Factions you would like to see in Fallout 4?

Post » Fri May 13, 2011 7:12 am

Actually the Enclave Armor in Fallout 3 was an improved version of the West Coast MkII. (Bethesda was just to lazy to insert one I after the other 2).
I also think it is inevitable that the BOS will be in the next game if it is set on the east coast. I wouldn't mind it but they would have to get rid of the T-45d's and upgrade to repainted Enclave armor possibly. The Enclave needs to go away but i wouldn't mind seeing one more small base where the last enclave tell you how the enclave fell apart and maybe even have one of the soldiers as a companion.


I am sure the BoS will be in FO4 as well. I just hope that they don't play that big of role as they do in FO3. Hopefully we will run into other chapters sent East that still act like they do in the West. More references to the MWBoS woud be nice.
I don't think the Enclave armour in FO3 is more advanced. If you have in game info that says it is then I'll agree. Just without Damage threshold all PA was a Joke in FO3.
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Ellie English
 
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Post » Fri May 13, 2011 6:51 am

I can see you reasoning that with a whole set of states under it's control the Institute might have access to enough raw materials (I assume this is your arguement) but doesn't Zimmer say that most of them Commonwealth is blastest marshland except from the sealed environment of the Institute? I want an explaination but I doubt I will get something satisfactory, the Androids seem way too advanced.


I always assumed that when he said it was a "war-ravaged quagmire of violence and despair," he meant that it was a complex situation, not that it was swampland.

I haven't come up with much reasoning for the Institute's advanced technology, but that's because I haven't bothered. I think the setting sounds interesting and I'll leave it up to Bethesda to make it all make sense when the time comes. Just like how New Vegas not being hit by any bombs, a seemingly unbelievable feat, is explained, I'm sure the Institute's advanced technology will be explained too.
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Emma-Jane Merrin
 
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Post » Fri May 13, 2011 7:39 am

Yeah I trust Bethseda to give a good background story to the institute (as long as it as nothing to do with aliens im okay with it). I think that a commonwealth could be a really interesting place for a setting, with possibly a surrounding area much like the capital wasteland and in complete disarray, but with a sealed and heavily guarded Institute looming somewhere. Would be interesting to see what other factions could be in that type of game besides the institue (and the railroad id imagine).

Personally though, Id like to see a midwest setting with a proper version done of fallout tactics' storyline and factions (reavers could be awesome).
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Marta Wolko
 
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Post » Fri May 13, 2011 7:28 pm

Something new and refreshing (and fitting!) would be nice - they really, really, really should not bring back BoS or Enclave anymore in other than very, very small roles at most (even smaller than in New Vegas) - the same old tiring consepts as major factors again would be just be a bore. There's much more potential in Fallout setting than constant recycling of the same old factions.


I completely agree. I don't get how some people can want, essentially, rehashed versions of a game. =\
I'm really, really hoping Bethesda can make factions more gray/realistic(so to speak) than they did in Fallout 3-and give some actual depth/options with them. Being stuck with way-too-white boy/girl scouts that were the Brotherhood of Steel in the game, and having to fight with the way-too-black Enclave which almost entirely consisted of more mindless computers to shoot was awful. And they were the only two major factions, and for the other factions you could participate even less, usually, in what happened to them. It was pretty much the options of help them, don't bother with them, or kill them all.

I was hoping to see some factions involving the androids/scientists in the Commonwealth, personally. With all the implications in Fallout 3 that we'll be seeing it, I want to see it. xd
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Tha King o Geekz
 
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Post » Fri May 13, 2011 10:33 am

Am I the only one who thinks that the institute is ridiculous?

I kinda do, since the Enclave was the most advanced Organization in the US and it didn't have the tech to build human replica androids. Fallout actually goes out of it's way to make the robots in the universe to be big and bulky affairs. Plus AI exist as monstrous ZAX or similar sized machines. How can the AI's that run those Androids fit into a human skull sized space.

