» Tue May 17, 2011 5:57 am
[updated - complete]
1. Faction name.
Official name: Blods
Nickname: Bloods, Blood Men, Deathsquad, Glorified Mauraders.
2. Faction morality.
The Blods are hard to describe, they're lawful neutral I guess.
3. Followers.
Citizens of Blood City, tribals of Kayak Mountains, and Blood-Men of Bloodlands.
4. Allies.
Legion
Cayer's Slaver Guild
5. Enemies.
Kodiak Militia and Kodiak Circle Of Thought.
Justice Union.
The Creepers.
Brotherhood Of Steel.
Talon Company.
Wasteland Children.
6. Location.
Scottsbluff, Nebraska.
It's to the north, north, northeast of Denver.
7. Technology.
Weapons.
* Anti-Material Rifle
* Sniper Rifle
* Brush Gun
* Wattz 2000 Laser Rifle
* YK42b Pulse Rifle
* Impact Grenades
* Insta-mines
* Custom Blod 12mm SMG
* Blod Tesla Sword
* Blod Shock Knife
Armors
* I dunno how to describe it well but it's similar to Veteran Ranger Armor but not an exact replica, the gasmask, the leather, the cape, all there, but in a different design.
* Flexible Power Armor (Don't get the wrong idea, this is not a true power armor, it's a custom armor for one specific member in this faction, the armor itself is no bigger than a Combat Armor MK II, it's just that this member has a very fragile body and has to use this powered armor to even move around in, so it's a unique design.)
Apparel
Citizens of Blood City are allowed to wear whatever they want to wear but everyone has to wear a coloured leather glove on one hand, the color indicates what kind of citizen it is and where he/she is allowed to venture in Blood City, the glove is of a unique detailed design and is very very hard to forge.
8. Organization.
Summary:
The Blods is a nation of Blods, Blood Citizens and Blood Slaves.
Their beliefs, the Blods that is, is that the world is now in pieces and it's up to humanity to clean up and recycle what's left.
Population:
There are around 3000 citizens, around 200 Blods and around 600 slaves.
Blods military:
Blods do not have a lot of members in their military but all of those that they have have gotten top notch training and are all experts in a lot of areas.
Blods don't do "full on battle", they use strategies and guerilla warfare.
They also deal a lot with traps, sniping, demolition and decoys.
Truth is, if you ever see a Blod out in the wastes then you're probably already in the scope of another Blod member.
They're quality over quantity.
Doesn't mean that they're stupid though, if an army were to attack their city then it's quantity>quality, so most citizens of Blood City are given training in combat, so while they're usually civilians they are also their own army if the city were to be attacked.
But mostly it's the true Blods member which roll out in packs of dozens into the wastes to search for more things to recycle.
A pack of Blods can easily take out an entire gang stronghold though.
Hell, a pack of Blods could take on an entire city, they would probably not be able to conquer it on their own, but they're like rats, they crawl in the shadows and stay hidden until they decide to strike.
Basically, think of the Predator (from the Arnold Schwarzenegger flick.), that's what a blod is, now imagine a pack of a dozen set loose on a city.
They wouldn't be stupid enough to attract too much attention, it would take weeks, maybe months of people dying before even noticing that Blods are attacking them.
Not to fret though, the weakness of the Blods is their low numbers, if they are caught off guard then they are very vulnerable.
Laws:
Blods are very direct and cruel with their laws in order to strike fear and order into it's citizens.
They also do not believe in jail, instead they think that people that has done crimes and are allowed to live should work their sentence off, but they consider calling it "work release program" to be untrue and just calls it slavery.
*Forced intimacy (the real word is censored) has the offender put in shackles in the city square where citizens are to stone him (or her) to death.
*Murder, a murderer is executed by reverse hanging. (They put the snare around the neck then have a powerful and fast device pull him/her upwards so fast that it breask the neck.)
*Stealing, depending on what was stolen and if he/she hurt the one he/she stole it from he/she might get anywhere from 1 month to 2 years in slavery.
