with bruises and scars all over her body. Soon the town was brought into the seemingly benevolent fold of the UDKNA and renamed Thermopylae and quickly boomed, a Sheriff was appointed after the Marshal and his partner rode onwards, a representative was sent to Congress in Victoria after the towns first (if one sided) election, and like many of his peers James would give himself a new name, in his case, the surname Wellington, after the famous British general and Prime Minister. He was now happily living with his mother and going to school, for the first time in his life at the age of 14, he was allowed to have a childhood, and like all children he had a dream, in his case it was to be the great man on the horse with the .44 Magnum like the man who saved his town.

By the time he was 18 like all of his peers he was enlisted into the light infantry, during his training he proved to be exceptional and his Commanding Officer recommended that he should for Commando training. However James still wanted to follow his dream and remained in Light Infantry training until he was sent to Fort Anzio on the Western Frontier where he waited 3 years for a non-existent Legion attack to come. When his tour was finished he returned to Thermopylae, where he was shocked to find that the Sheriff had become corrupt with power, at first James wanted to resolve the matter by reporting him to his Congressman and getting him kicked out of office, but all reason left him when he found out the the Sheriff had taken advantage of his mother. Consumed with rage he lured the Sheriff out of town with a false alarm and in the wilderness murdered him, no witnesses. Soon after the Sheriffs non-corrupt (If a little weak willed) deputy took charge and in Congress laws allowing the use of election to select or remove Sheriffs were passed, and whilst there were suspicions nobody liked the last Sheriff enough to investigate James involvement with the murder, but the damage was done, James simply couldn't bring himself to join the Lawmen. So following the advice of his former CO back in training he enlisted in the Commandos.

As suspected by his CO in training, James passed the Commando training course with flying colours. He proved to have exceptional sneaking skills and could move "like a cat" behind an enemy and with a flash of his knife kill them before they hit the ground. Not only that but he was also an exceptional runner with great speed and stamina beating the marathon completion time by a good margin, plus like all Commandos he could handle a wide variety of weapons as the situation demanded, specialising with the Sub-machine gun. After training he would take part in many raids and assaults on enemy bases across the Northern Front proving to be an exceptional Commando and rising to the rank of Sargent. Currently he is station at Fort Gettysburg, this is where you come in...

Side-Quests: A Bit of Blackmail, Old Wounds

A Bit of Blackmail:

Upon entering Fort Gettysburg you may come across Sargent James Wellington in the mess hall playing poker; he is fairly friendly and will tell you about the camp and what he does etc. but will clamp up if you begin to enquire about his past, and outright resuse to join you because of his squad ("What do you think the army is? A hobby?"). However that is not the start of the quest, that is given the Camp's CO Major Guy "[censored]" Charlemagne, who doesn't take take kindly to people who inquire about his nickname ("It's because I lay down the law [censored]"), who gives you the task to bring Sargent Wellington to his office for arrest, when asked what for Guy states that its for the suspected murder of a Sheriff. You then bring James to the CO who places him under arrest and put him in custody to await trial, you may then press James for info, he denies the murder and says the only reason for his arrest is because he was blackmailing Guy by threatening to reveal that he had serious gabling debts and had brought hokers into the base after dark, and in response Guy investigated the suspicious about James past and got him to confess the murder on tape after drinking him under the table. James admits that blackmail was wrong but said he had a change of heart and had written a letter to the CO saying he would keep his mouth shut because the last thing the camp needed was a breakdown of it's CO. The player has 6 ways to resolve the issue:

1. Do nothing, James gets executed by firing squad (no reward)

2. Get the letter James wrote and give it to the Major, then pass a speech check telling him that the evidence is too feeble for conviction and what the Major is ultimately doing is putting a good soldier to death over nothing ("The tape is nothing more than drunken boasting and there is still no evidence of a body") Or if you are idolized by the UDKNA you can use your influence to dissuade him, (Good Karma, XP)

3. Gather evidence of the majors misdoings and give him a bribe of 1000 Dollars (750 with Barter) to pay for his gambling debts and to keep his mouth shut. OR if you are Idolized by the UDKNA lie and say you'll report him to the authorities (You can then extort money from him every 7 days for negative Karma). (No Karma change, XP)

4. Destroy the evidence tape, Major Charlemagne strongly suspects you but can't get any evidence. (No Karma Change, XP, Quartermaster's prices increased)

5. Kill Major Charlemagne (Very Bad Karma, XP)

6. Do a Side-quest for Major Charlemagne as a favour for James release (No Karma Change, Money and XP. Alternatively you may do this side quest afterwards for greater XP and money)

If you chose options 2 to 6 James is released from custody, if you chose options 4 or 5 he is dishonourably discharged by either the Major or his replacement. If not then James himself decides to leave the Commandos on his own accord, not thinking himself worthy. You may then ask him to travel with you and he agrees, or you may let him go on his lugubrious way. Either way he wants to head back to his home town of Thermopylae plus he gives you his beret as a token of thanks. The quest ends.

Old Wounds.

If you asked James to join you back at the camp then this quest automatically begins and he asks you to go to Thermopylae in the near future. If not then you may meet him at his home in said town and ask him to join you, beginning the quest. Either way he wishes to stay in town for a day to say his goodbyes before he wanders the wasteland. You then go around town until you reach the Sheriffs office, but upon entering you find that there had been a struggle and the Sheriff had been kidnapped, you then go to inform the deputy who decides that there may still be time to save the Sheriff. You then go to search the office and James picks up a trail which leads to the bandits camp outside of town, you attack the camp and find the dead body of the Sheriff and bring it back to town, the deputy then takes over and gives you a reward (Dollars and UDKNA Fame).