However it was the best idea that gamesas created new out of FO3.
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Lucie H
 
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Post » Fri May 13, 2011 7:28 am

Midwestern BoS VS. East Capital BoS OR Pitt Slaves VS. Whatever power owns Ronto OR maybe a section of the east coast Enclave that split off of Raven Rock for moral reasons.
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El Khatiri
 
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Post » Fri May 13, 2011 11:46 am

Well I kinda thought the commenwealth was a nod to Bladerunner, so they might as well do the institute itself as a nod to Logans run..Then again they could maybe come up with some new factions .... heck you know what, what ever they do I will probablly by it even its I am fighting Spudmen..






bah no one around here comprehends my Potato
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Tyler F
 
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Post » Fri May 13, 2011 4:41 pm

I think that Commonwealth can be one of most interesting places in Fallout Universe if most is explained and certain enviroment is given because if it will be like Vegas it wont be really made as good as it can be. But Bethesda is good with enviroments so i will ive all judgements on Commonwealth when we get more pieces of information.
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Lil Miss
 
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Post » Fri May 13, 2011 7:08 am

I for one am sick of constantly seeing BoS and Enclave. Betshesda should use their new factions this time, like Commonwealth .
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i grind hard
 
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Post » Fri May 13, 2011 9:38 am

The thing is, if they are going to call it Fallout 4 then it needs to have a form of connection to Fallout 3 so it is an actual sequel to it.
So I think that Lyons BOS is going to be in it but I hope that their power has declined cause of the Outcasts.
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Averielle Garcia
 
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Post » Fri May 13, 2011 9:07 am

The thing is, if they are going to call it Fallout 4 then it needs to have a form of connection to Fallout 3 so it is an actual sequel to it.
So I think that Lyons BOS is going to be in it but I hope that their power has declined cause of the Outcasts.


Yeah, although it'd better if they used Talon Company or The Pitt raiders to fill that role and had a tiny BoS presence (just a small camp, with tents and the like)
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Kirsty Collins
 
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Post » Fri May 13, 2011 3:29 pm

I still wouldn't mind Lyons BOS but it would have to be reorganized to be more of a nation and less of the outright good guys maybe have them become kind of like the Midwestern BOS and have them as the invader maybe after a peace deal between the BOS and Commonwealth goes wrong and they end up going to war.

An as for the armor does an article on the Wiki count if so http://fallout.wikia.com/wiki/Advanced_Power_Armor_Mk_II
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Rebecca Dosch
 
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Post » Fri May 13, 2011 1:36 pm

A Michigan based game would be nice. It could be in Chicago to Detroit or in Kalamazoo.

I know Chicago is technically not in Michigan, its in Illinois.

That way we could have the MWBoS, who are not the same BoS as before, we could have some Enclave guys from the Chicago Outpost. Who would not need to be genocidal maniacs. Maybe they try use technolgy for economic and real nation build. We could even have Pitt Guys rollin around. And Ronto could even have a nice mention.

Unfortunately Massachusetts is a little far from there but they could have an advanced research base or soemthing set up.

But the Greater New York Vault Alliance which kind of in New York, Ohio, Indiana, Pennsylvania could also be present. I would say there Vaults would spread along teh coast of teh Great Lakes. Buffalo, and Cleveland come to mind.

These are some ideas.




THE COMMONWEALTH OF MASSACHUSETTS could make a good game too. I dont really know, they dont seem to make sense. How they are so advanced even though ti is said the Enclave were the most advanced.
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Ruben Bernal
 
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Post » Fri May 13, 2011 1:22 pm

Am I the only one who thinks that the institute is ridiculous?

The name or the organisation?
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Maddy Paul
 
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Post » Fri May 13, 2011 4:23 pm

New Factions in Canada (where I would like Fallout 4 to be in), like:

The Winterburners: They use Flame weapons and they are all about fire. :flamethrower:

The Whisperers of the Yukon Wasteland: The faction that spreads "whispers" to people and the person who heard the "whisper" will die in 5 days. (Most likely by assassination) :whisper:

Collectors: A faction of Scavengers that are unusually more experienced and better armed than usual Scavengers

The Premier's Democracy: A civilized democratic faction with a democracy trying to rule the Yukon Wasteland. They do have soldiers ready for battle.

