Factions!

Post » Wed Sep 15, 2010 10:46 am

In fallout 3 we had the slavers, outcasts, brotherhood of steel, and nothing more really just citizins of cities. ( raider doesn't count as a faction.
I would like something more, better if you will like farcry or stalker.
Like you should be able to join the factions too.
Anyone?
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LADONA
 
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Post » Wed Sep 15, 2010 10:47 am

In fallout 3 we had the slavers, outcasts, brotherhood of steel, and nothing more really just citizins of cities. ( raider doesn't count as a faction.
I would like something more, better if you will like farcry or stalker.
Like you should be able to join the factions too.
Anyone?


so far as we know there are many more faction, everything from small, named gangs like the powder gang, to all the different Mafia families running New Vegas.

As for joining well that′s a bit more vauge, we know we are going to have chances siding with gangs, but not join them.
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Louise Andrew
 
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Post » Wed Sep 15, 2010 4:06 pm

My idea of a faction is a orginised group like having a trader, repairman, guide, a good leader fighting for something more than just money.
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Vickytoria Vasquez
 
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Post » Wed Sep 15, 2010 7:57 pm

I want there to be a joinable cannibal gang. That would be killer. :chaos:
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Reanan-Marie Olsen
 
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Post » Wed Sep 15, 2010 7:13 am

I want there to be a joinable cannibal gang. That would be killer. :chaos:


LOL. I no rite! XDD
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Stephanie I
 
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Post » Wed Sep 15, 2010 9:10 pm

My idea of a faction is a orginised group like having a trader, repairman, guide, a good leader fighting for something more than just money.


well then it′s down to

Brotherhood of Steel
NCR
Caesars Legion
and the Mafia gangs of New Vegas.
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Multi Multi
 
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Post » Wed Sep 15, 2010 1:20 pm

My idea of a faction is a orginised group like having a trader, repairman, guide, a good leader fighting for something more than just money.

"The Family"
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Justin Hankins
 
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Post » Wed Sep 15, 2010 10:16 am

well then it′s down to

Brotherhood of Steel
NCR
Caesars Legion
and the Mafia gangs of New Vegas.


House. He runs New Vegas.
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Hayley Bristow
 
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Post » Wed Sep 15, 2010 1:34 pm

House. He runs New Vegas.


yes but they have mention you can choose to work for each mafia boss who own the casinos around Vegas, even been suggested doing so can make ya a "made man" like you could in Fallout 2
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Charles Mckinna
 
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Post » Wed Sep 15, 2010 4:26 pm

I'm gonna be pissed if BOS has a major storyline along with NCR, CL and House while other's like FotA, Gun Runners and Kings have small 1-3 quest storylines.

I no rite! XDD

:huh:
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TRIsha FEnnesse
 
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Post » Wed Sep 15, 2010 8:27 pm

yes but they have mention you can choose to work for each mafia boss who own the casinos around Vegas, even been suggested doing so can make ya a "made man" like you could in Fallout 2


Well, the "mafia" is different from House. They own the casinos(most of them), he owns the town.

And wait; aren't those quests for the "mafia" only small side quests? That and I think House is one of the major factions. So that means House is more of a faction than the casino owners.
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naana
 
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Post » Wed Sep 15, 2010 6:51 pm

oops, double post.
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Kortknee Bell
 
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Post » Wed Sep 15, 2010 1:11 pm

Well, there are going to be more factions, plus you can definitely join at least NCR, CL, and House. Otherwise, it is not known if you just raise reputation or if you can actually join smaller factions in the game.
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Cash n Class
 
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Post » Wed Sep 15, 2010 1:19 pm

I REALLY hope each faction has a storyline you can run with or choose to drop and defect in favor of another and not just one be all end all faction that you have to play after every restart of the game THAT at least. if more than the Family, NCR, Caesars and House are in then Im all for it.
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Marina Leigh
 
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Post » Wed Sep 15, 2010 8:51 pm

I think the factions are going to be a lot better this tme around.
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Calum Campbell
 
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Post » Wed Sep 15, 2010 12:20 pm

and not just one be all end all faction that you have to play after every restart of the game THAT at least.