However afterwards James decides to have a private chat with you back at his house. There he confesses to you that he did indeed shoot the the Sheriff all those years back, and wishes to return to the site with you, you do so, and there you have a conversation about James' past, present and future, with three outcomes

1. You conclude that whilst the killing of the Sheriff was foolish, as was the attempted blackmail, James should realise that he did both actions when he was under pressure and many others would do the same. Plus he did a great service by saving the last Sheriffs body and confronting his past. He realises that human beings have a wonderful ability to change themselves for the better and therefore find redemption. (Good Karma)

2. You conclude that killing the Sheriff was justified and that Major Charlemagne really was an [censored]. James realises that he shouldn't let people get in his way of his feelings and goals. (Bad Karma)

3. You conclude that the past is the past, and what matters now is the present. James realises that the future will look after itself. (neutral Karma)

If you chose option 1 or 2 you may then recommend what James should think of doing after his travelling with you is done, you can recommend:

A, He follow his dreams of becoming a Marshal and join the Lawmen.

B, He proved that he has the makings of a great soldier and should return to the Commandos

either way, the quest concludes and James decides to teach you the Commando Knife Manoeuvre. The quest ends.

Endings:

If you chose options 2, 3 or 6 during "A Bit of Blackmail" THEN chose option 1 for "Old Wounds" and tell James to enlist in either the Commandos or Lawmen He then goes on to become a well decorated Commando who leads and participates in many battles, before retiring as a respected Lieutenant Colonel to become a successful and popular politician, OR a Marshal who brings hope and justice to many just like he always dreamed of being when he was a kid, then retiring to become a wise, fair and forgiving judge, remembering that like himself all people can change.

If you chose options 2, 3 or 6 during "A Bit of Blackmail" THEN chose option 2 for "Old Wounds" and tell James to enlist in either the Commandos or Lawmen He then goes on to become a fierce and determined Sargent who gets the job done and is highly decorated as such before becoming a ruthless trader who doesn't take crap from anyone, or a corrupt Sheriff who gets voted out of office after the tape with the confession leaks out, leading to his suicide at the realisation that he became what he hated.

If you chose If you chose options 2, 3, 4 or 6 during "A Bit of Blackmail" THEN chose option 3 for "Old Wounds" James then decides on the off-chance to become a decorated fighter pilot in the Air Force and later settles down to become a farmer with his family and an author of a biography of the player character as well as many other successful novels.

If you chose option 4 during "A Bit of Blackmail" THEN chose option 1 for "Old Wounds" and tell James to enlist in either the Commandos or Lawmen He then goes on to become a Colonel in the Guards due to Major Charlemagne blocking his entrance to the Commandos, James participates in many battles and settles down with his family and writes a biography of the PC, OR a Marshal who brings hope and justice to many just like he always dreamed of being when he was a kid, then retiring to become a successful businessman.

If you chose option 4 during "A Bit of Blackmail" THEN chose option 2 for "Old Wounds" and tell James to enlist in either the Commandos or Lawmen He then goes on to murder Major Charlemagne for refusing him re-entry to the Commandos, but after a successful career James is found out and executed for murder, OR a Marshal who brings respect and justice to many, gunning down many crooks with his .44 Magnum, he then goes on to become a tough and respected judge who shows little mercy to criminals, especially r**pists.

If you chose option 5 during "A Bit of Blackmail" THEN chose option 1 for "Old Wounds" and tell James to enlist in either the Commandos or Lawmen He then goes on to become a member of the Commandos, but without the harsh but excellent leadership skills of Major Charlemagne his Commando squad engages in a disastrous raid during which he manages to carry his wounded squad-members out of the firing line at great personal risk, saluaging the operation, but losing his own life from extremal loss of blood caused by several bullet wounds, for his bravery he is posthumously awarded the highest award for combat in the UDKNA, the Order of Cromwell, First Class. OR a Marshal who keeps the town of Thermopylae clean and safe and rises to become a bodyguard of the King, but after the death of his mother and uncle as well as the news that his former unit were mostly destroyed in a ill thought out raid he grows slowly depressed about his life and doesn't hesitate to throw himself over a bomb thrown at the king by a terrorist, killing himself, for his bravery he is posthumously awarded the highest award in the UDKNA, the Order of Cromwell, First Class.

If you chose option 5 during "A Bit of Blackmail" THEN chose option 2 for "Old Wounds" and tell James to enlist in either the Commandos or Lawmen He then goes on to become a member of the Commandos, but without the harsh but excellent leadership skills of Major Charlemagne his Commando squad engages in a disastrous raid during which he decides to complete the mission no matter what, detonating the explosive charges set before all his squad gets out, this salvages the mission but leads to many of his friends deaths, this causes James to go into a fit of depression ending in his suicide the next day. OR a Marshal who keeps the town of Thermopylae under his thumb, but after the death of his mother and uncle as well as the news that his former unit were mostly destroyed in a ill thought out raid he grows slowly depressed about his life and kills himself by talking an overdose of drugs.

If you chose option 5 during "A Bit of Blackmail" THEN chose option 3 for "Old Wounds" James decides to flee his past and ride out west into Legion territory, soon the people of the UDKNA forget about the man called James Wellington. However, there are reports of a mysterious solider who releases and trains slaves to fight the Legion coming in from the West...