*Trespassing, since Blods are at... War... With other factions the first time someone trespasses they just give the person a firm slap on the bum and lets them on their way, they do so so that the trespasser might let his/her guard down since he/she will think they are bad at guarding their city, the second time someone trespasses they are brought in for question, if the person is not found guilty he/she is put back on the streets, if he/she trespasses once more then Blods have his/her throat slit and fed to the Rad-Pigs.
*Assault, it depends on the situation but if someone seriously damages someone else, broken ribs, punctured organs, then the offender is put into slavery for 6 months to 5 years depending on how bad it was, if it's just a barfight and noone had any truly serious injuries then they're not charged but they are refused medical treatment out of principle, so no stimpacks if you decide to hit someone in a bar.
*Chem usage or drinking without a license to do so is charged by slavery from 1 month to 4 months.
Slave treatment:
There are two camps of slaves, the disciplined camp and the marked camp.
The disciplined camp are filled with slaves bought from Cayer's Slavers Guild and other slaves they have conquered.
These slaves are treated good, they get their own beds, a good set of meals, they're even allowed to play cardgames and dice in their quarters, sure they aren't exactly "free" but they are treated very good, unless... Unless they disobey orders or try to escape, if they do that they will be put in the marked camp.
The marked camp works along side the disciplined camp, but they are treated far worse, this camp consists of criminals or conquered raiders/bandits or people from the disciplined camp that has decided to not follow orders or tried to escape.
The marked camps' slaves all have a tattoo of a one quarter moon on their foreheads.
Why they work alongside of the disciplined camp is because while they treat the disciplined camp very well they need to strike fear into their hearts, they need to show what can happen to them if they decide to not follow the rules.
Marked slaves can, if disobeying enough orders, be shot during their duties.
The disciplined camps' slaves are all given 2 years to work, after two years are over for a slave he/she is set free.
The Marked Camps slaves are given 5 to 10 years to work, after those years are over he/she is also set free.
Either to become a Blood Citizen, or to just wander out into the wasteland, their choice.
Economy:
Blood City is prosperous in every corner, they have huge water purifiers and water condensation units in vast amounts, they have farms that spread out far, tons of farm animals too.
Due to them recycling everything that is "junk" they have aquired a ridiculous amount of resources compared to others and have very skilled craftsman, technicians and engineers from Leason that work for them.
There is little to no fault in their economy.
Production:
Due to the Blods success they have had people come to their city from afar that wants the protection they can offer them.
Because of that they have so much knowledge collected in one place and so many resources at hand that they can produce anything from forks to jet to gun powder to energy cells to pacifiers.
And not only that but thanks to the people from Leason they have knowledge of revers engineering, so they are constantly looking for factories to disassemble and bringback to Blood City and rebuild it piece by piece.
Recycling process:
When Blods members have found something to recycle, be it a car or an entire apartment complex, they gives their intel to their leaders who then order an expedition.
This is what the slaves are used for, depending on what it is they're going to recycle they send an amount of slaves fit for the amount of items they're going to bring back.
Often two to four Leason contractors are sent with them to oversee the disassembling.
Whenever they find something of value, like let's say a water purifier, then they need to pick it apart piece by piece and be very careful with it's parts and remember it's design so that they can reassemble it back at Blood City.
The really hard work for both slaves, Blods and Leason contractors is when they find a small town of over 70 houses that they need to recycle, that can be hell for all three parties, for these occasions civilians are asked to work alongside the slaves, most civilians accept because the pay is very very high.
Citizens:
Citizens when accepted into Blood City are given an apartment for free and a list of available jobs, they are offered medical treatment if hurt and rehabilitation if an addict.
Citizens of Blood City has many entertainment venues like gambling, cigar lounges, gentlemen clubs, theater's, straight up bars and sports like "Molerat Race", Blood Arena and Unmentionables Brawl.
Generally citizens are happy within Blood City's walls.