Apparently each major faction (NCR, CL, House, Solo) has their own quests for the main quest. You know that, right? So the main quest will (if Obsidian holds up their promise) be different each play through (until you run out of factions). There won't be just one main quest (supposedly). So you're good to go? I'd say four choosable paths is plenty. Especially since we only had one in FO3.
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Mari martnez Martinez
 
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Post » Wed Sep 15, 2010 10:40 pm

Apparently each major faction (NCR, CL, House, Solo) has their own quests for the main quest. You know that, right? So the main quest will (if Obsidian holds up their promise) be different each play through (until you run out of factions). There won't be just one main quest (supposedly). So you're good to go? I'd say four choosable paths is plenty. Especially since we only had one in FO3.


Yup, unless Obsidian flat out lied about it this is how it will be. There will be 2 or 3 quests that everyone will take, and then it will branch off into different factions based on your choice. I think "The House Always Wins" if the first one for House, "For the Republic" is first for NCR, "Render Unto Caesar" is the first for CL, and "Wild Card" is the first for going solo. Seems to make the most sense to me.
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katie TWAVA
 
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Post » Wed Sep 15, 2010 11:46 am

hmm alright, my early take on it was you can help a faction ect ect but eventually all roads for each faction inevitably lead up to the same conclusion or rather their quests would be as important as the fighters guilds quest were to oblivions Mainquest...unimportant (yeah im aware a different company developed NV)
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Margarita Diaz
 
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Post » Wed Sep 15, 2010 2:31 pm

hmm alright, my early take on it was you can help a faction ect ect but eventually all roads for each faction inevitably lead up to the same conclusion or rather their quests would be as important as the fighters guilds quest were to oblivions Mainquest...unimportant (yeah im aware a different company developed NV)


They've stated that the there is no one evil bad guy in the game, it will depend on what faction you choose to support. This seems to suggest that the choice of factions (or going at it basically alone which I think is also a choice) will affect some things in a pretty profound way.
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Joe Alvarado
 
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Post » Wed Sep 15, 2010 7:27 am

I miss the days of Morrowind, where there were soo many factions you could join, all with their own questline. Oblivion had four decent ones, and that was OK. But Fallout 3 really disappointed in that department. I mean, there was not ONE faction that you could do quests for (like in a seperate questline). Not one.
Now some might say you had the Outcasts, BoS, Enclave, Slavers, etc. but you couldn't join any of them or do anything for them, apart for the Regulators/OtherEvilAlternative (?), BoS and the Slavers.
However, the BoS was simply the main questline, so you can't consider them as a real joinable faction, and the Regulators and such just had a constant 'fetching' quest where you could earn money, so that was hardly a quest either. The Slavers got the closest, but they only offered a few quests to capture a few people and send 'em to Paradise Falls.
All I want is a separate questline to do with a faction, like with perhaps a mafia family, where you can choose to either go with this mafia family or the other mafia family, and whichever you choose you end up making enemies with and doing mission against the other family.
But I don't know. I suppose when I think about it Fallout isn't about joining a bunch of different 'guilds' and doing quests for them until you reach the head of the guild or anything, it's more siding with them and getting by in an inhospitable world.
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i grind hard
 
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Post » Wed Sep 15, 2010 8:51 am

I miss the days of Morrowind, where there were soo many factions you could join, all with their own questline. Oblivion had four decent ones, and that was OK. But Fallout 3 really disappointed in that department. I mean, there was not ONE faction that you could do quests for (like in a seperate questline). Not one.
Now some might say you had the Outcasts, BoS, Enclave, Slavers, etc. but you couldn't join any of them or do anything for them, apart for the Regulators/OtherEvilAlternative (?), BoS and the Slavers.
However, the BoS was simply the main questline, so you can't consider them as a real joinable faction, and the Regulators and such just had a constant 'fetching' quest where you could earn money, so that was hardly a quest either. The Slavers got the closest, but they only offered a few quests to capture a few people and send 'em to Paradise Falls.
All I want is a separate questline to do with a faction, like with perhaps a mafia family, where you can choose to either go with this mafia family or the other mafia family, and whichever you choose you end up making enemies with and doing mission against the other family.
But I don't know. I suppose when I think about it Fallout isn't about joining a bunch of different 'guilds' and doing quests for them until you reach the head of the guild or anything, it's more siding with them and getting by in an inhospitable world.