If you chose option 1 James is executed by firing squad for the murder of a Sheriff. However Major Charlemagne grows steadily more and more depressed about the killing of the promising Sargent and soon commits suicide out of grief.

* Info Here:
Spoiler

1. Faction Name.

Official name: The United Democratic Kingdom of North America (UDKNA)

Nickname: The Coonskin Grenadiers, The Kingdom of America

2. Faction morality (Good, bad, neutral, etc...)


Good

3. Followers.

The inhabitants of Vault 57, and tribes absorbed into the Union

4. Allies.

Local traders
The Kingdom of Christ (Remains of Corpus Christi)

5. Enemies (Must have at least one)

The BOS
The Enclave
The Federation of the Wasteland
Ghouls

6. Location(s)

Vault 57, now a town called Victoria, Between Floresville and San Antonio, Texas
San Antonio and surround area (such as Lack-land AFB)

7. Technology (Wepons, armour, etc...)

A fully functioning Vault-Tech Vault.

Weapons:
  • Assault Rifles (Including but not limited to: M4 Carbine, L1A1 SLR (Standard De-Jure Rifle for Regular Infantry), http://en.wikipedia.org/wiki/EM-2_rifle (De Jure Standard Rifle for Guards Infantry), and XL70E3 Enfield (De Jure Standard Rifle for Commando Corps and Long Range Wasteland Group (L.R.W.G.)))
  • Sub-Machine Guns (Including: 10mm SMG, (De-Jure Standard SMG for Grenadiers) Mk. V Sten (De Jure Standard SMG for Light Infantry), Sterling L2A3 (De Jure Standard SMG for Regular Infantry) Sterling L2A4 (De Jure Standard SMG for Commando Corps and L.R.W.G.))
  • Hunting Rifles (Including: SMLEs, M1 Garands (De Jure Standard Rifles for Light Infantry))
  • Combat shotguns
  • Sniper Rifles (Including: Scoped SMLE)
  • Mortars
  • Grenades
  • Petrol Bombs
  • Handguns
  • Revolvers
  • Bayonets
  • GPMGs (FN MAG (De Jure GPMG for Ground Troops), Vickers .303)
  • HMGs (50' Cal)
  • Anti-Material Rifles (Including: Boys Anti-Tank Rifle (De Jure Anti-Material Rifle)
  • Missile Launchers


Armour:

Headgear:
  • Coonskin Cap, Former standard headgear for all Infantry (hence the nickname Coonskin Grenadiers) but now replaced by helmets. However they are still worn by Light Infantry and are part of the De-Jure Dress Uniform. Very popular among civilians.
  • Officer Cap, Worn by, Officers.
  • Sheriff Hat, Worn by, Sheriffs and Marshals
  • Beret (Brown), Worn by, Commandos, L.R.W.G., NCOs and Snipers.
  • Helmet, De Jure Headgear for all Regular Infantry
  • Crested Helmet, Headgear for Guards Infantry.


Apparel:
  • UDKNA Combat Armour, De Jure Armour for all Regular Infantry (N.B. UDKNA Combat Armour is self manufactured and of inferior quality to Standard CA)
  • Combat Fatigues, Uniform for Light Infantry, but also worn by Commandos and L.R.W.G. for ease of movement and stealth
  • Assault Armour, (Improved Combat Armour Mk.2), Armour for Guards Infantry
  • Shock Armour, Worn by Guards and Engineers during sieges (http://i280.photobucket.com/albums/kk171/fattoler/USguy.jpg)
  • Sheriff Duster, Worn by Sheriffs and Marshals

    Vehicles: (N.B. The vehicles listed are merely representative of whatever the rough Fallout equivalent might be, e.g. the M551 Sheridan might be called the M3001 Jackson 'in-game' and look a bit different but essentially is the same in both capacity and design.
    [list]

  • Motorcycles
  • http://i280.photobucket.com/albums/kk171/fattoler/03-04-2011020844.jpg, used mainly by the http://en.wikipedia.org/wiki/LRDG and in reconnaissance battalions.
  • http://en.wikipedia.org/wiki/M551_Sheridan, Light tank, Used by Armoured and Cavalry regiments, but few in number.
  • http://en.wikipedia.org/wiki/Comet_tank, Medium tank, Used by Armoured Regiments, again, few in numer, however the design specs have been discovered and with the capture of new factores small scale production may be possible.
  • http://en.wikipedia.org/wiki/Conqueror_tank, Heavy Tank, Used by Armoured Regiments, Rare. (I would have used the M60 Patton but I felt Hipsterish)
  • Dirigibles, Used for observation over the Northern front, only 12 in use.
  • http://en.wikipedia.org/wiki/De_Havilland_Venom (because it looks so http://www.bluelion.org.uk/forumImages/ukar/bigginHill_kemble_2009/dsc_7146.jpg http://www.youtube.com/watch?v=aAHOM_MZZBw), Some military aircraft which didn't take off due to maintenance were salvaged by the army and are used in limited quantities for reconnaissance and dive bombing by the United American Airforce (UAAF)
  • http://en.wikipedia.org/wiki/Avro_Vulcan, A lone dilapidated Heavy Bomber, found in an abandoned Air base, one day when it is fully repaired the UAAF hopes to use it to carpet bomb all their enemies into submission...