J3RK: (Just 3 Robot Killas) The "J3RK" faction hates robots and will attack them on sight. They are armed with pulse arms and energy weapons. This faction has 3 leaders.

The "Havoks" (not Havoc): This un-civilized faction is just a pure enemy to the Premier's Democracy. They are armed with guns and explosives.

The BBB: The Band of the Boxing Bunch use unarmed weapons and have high END and AGL, so be careful, they are like Juggernauts (Although I do not know why they would be in Yukon. Although, there might have been an attraction in Yukon that attracted many people to Yukon.
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marina
 
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Post » Fri May 13, 2011 3:50 pm

New faction...

Blods.

Blods were once a mercenary group, a really good one at that.
After cleansing an entire area of a dictator and his remaining forces they decided to set up a base in a small town.
Due to they being so incredibly battlehardy a lot of people seeked refuge with them.
They at first were skeptical about as to what to think about it.
But decided it would be in their best interest to help the people the best way they can, by starting their own city, Blood City.

Blood City is named by it's inhabitants and neighboring towns which don't know that the merc group's actual name is "Blods" not "Bloods".
Blood City is all about recycling.
Their city has grown a lot and the merc group has a ridiculously hard training program set up for new recruits, 2/10 fail, 6/10 die and 2/10 pass and become official Blod members.

What is a Blod member? Think Desert Ranger x5.
They might have small numbers but they are so incredibly skilled at what they do that going against even one member is suicide.

The Blods follow a long code, but since I'm just drawing this from the top of my head it will be rather short here.
They don't accept drugs or alcohol, in fact, if they feel that a person addicted to it is of a danger in the present or in the future they will execute him where he stands.
They don't allow people to sell six to any extent and Blods members are to never give in to the temptation of flesh, if they do they will be exiled after having their hands cut off.
They don't accept murder at all, they will look into the incident and decide whether it was manslaughter or actual murder, if the suspect did murder the victim he/she will be thrown to their Molerat pen to be eaten and crapped out so that they can use his/her remains as fertilizer.
They don't allow riots, after a few fair warnings, if the riot has not stopped, they will gun down every rioter and throw their corpses in the Molerat pen.

Why would people want to live here?
Even though Blods have twisted morals they have large prosperous farms and tons of factories which they have recycled and got working again. (They disassembled a print press for example and then by memorizing it and looking through old text books they reassembled it and repaired it, so they produce their own books and papers there)
They are a completely independent city which has room for tons more people and then some.
Basically, by living here and following the rules you'd be safe, have money, have food on your tables, and even have a roof over your head.


What is the Blods goal?
They recycle every item they find out in the wastes.
That includes buildings as well.
If they find a house they will pick it apart piece by piece and bring it back to their city.
So... What is their goal?
Well that's the thing, they are fanatical about recycling everything and wishes for everyone to either join their city or get the [censored] out of the area.
Tensions will brew between them and other factions seeing as how they wish to be independent as well.
And if it has to come to it, Blods will massacre entire towns in order to recycle what's left and expand their city.

-----------------------------------------------------------------------------------------------

I'm kinda tired right now so I might flesh this out a bit more later.
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Quick Draw III
 
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Post » Fri May 13, 2011 1:18 pm

Enclave as remnants and only playing smaller roles. Same with BoS, except they aren't remnants of course. Along with Super Mutants, Raiders and more.
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Austin England
 
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Post » Fri May 13, 2011 6:40 pm

snip


I got some http://hiphopisland.com/Got2know/Bloods%20and%20Crips/BloodZnCripZ.png for you. :P
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Setal Vara
 
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Post » Fri May 13, 2011 4:51 pm

New faction...

Blods.

Blods were once a mercenary group, a really good one at that.
After cleansing an entire area of a dictator and his remaining forces they decided to set up a base in a small town.
Due to they being so incredibly battlehardy a lot of people seeked refuge with them.
They at first were skeptical about as to what to think about it.
But decided it would be in their best interest to help the people the best way they can, by starting their own city, Blood City.