Finally a guy who gets it.
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Elizabeth Falvey
 
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Post » Wed Sep 15, 2010 11:53 am

I like the way it's going to work out. Apparently it's kind of going to be like the guilds from TES IV:O except your reputation increases instead of you ranking up. The more they trust you, the more they'll be willing to give you access to. I personally can't wait to see what the BoS is up to and see if I can't get my hands on some cybernetic implants. Wired Reflexes and Cyborg in Fallout 3 was a good start, but they never really expanded on the cybernetics thing. It was pretty awesome knowing that my character was a cybernetically enhanced killing machine.
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Elisabete Gaspar
 
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Post » Wed Sep 15, 2010 6:09 pm

I miss the days of Morrowind, where there were soo many factions you could join, all with their own questline. Oblivion had four decent ones, and that was OK. But Fallout 3 really disappointed in that department. I mean, there was not ONE faction that you could do quests for (like in a seperate questline). Not one.
Now some might say you had the Outcasts, BoS, Enclave, Slavers, etc. but you couldn't join any of them or do anything for them, apart for the Regulators/OtherEvilAlternative (?), BoS and the Slavers.
However, the BoS was simply the main questline, so you can't consider them as a real joinable faction, and the Regulators and such just had a constant 'fetching' quest where you could earn money, so that was hardly a quest either. The Slavers got the closest, but they only offered a few quests to capture a few people and send 'em to Paradise Falls.
All I want is a separate questline to do with a faction, like with perhaps a mafia family, where you can choose to either go with this mafia family or the other mafia family, and whichever you choose you end up making enemies with and doing mission against the other family.
But I don't know. I suppose when I think about it Fallout isn't about joining a bunch of different 'guilds' and doing quests for them until you reach the head of the guild or anything, it's more siding with them and getting by in an inhospitable world.


Yes morrow wind rocked (Moon rock pipe was it? lol)

Did you play FO2? New reno was alot like what you described pitting the familys aginst each other ( everyones favorite town in FO2)

I agree i went into FO3 expecting factions and the slavers were like the closest thing them or the tree people
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Roberta Obrien
 
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Post » Wed Sep 15, 2010 8:53 pm

I miss the days of Morrowind, where there were soo many factions you could join, all with their own questline. Oblivion had four decent ones, and that was OK. But Fallout 3 really disappointed in that department. I mean, there was not ONE faction that you could do quests for (like in a seperate questline). Not one.
Now some might say you had the Outcasts, BoS, Enclave, Slavers, etc. but you couldn't join any of them or do anything for them, apart for the Regulators/OtherEvilAlternative (?), BoS and the Slavers.
However, the BoS was simply the main questline, so you can't consider them as a real joinable faction, and the Regulators and such just had a constant 'fetching' quest where you could earn money, so that was hardly a quest either. The Slavers got the closest, but they only offered a few quests to capture a few people and send 'em to Paradise Falls.
All I want is a separate questline to do with a faction, like with perhaps a mafia family, where you can choose to either go with this mafia family or the other mafia family, and whichever you choose you end up making enemies with and doing mission against the other family.
But I don't know. I suppose when I think about it Fallout isn't about joining a bunch of different 'guilds' and doing quests for them until you reach the head of the guild or anything, it's more siding with them and getting by in an inhospitable world.

Expect some form of disappointment, cause I don't think we're going to be able to join all of them. (Powder Gangers, I want thou)
So excluding the main factions (NCR CL BOS House) if there is a faction you really like expect not being able to fully join them.
That way, if it ends up that you cannot, you won't be as disappointed. Always be a pessimist. :goodjob:
I really need to go buy morrowind. >_>
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CRuzIta LUVz grlz
 
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Post » Wed Sep 15, 2010 9:36 pm

Yes morrow wind rocked (Moon rock pipe was it? lol)

Did you play FO2? New reno was alot like what you described pitting the familys aginst each other ( everyones favorite town in FO2)

I agree i went into FO3 expecting factions and the slavers were like the closest thing them or the tree people

Nah I've never played the originals. From what I've heard New Reno seems to be a lot like New Vegas.
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Lifee Mccaslin
 
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