8. Organisation

The United Democratic Kingdom of North America is best described as "An army with a state". The state is devoted to the upkeep and well-being of the army, and for good reason, it is the finest in the wasteland. Superbly organised and trained they operate like a pre-war army with (semi-)standardised equipment and strict organisation, they are highly motivated and are full of spirit.

The United American Army (UAA) is organised using the regimental system. With Regiments of Light, Regular, and Guards Infantry as well as more specialised groups such as engineering regiments, artillery regiments, a Commando regiment and even Cavalry and Armoured regiments.

There is also a small Air force.

The system works from largest to smallest as follows:

Type of Unit ==== Division ====== Brigade ======== Regiment =======Battalion ======= Company / Squadron == Platoon / Troop === Squad
Contains ====== 2-3 Brigades == 3-5 Regiments == 3-4 Battalions ====3 Companies === 3 Platoons ========== 3 Sections ======= Individuals
Personnel ===== 10,000 ======= 5,000 ========= 1,000 ========== 300 =========== 100 =============== 30 ============ 8-10
Commanded by= Maj-Gen ====== Brig =========== Col =========== Lt Col ========== Maj =============== Capt, Lt or 2nd Lt === Cpl

N.B. These are all De Jure figures, in reality the numbers are usually less.

All male advlts have to serve 3 years in a Light Infantry Regiment, however if they perform exceptionally well during training and wish to do so they may imminently join a Regular Infantry Regiment, or even a Guards or non-infantry regiment. The Light Infantry's role is to keep the borders secure, they have basic equipment consisting of hunting rifles, Sten guns, combat fatigues and lit fuse bombs. These men form the majority of the armed forces but even so they are doughy fighters and their grenades and accuracy of their shots send raiders crying in fear.

The Regular Infantry are the 'standard' infantry of the UAA and are used for offensive actions, they are better armed and armoured with Combat Armour, M4 Carbines, Grenades, Grenade Launchers, 10mm SMGs and a variety of other weapons if the situation demands it.

The Guards are the Elite Infantry, crack shots and well equipped, armed, and motivated, they wear their crested helmets with pride and their ferocity in combat sends fear down the spines of all who oppose them. Thankfully for their foes they are fewer in number than the other Infantry Regiments.

Engineers, Artillery, and Cavalry regiments are self explanatory, The Engineers build bridges, bases and crack open enemy strong-points, the Artillery regiments, armed with Field Guns and heavy mortars rain death upon enemies of the Kingdom of America, the Cavalry are horse-riders, flanking their foes and dismounting in order to harras enemy troops, the Armoured regiment, consisting of Technicals and a few tanks, helps support the infantry in attacks on enemy bases.

Finally there are the Commando Regiments, Commandos are well-versed in Guerilla warfare and act as the infiltrators and saboteurs of the UAA. Blowing up fortress gates and slitting throats of unsuspecting raiders sleeping by their fires by night. Then there is the Long Range Wasteland Group L.R.W.G., these men are both emissaries and scouts for the UDKNA and explore the farthest regions of the wastes, they for the sake of convenience are not part of any regiment.

Law enforcement is handled by Sheriffs, who take care of their local community, and marshals, who help the light infantry patrol the wastes.

The 'civilians' consist mainly of women and children, and men who did not join the regular army working hard on making weapons and growing food, All of which is rationed amongst the troops. However there is a free market and paper money is used to buy and sell goods with. Chemicals and medicines produced using the Vault's equipment and local flora are the largest export of the Kingdom, and a major way of winning over locals.

The government is organised with a Bicameral Parliament (Congress), with The House of Representatives, and The House of Senators, One being elected, the other consisting of Appointed Doctors and Generals and other professionals who refine laws. The Executive is the King-President, who has command of the Armed forces and signs in new laws.

Despite their appearance as a marauding group of conquerors the people of the UDKNA are well educated with 80% advlt literacy (the remaining 20% consisting of newly added tribals in the process of civilising). However all education is with a military or western spin; Chemistry is about how to build explosives, English consists of reading war poems such as "The Charge of the Light Brigade" and Cowboy books, History is entirely devoted to battles from Alexander to Patton, even mathematics is military themed with this among the final questions in the advanced textbook:

"Field Marshal Erwin Rommel has suffered casualties at the hands of the Americans, He originally had: 100 Medium tanks, 600 Light tanks, 95 Artillery Pieces, and 1250 Troops, he loses 24% of both his medium and light tanks, 13% of his Artillery Pieces, and 68% of his infantry. General Montgomery's forces consist of these troops: 350 Medium Tanks, 500 Light Tanks, 100 Artillery Pieces, and 2000 troops. How many tanks, troops, and guns does Montgomery have to send to Rommel and what is the loss to Montgomery's forces in total as a percentage?

Answer:
Spoiler
None, because Montgomery and Rommel are enemies.
"

9. History

Vault 57

Theme: Military and Westerns

Size: Built to House 4500 people. 3161 turn up on day.

The Experiment: See how a society brought up on violence in fiction and non-fiction during their free time would turn out.

Structure: The Vault is run by an elected "Overseer General" with "Sheriffs" to keep order. Citizens are known as "Privates" and certain roles like shopkeeper are referred to as "Quartermaster"

Entertainment: All the books and comics are westerns, war-stories, and books on military history and strategy, same with all the films and cartoons (making the kids grow up with "Der Fuhrers Face" should toughen them up for rebuilding the world!) The Vault has also been stocked up with war toys and model kits of tanks, guns and fighters. Music consists of old patriotic war songs like "It's a Long Way to Tipperary" and "There'll Always be an England" as well as a plethora of military marches and some Wager.

