My settlements are moderate size and are all adequately defended - just a small margin over the food + water formula. However, at small settlements with a lot of product output - e.g. three water purifiers at Lighthouse - this means a very high concentration of turret firepower.
I've now got a problem in that, when I get I "defend x settlement" message (which usually fails to happen) and immediately fast-travel to that location, the turrets and settlers wipe out all of the attackers in the couple of seconds after I arrive. This means that I rarely get to even spot a live attacker, let alone get a shot off.
(E.g. At the Lighthouse, I spawn next to the house, whereas the attackers spawn out of sight on the approach road below. At the Drive-in, I spawn at the gate, whereas the attackers spawn behind the workbench shed.).
It seems that hitting an attacker with one shot is the success trigger for defending the settlement. Hence I find myself standing in an undamaged and victorious settlement but, when i leave and move on, I get the "failed to defend" message and the settlement appears as trashed in the Pip-boy listing.
Is their a workaround for this? Am I supposed to dismantle my defences to the point that attackers survive long enough for me to engage?