They're well fed, has jobs, roof over their heads and even entertainment which is hard to come by in the wasteland.
Only thing that might turn people off is the cruel executions and slavery, but once one can get past those it's a truly great place to live in.
Conquering methods:
Blods have their set area around their city where they recycle everything they find to bring back, from paper clips to car doors to mailboxes.
Thing is, if Blods expand their border (which they will) then if you're on their land they will give you 3 choices, either you join Blood City, either you get the hell out of their area or you will be killed.
They have zero tolerance for discussion, if it's their area then it's their area, and they will continue their conquering quest of the lands no matter who is in the way.
Disposition of the dead:
Anyone who dies in Blood City has their corpse fed to the pigs.
The pigs eat the corpse and craps.
The crap is used as fertilizer for the farms.
Why they do this is because they consider it unnecessary to let meat go to waste.
But since they're not cannibals they're not going to eat the bodies of the dead.
Instead they're fed to the pigs, that way they don't have to feed pigs with other products which serve humans more.
It's practical, resourceful and economical while also very immoral.
Future:
Blood City is of course not going to be the Blods only city.
Their plans are to take over Kodiak and turn it into their second city.
Then do the same process that they have done around Blood City's area.
After they're done with Kodiak then they will move on to the next.
9. History.
In 2249 a mercenary group known as the Blod Chevy Mercs roamed the north of Scottsbluff where they fared war against a big mafia organization who had taken over the towns. After the war was over they decided to set up a new HQ in Scottsbluff, they set up water purifiers and started basic farming to keep themselves selfreliant, over time people came to this town and offered to help them with the farming and other duties while they did what their real jobs were. The Blods leader Blod Chevy had by the start of this rebirth of the town become ill and dying. His testament to the other Blods was to instead of just moving from faction to faction taking the "evil" ones down that they should set an example and be a beacon of light for the people of the wastes.
When he passed the group changed name to Blods in honor of their leader.
They began to recruit people from other towns, especially engineers and construction workers from Leason, their town grew tremendously fast as everyone helped out in rebuilding the ruins. A leadership structure was set up that the five eldest Blod members were to make the decisions for the people, the city and Blods themselves, the first and foremost decision for Blods was to recycle.
A decision which has been greatly beneficial but also cost them allies.
In 2291 their currently in dispute with several factions, one being the Wasteland Children, a city of super mutants which are their closest neighbours.
They've had several clashes with The Creepers, a terrorist faction which seemingly only wants to cause chaos to the area.
Though rare they have had clashes with The Brotherhood Of Steel, due to the BOS' code they aren't exactly getting along.
In the past they often clashed with Talon Company over merc contracts, though not so much anymore there are still old grudges still alive.
Their foremost enemy is Kodiak, a merchant organization which wishes to unify the towns with trading and security have their roots in that city, Blods have repeatably tried to make them change their mind about having Kodiak be Blods second city but to no avail, war is imminent.
Now Justice Union on the other hand is tricky, they know that this faction exist and knows what they are capable of, but they also know that making them an enemy would be costly, so they're trying to avoid contact until they're ready to make a diplomatic deal with them.
They have gained allies though.
Legion from the south, Dog Town, has shown interest in Blods and sent diplomats to gain intelligence about what the Blods stand for and what their views are, and they have been pleased, while not in direct contact with each other they have an alliance raised for when their borders reach each other.
The tribals of Kayak Mountains also earned respect for the Blods, they're guardians of the cursed Bloodlands, when other groups have arrived to bloodlands they have always caused war for them and the Blood-Men, but the Blods respected their wishes about leaving Bloodlands alone and has since been in an alliance with both the tribals and the Blood-Men.
They're in a bind now though, Justice Union has waged war on the lawless tribals and Blods might risk a lot helping the tribals while risking a lot by not helping them too.
They don't approve of how Cayer's Slavers Guild treats their slaves or how their methods for catching slaves is, but they still have an agreement over the slave purchase, Blood City needs slaves for the recycling process and Cayer's Slavers Guild brings them.