Equipment: All equipment works perfectly. Also GECK.

The Catch: NO WEAPONS OR FIREARMS! XD

======================================

On October 23rd 2077, 3161 people surged into Vault 57 as the bombs fell. Many were in the Military, some were professors of History both Military and Civilian, and a select few were foreign NATO military observers. The only fault with the vault was at the very start of the experiment, General Teuton, the intended first Overseer-General, failed to turn up and died of radiation poisoning like the many billion others who were (un)lucky(?) to remain outside in those fateful two hours.

Instead a British Brigadier-General attached to NATO by the name of Edward Cromwell took charge of the vault during the first week of confusion, and established his order by punching out a insubordinating American who accused him of being "A filthy Limey who is deliberately trying to use this vault to jump start England's reclamation of it's former colonies". Over the years the Vault thrived and Cromwell was replaced by an American by the name of Andrew Stonewall Jackson Lee, who began the preparations to move out of the vault; including the decision to name the new country the United Democratic Kingdom of North America, who was then in 2183 replaced by Cromwell's grandson, Hannibal Kitchener-Wellington Cromwell. In May 2185, the Vault opened.

The dwellers of the Vault, who were thoroughly organised and regimented, would quickly use their GECK and skills to build Victoria (named after the Roman Goddess of Victory), the Vault's outside settlement. However they were fearful, for they lacked weapons and the means to make them. So before construction began Cromwell formed the Long Range Wasteland Group, based on the Long Range Desert Group of WWII, a team of the Vault's finest men led by Lieutenant Wyatt Buffalo Blucher was formed and sent out to explore the area, armed only with shivs made from what they could find outside they set out.

Their first foreign encounter was with a Caravan (with horses), the Caravaneers, who had heard of Vaults, were delighted to see a unseen breed of vault dweller and offered them their wares. Lieutenant Blucher then traded the Squad's water bottles for a Pistol and a Hunting rifle (both of which now reside in the Freedomville museum), then sheepishly returned to the Vault to get more water, and quickly set out again.

Blucher's group heading to San Antonio came into contact with Brooks City Base, a former USAF camp which was being held by heavily armed raiders. Upon approaching the base the raiders fired and Blucher withdrew to avoid casualties. That night, he organised a attack on the base, and so on the night of May 30th, the 1st Regiment of the L.R.W.G., consisting of only 21 men, sneaked into the base and silently killed all 78 raiders by slitting their throats, no alarms. The attack sent shock-waves thought the city the next day, an entire base of men, wiped out, all with slit throats and looted of all firearms.

Blucher men returned to the Vault with their spoils of war, and Cromwell was pleased with them, he promoted Blucher to Captain and was awarded the new Grand Imperial Cross for service to the state, two other soldiers were awarded the Lion Medal For Uncommon Bravery (i.e. they wrestled a 7 foot raider who was about the raise the alarm during the raid), the weapons were then distributed among the Soldiers with much glee. Blucher was offered rest but his men wanted to go onward into Antonio, so they did. However this time they were not alone, for the 1st Battalion of Infantry followed them, some unarmed, marched behind Blucher's men and occupied Brooks City Base, Raising the Stars and Stripes of the UDKNA and digging out the remaining weapons. Now that they were armed, the Vault Dwellers began building Freedomville. It would be fully completed in 2 years.

A new L.R.W.G. was organised at the Vault and sent out a day later, this one, led by Lieutenant Erwin Manstein Hague, headed for the coast. Both groups spread the word about the new country, some were interested, others shot back. Those who shot back would later come to regret it as the L.R.W.G. would simply withdraw, mark the enemy's position on their maps, and radio in a Battalion of men to come in and clean up, survivors of these attacks deciding that discretion was the better part of valour would flee, this was part of Cromwell's plan, for he knew the fleeing raiders would spread word of these fierce troops, instilling fear and awe. Those who were captured were allowed to live but forced to become 'janissary' troops, Light Infantry Regiments who after three years service were allowed to become citizens of the new nation, as expected the training, indoctrination, and discipline proved good for the former tribals and raiders and quickly the nation grew.

However it was realised that uniform would be needed, Freedomville had a textile workshop where Civilians worked on making combat fatigues and armour but production was slow and a stop-gap was needed. This came in the form of Coonskin Cap; It was Lieutenant Hague's men who first sported the hats, after finding a whole souvenir shop of them, when they returned to the Vault Cromwell liked the hats so much (for they reminded him of Davy Crockett, a childhood hero of his) he declared all members of the armed forces wear them. Raccoons, now thriving off the wasteland detritus suddenly where captured and farmed for their furs. caps where then distributed amongst all the troops as ordered and due to the lack of rifles but large number of pipe bombs and powder charges the opponents of these infantry would call them "The Coonskin Grenadiers".

Over then next two years many tribes would join the Kingdom, Sheriffs would then be sent to these settlements to bring order, and Medics and traders would bring medicine and food. More L.R.W.G.s were formed and sent out, but Blucher's group, deep in San Antonio, were bringing the most results. In 2187 they secured a treaty with the 'Crocketts', a tribe inhabiting the remains of the Alamo, they had toyed with the idea of unification as well but never had the men or organisation to do so, but on January 4th 2187 they became part of the new country, and would prove very useful in securing San Antonio.