Blood City is named by it's inhabitants and neighboring towns which don't know that the merc group's actual name is "Blods" not "Bloods".
Blood City is all about recycling.
Their city has grown a lot and the merc group has a ridiculously hard training program set up for new recruits, 2/10 fail, 6/10 die and 2/10 pass and become official Blod members.

What is a Blod member? Think Desert Ranger x5.
They might have small numbers but they are so incredibly skilled at what they do that going against even one member is suicide.

The Blods follow a long code, but since I'm just drawing this from the top of my head it will be rather short here.
They don't accept drugs or alcohol, in fact, if they feel that a person addicted to it is of a danger in the present or in the future they will execute him where he stands.
They don't allow whoring to any extent and Blods members are to never give in to the temptation of flesh, if they do they will be exiled after having their hands cut off.
They don't accept murder at all, they will look into the incident and decide whether it was manslaughter or actual murder, if the suspect did murder the victim he/she will be thrown to their Molerat pen to be eaten and crapped out so that they can use his/her remains as fertilizer.
They don't allow riots, after a few fair warnings, if the riot has not stopped, they will gun down every rioter and throw their corpses in the Molerat pen.

Why would people want to live here?
Even though Blods have twisted morals they have large prosperous farms and tons of factories which they have recycled and got working again. (They disassembled a print press for example and then by memorizing it and looking through old text books they reassembled it and repaired it, so they produce their own books and papers there)
They are a completely independent city which has room for tons more people and then some.
Basically, by living here and following the rules you'd be safe, have money, have food on your tables, and even have a roof over your head.


What is the Blods goal?
They recycle every item they find out in the wastes.
That includes buildings as well.
If they find a house they will pick it apart piece by piece and bring it back to their city.
So... What is their goal?
Well that's the thing, they are fanatical about recycling everything and wishes for everyone to either join their city or get the [censored] out of the area.
Tensions will brew between them and other factions seeing as how they wish to be independent as well.
And if it has to come to it, Blods will massacre entire towns in order to recycle what's left and expand their city.

-----------------------------------------------------------------------------------------------

I'm kinda tired right now so I might flesh this out a bit more later.


the idea of a faction that is fanatical about recycling made me lol. but I actually think this is a good idea.
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Danny Warner
 
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Post » Fri May 13, 2011 5:44 pm

New faction...

Blods.

Blods were once a mercenary group, a really good one at that.
After cleansing an entire area of a dictator and his remaining forces they decided to set up a base in a small town.
Due to they being so incredibly battlehardy a lot of people seeked refuge with them.
They at first were skeptical about as to what to think about it.
But decided it would be in their best interest to help the people the best way they can, by starting their own city, Blood City.

Blood City is named by it's inhabitants and neighboring towns which don't know that the merc group's actual name is "Blods" not "Bloods".
Blood City is all about recycling.
Their city has grown a lot and the merc group has a ridiculously hard training program set up for new recruits, 2/10 fail, 6/10 die and 2/10 pass and become official Blod members.

What is a Blod member? Think Desert Ranger x5.
They might have small numbers but they are so incredibly skilled at what they do that going against even one member is suicide.

The Blods follow a long code, but since I'm just drawing this from the top of my head it will be rather short here.
They don't accept drugs or alcohol, in fact, if they feel that a person addicted to it is of a danger in the present or in the future they will execute him where he stands.
They don't allow whoring to any extent and Blods members are to never give in to the temptation of flesh, if they do they will be exiled after having their hands cut off.
They don't accept murder at all, they will look into the incident and decide whether it was manslaughter or actual murder, if the suspect did murder the victim he/she will be thrown to their Molerat pen to be eaten and crapped out so that they can use his/her remains as fertilizer.
They don't allow riots, after a few fair warnings, if the riot has not stopped, they will gun down every rioter and throw their corpses in the Molerat pen.