While this was happening Hague's men had reached the coast in the area of , this time on horseback, and there they saw a magnificent sight, a ship, broken in two, one part on the shore, the other beneath the waves save the top deck. After fighting several mutated animals, the group entered the ship, and found a vast cash of British made weapons to their great surprise. For before the War the British government, annoyed at America's annexation of Canada but unable to declare war on the Superpower decided to force the Americans to give up Canada by supplying Canadian freedom fighters with surplus weapons, such as Stens, Vickers .303 Machine Guns, SLRs, Sterlings and Boys Anti-Tank Rifles (which had found a new use amongst Canadians as Anti-Power-Armour guns). Ships could have to run a gauntlet thought the US coast guard and drop their weapons off with American 'radicals' and peace-advocates, who would then get them to Canadian resistance cells. The American government as a result doubled the Coast Guard Patrols along the coast of Labrador and said any ship approaching Canadian waters would be sunk. So The SIS (Secret Intelligence Service) decided to send a ship though the Gulf of Mexico, disguised as a cargo ship, and drop off it's weapons to be smuggled across America into Canada. However the bombs fell and the ship ran aground.

Excited about their discovery they began to secretly move the weapons back to the Vault using Caravans, over the next year they completely gutted the beached half of the ship of firearms. However Another new country in the Wasteland, Calling Itself "The Federation of the Wasteland" discovered what the UDKNA were doing and seized control of the ship, during the battle Hague was killed and Cromwell swore revenge. However the distance between the ship and the controlled territories of the UDKNA was huge and so a operation to capture the rest of the ship would have to wait.

Over the next one hundred years the Country grew in size and infrastructure. Battles were fought and won, the population exploded, and San Antonio was slowly rebuilt. There are now farms and small factories building arms and armour, small mines digging out the raw materials to make new weapons. There are also Armoured Regiments consisting of refurbished battle tanks which send all foes running in fear. As well as a small Air force to bomb enemies from the air.

Now it is 2288, Field Marshal Alexander Crockett Wellington is now King-President and is highly popular amongst the military and civilians alike. However he is at odds with the High Marshal Clint Morrison, who wises to expand Westwards, whereas Alexander wishes to slow down expansion. There is also General Charles Ironside Cromwell, Great-Grandson of Hannibal Cromwell and Commander of the 1st Infantry Division who wishes to expand into Corpus Christi and Eastwards to Huston.

10. Optional: Quest (To get in, to earn its perks, etc...)

The PC has to go though a Immigration test (Intelligence 60 OR They can hack into a databank with the answers) after meeting Immigration Officer Major Yamamoto Nimitz. After the PC becomes a citizen he is sent to a training camp where he'll meet the recruiting officer Colonel Garibaldi and explain that he cannot join the UAA because he has a more important Quest to do. Garibaldi decides to make an expedition in your case if you run a few errands for him (which culminates in fighting a group of Raiders attacking a Caravan), however you must do a training course at the end of your errands. (screen goes black, one month passes and your combat skills increase by 5).

When this is done you can then Join the Sheriffs, you meet High Marshal Morrison and his Aide Chuck Walker at the Alamo where the Marshals are based. You must do marshal training, which consists of a shooting gallery and a 30 Speech check (You also learn a new unarmed move in the final part). Chuck then makes you a Honorary Sheriff and asks you to bring back the Fingers of Criminals for money and XP.

At this point you can work your way up into the trust of the UDKNA, and you must choose which man should become the Next King-President by convincing candidates to stand down/kill them, rigging the election, or just walking away and letting things run themselves.

N.B. If horses are excint, they cloned them.

======

Sidequest: Triumph of the Film*

Billy "The Kid" Sheridan is the UDKNA's best (and only) film director and is working on his newest epic The Legend of the Magic Pistol in the middle of searing desert valleys. As you are wandering down a winding track you hear a cry for help and promptly run towards the source of the pleas, on the ground you see a wounded man and you rush towards him... Only to be shouted at by a large number of film crew who were hidden from your view a short distance away. Sheridan (a short man who is dressed like a classic 1930s film director complete with beret) then runs towards you and tells you that you ruined the shot and threatens to sue you for wasting his time, then the 'body' (famous actor Arnold Shriver) stands up and calms the irate motormouth down. Eventually Sheridan lets you off on the condition you run a few errands for him; first, you must get him some new film, which is in an old television studio controlled by small time crooks. After retrieving the blank reels Sheridan explains that the film is falling apart because many of the stars are being uncooperative because they are in debt/alcoholics/having an affair, you then do a few persuasion/bribes/plants/"accidents" depending on how you wish to go about it until all the actors and crew are content and back on the job. Then you must go and bribe/persuade/kill a group of squatters who are in a film location to leave the area so filming can begin. Once that's done you face your final task, an attack by a large group of raiders on the new location! After you fend off the attackers the film will be finished and depending on how you did your previous tasks it's a major success/flop.

Afterwards you may go to Sheridan at his studio in San Antonio and become an actor, if you perform well you become a recognised and respected figure nation-wide and you will have random encounters consisting of a little kid who wants your autograph, a amorous admirer, and a stalker.

*LOL clever pun

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No Name
 
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Post » Tue May 17, 2011 1:51 am

Styles, your Texarkana doesn't happen to have mixed relations which a certain "New Rome" does it ;)
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Phillip Hamilton
 
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Post » Tue May 17, 2011 5:35 am

Its ok Fat
Like ive said many a time before all that deals with your faction is welcome.
so you are staying on topic no worrys.
keep it up Fat
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Gemma Woods Illustration
 
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Post » Tue May 17, 2011 3:16 pm

snip


Awesome! There are a ton of choices.

I came up with a ghoul companion for a union of Tribe Gangs in Chicago (they are called the Syndicate). His name is Lance and he had traveled from Texas (before the war he was a smuggler) all of the way tohis hometown, right outside of Chicago. I came up with a much lobger biography for him and the quest that starts to get him is called 'Conspirators' where you see a friend of his get murdered by a sniper while trying to tell you about some secret organization that controls the Syndicate.

A perk you can get called Calm Spirit (improves Lances accuarcy by 25% and his critical hit chance by 15%) when you complete the quest 'What a Pigsty!' where you travel to a town out of state called Pigsty, where Lance had lived fifty years ago (he pushed the raiders out of Pigsty, killed their leader, and was going to get married to this girl who was slaughtered by the Royalty (the name of the Pigsty raider gang)) which once was under control by Billy the King (who Lance killed) and is now controlled by his son, Freddy the King.

If you persuade him that the town (which is now racist aganst ghouls) is worthless and feeble he'll take over the Royalty as Lance the Emperorand torment Pigsty for decades.

If you convince him to kill the raiders once and for all then Pigsty comes to except ghouls and builds a statue of you, Lance, and any other companion with you.

If you convince him that Pigsty is a worthless piece of shiz then he will go back to Chicago with you.

If you convince him that the reason the Royalty began again was because he had left the town, which will cause him to become the watchful protector of Pigsty but not allowed inside (he becomes the sheriff and lives there if you defeat the Royalty before telling him he should look after the town).
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lauren cleaves
 
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Post » Tue May 17, 2011 1:13 am

I think I might have gone overboard with the number of choices (and as a result the number of endings) but quite frankly after spending 2 hours of writing (and 2 more hours re-writing after I accidentally reloaded the page :sadvaultboy:) I think it was well done, the only problem is that in retrospect it might be a little too similar to Boone... :shrug: In any case I'm pleased with the result.
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yermom
 
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Post » Tue May 17, 2011 8:45 am

so am I
its a great addition to are little thread but Im afraid no one will see it as theirs only 7 post left
But when the next thread comes would it be good if you re posted it there fat?
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Rachel Hall
 
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Post » Tue May 17, 2011 8:11 am

Damn haven't been on for a while. These factions ideas are nice!

Name: Detroit Republic(Old Name) New Midwestern Republic(After unification of territories)

Morality: True Neutral(Depends on Situation)

Location: Detroit, Michigan

History: The Detroit Republic was started by two brothers. John born on October 21 2020 and David Denson on August 2 2025. They were born in Vegas. His mother ran Cerulean Robotics a small robotics and Human Robotic Implant store. There dad was the Executive CEO for Stent Security Solutions. At a early age John was interested in Robotics while David was interested in arms manufacturing. On 2042 John was the brightest mind of RobCo industries developing many Robotic Implants at only the age of 20 such as the prosthetic Spine. David developed the R91 Assault Rifle replacing the M Series Assault Rifles. Though it was clear that civilization was falling apart. On 2050 John Denson was appointed VP by Robert Edwin House, President of RobCo. David became President of Stent Security Solutions and purchased out every car factory on Detroit and made Detroit a weapons manufacturing city. When the Chinese invade Alaska on 2066, the prosthetics that John produced was a lifesaver and Stent Security Solutions helped provide weapons. Then David and John both started to make plans for post-apocalypse. Then Vault-Tec asked RobCo to produce the PIP-BOYS for the Vaults, he accepted it if Vault-Tec would build a Vault that can house Robotic and Weapons manufacturing facilities and also housing for employees. Construction started On October 23 2066. While the Vault construction was going on, John was offered to take a sneak peek of Sierra Madre. There he found out about the Matter Replicators. He knew this could provide limitless resources for his manufacturing facilities. He hired Stent Security Personnel to sneak into the facilities and steal 10 of it. So John cant be arrested, he altered there faces to look Chinese as if they were trying to steal it. It was risky but they managed to steal at least five, sufficient enough for his facilities. Then on 2077 Robert House put himself in stasis and John Denson was appointed President. J.D and D.D had plans to contact him after apocalypse though he never said the location. Construction of the Detroit Vault was finished on October 14 2077. The Densons then started move all RobCo and Stent Security Solutions personnel, equipment and research to the Detroit Vault. On October 21, after the moving was done, employees got there families and moved to the Vault. It was closed shortly afterward. 2 days later, the Great War started. All inhabitants of the Detroit Vault were put in Stasis until 2180. John then replaced his arms, legs, and other vital parts of his body with Mechanical prosthesis. His brain was modified for a higher level of thinking. His brother David did something much more similar. After that, John put the Androids on task of handling the Stasis pods and the Vault to prevent deterioration. David assigned the Robots to manufacture weapons and armor for 1 years to total 2,000 guns and armor. While his brother put himself in stasis, John took 3 years to make a Injected medicine that makes you younger. He programmed the Androids to Inject this into all stasis pod to make them younger. John then put himself in stasis on 2079 and waited until he and his brothers vision of rebuilding the ravaged world.