Why would people want to live here?
Even though Blods have twisted morals they have large prosperous farms and tons of factories which they have recycled and got working again. (They disassembled a print press for example and then by memorizing it and looking through old text books they reassembled it and repaired it, so they produce their own books and papers there)
They are a completely independent city which has room for tons more people and then some.
Basically, by living here and following the rules you'd be safe, have money, have food on your tables, and even have a roof over your head.


What is the Blods goal?
They recycle every item they find out in the wastes.
That includes buildings as well.
If they find a house they will pick it apart piece by piece and bring it back to their city.
So... What is their goal?
Well that's the thing, they are fanatical about recycling everything and wishes for everyone to either join their city or get the [censored] out of the area.
Tensions will brew between them and other factions seeing as how they wish to be independent as well.
And if it has to come to it, Blods will massacre entire towns in order to recycle what's left and expand their city.

-----------------------------------------------------------------------------------------------

I'm kinda tired right now so I might flesh this out a bit more later.


Basically post-apocalyptic enviromental activists?
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Bloomer
 
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Post » Fri May 13, 2011 6:13 am

I have wanted, and still want to join TALON COMPANY!
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Richard Thompson
 
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Post » Fri May 13, 2011 8:52 am

I got some http://hiphopisland.com/Got2know/Bloods%20and%20Crips/BloodZnCripZ.png for you. :P

Damn those Bloods...
My Blods are way better. <_<
the idea of a faction that is fanatical about recycling made me lol. but I actually think this is a good idea.

Thanks.

Basically post-apocalyptic enviromental activists?

I guess so, but they're extremely selfish and only care about their city, not like they care about anyone outside their walls.
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Minako
 
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Post » Fri May 13, 2011 10:34 am

First of all, I'd like to see faction use at least a few weapons true to their nature. The weapons are not unique (but still rare due to the fact they can only be obtained from faction) and without any perks can be repaired with their regular counterparts

Is the game is situated around an American Sparta town (and maybe as part of a vault experiment)

The Spartans
In many cases identical to ancient Sparta, meaning they are a militaristic and agricultural faction. They also try not to waste anything (like their http://en.wikipedia.org/wiki/Black_soup. As a result their faction unique weapons do more damage, are slightly more accurate and are more durable but suffer from a lower firing rate and are more expensive. While you might think they're similar to the Legion they are very different, because

Weapons that are unique to their faction
Minihttp://en.wikipedia.org/wiki/Phalanx_CIWS, uses 5mm ammo, repairs with minigun. Possibly with a 20mm Phalanx as unusable static defense eyecandy.
http://en.wikipedia.org/wiki/Tartarus or http://en.wikipedia.org/wiki/Ixion, uses flamer fuel, repairs with flamer/incinerator
http://en.wikipedia.org/wiki/Gastraphetes, uses MF Cells, repairs with Plasma Rifle like http://starwars.wikia.com/wiki/Bowcaster
Herakles power fist
http://en.wikipedia.org/wiki/Dory_(spear), repairs with thermic lance

Just to name a few weapons, IMO, they could use a normal rifle as well, but I haven't been able to find anything. Instead of the vertibird they use the http://starwars.wikia.com/wiki/Lambda-class_T-4a_shuttle for transportation, but IMO it has to lose the tail, so it look more like an upsidedown V, maybe make it a crossover between the SW shuttle and http://memory-alpha.org/wiki/File:Klingon_Bird-of-Prey.jpg, but IMO the latter one Should have the wings in a more downward angle.
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phil walsh
 
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Post » Fri May 13, 2011 4:33 am

This is just my opinion, but I don't think we need another copycat faction.
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Rob Davidson
 
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Post » Fri May 13, 2011 9:03 am

I just hope there are more minor factions like the Kings, Fiends, Powder gangers and Vipers. FO3 bugged me that it was just Raiders and Slavers and there were no real interaction with them but for capturing slaves that was good but needed a reputation system so you can't just enslave other slavers.

More gangs/groups controlling different areas and having turf wars. They may all just be drug dealers and thugs but at least different names and outfits and favoured weapons will help break up the monotony that was FO3. "Oh look more raiders <_< "
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djimi
 
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