Resurgence in 2180
On May 3rd, 2180 was the time, when the Denson Brothers entered to reality again. All pods were deactivated and all inhabitants woke up. Many were surprised that they have been sleeping for 120 years. When the Denson brother woke up, they immediately got to work. One of there first task was organizing a small Army. With the Matter Processors handling all production, all production workers where given guns. They used VR Simulation help get there combat skill get up. While that though David became leader of the Military. After that, David exited out of the Vault into Detroit. When exiting out, Detroit was in Ruins. Many of the soldiers didn't recognized Detroit and just called it a "Heaping piece of Rubble". They continued to scout and observed two groups fighting. The Detroit Regulators and the Smokers. The Detroit Regulators where descendants of Surviving Police Officers. They kept law and order in Detroit for 120 years. The Smokers where a Raider gang that Smoked excessively. Eventually, they returned to the Vault and reported it to John. John then decided to contact them and sended a small diplomatic party to contact them. When they contacted them, the Regulators where astonished by there weapons and Androids. There proposal was if they would join them to help rebuild Detroit. Though many of the Regulators were cautious and decided to hold off on the agreement under one condition they eliminated the Smokers. After that, David led a strike group with Androids to eliminate the Smokers. In one hour, the Smokers no longer plagued Detroit. The defeat of the Smokers caused many people living in Detroit joined Densons and the others. After that, John Denson met with his brother and other important leaders for the creation of the Detroit Republic.

Rebuilding
On May 4th, 2180 was the creation of the Detroit Republic. Many people of ravaged Detroit were happy and knew life can begin again. John Denson was the first President along with his brother David Denson became Vice President. After that, extensive rebuilding of Detroit started. Matter Replicators contributed hugely making wood metal and other supplies and New citizens of Detroit helped build. VR Simulations helped with jobs. Inexperienced citizens where to go on the simulators and learn a job. While that, President Denson decided to hold off from expanding out of Detroit. He wanted Detroit to be fully developed so that when expanding, he would have enough troops and supplies etc. Instead, he decided to build huge walls with guards. Any wastelander coming in can become a citizen. The rebuilding will be long but it will be worthwhile. During 2202, Detroit was already finished. Many old building were remade like the Detroit Symphony Hall. They also got territories around Detroit. It was the first ever Pre-War city to be rebuilt after the war. Then they came in contact with the Midwestern Brotherhood of Steel. At first, the Midwest BOS proposed a trade agreement and The Detroit Republic accepted though it was short lived. General Barnaky saw that the Detroit Republic accepeted mutants. He also saw there tech and wanted it. He sent spies to go to there research facilities and take some of it. Instead they were captured and executed. After that, President Denson demanded a tribute. The General Barnaky denied and issued war against them. They were issuing there own death warrant.

The Illinois Campaign
President Denson overestimated the Midwest BOS. They were plagued by Raiders bandits and riots in there territories. crossed into Indiana, where no other group claimed it and built bases and towns joined them. The 1st Battlegroup(The Originals)containing 3 Battalions and ARC(Advanced Recon Commandos) from the Detroit Republic were sent. The 1st Artillery Battalion, 1st Infantry Battalion, 1st Support Batallion and 2 ARC Squads. While that, riots from MWBOS mutants and human sympathizers erupted. President Denson decided to assasinate General Barnaky. ARC Commandos found out his base was Vault 0 from a POW. On 2202, ARC Commandos stormed Vault 0 killing General Barnaky. After that, ARC Commandos broadcasted on radio that "he is dead". After this, many rebels against Barnaky seized towns and turned them over for the Detroit Republic. The last battle of the campaign was the Battle Of Chicago. After that, the MWBOS were no more.

Prosperity
After the defeat of MWBOS, prosperity flourished in the DR. After the Illinois Campaign, they got vehicles. This both boosted civillian and the military. They took control of Wisconsin on 2210 and Minnesota on 2240. On 2260 they took control of the islands in Great Lakes and found old naval aircraft bases. After the unification, they recalled themselves the NMR(New Midwestern Republic)

Defense of New Vegas
On 2281, a ARC Mapper from NMR discovers New Vegas. Reports head back to President Denson. While that, he was amazed that Robert House was in Vegas for the whole time. He sets out to meet him and form a treaty. When met they talked about the future and plans. When told about NCR wants to take Vegas, President Denson decided to set up bases to defend Vegas since they were small. Through the use of airplanes, he transported supplies, and troops. Mr House accepted it. NMR landed on Nellis Airforce Base and gave the Boomers airplanes if they let them use it as a base of operations. After landing, NMR troops were briefed and were ordered to attack NCR Camps.






Updating
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Robyn Howlett
 
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Post » Tue May 17, 2011 11:29 am

snip

I like it
hope you can finish it soon
maybe it will make it to the top tens list



update:
Im going to start taking suggestions for the next thread to make it better and more fun friendly.
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Monika Krzyzak
 
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Joined: Fri Oct 13, 2006 11:29 pm

Post » Tue May 17, 2011 5:38 am

I like it
hope you can finish it soon
maybe it will make it to the top tens list



update:
Im going to start taking suggestions for the next thread to make it better and more fun friendly.

Thx
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Nicholas C
 
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Post » Tue May 17, 2011 2:37 am

Thx

welcome
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Lloyd Muldowney
 
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Post » Tue May 17, 2011 6:05 am

Im Back :P you miss me
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Katie Louise Ingram
 
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