Altough I have to say though, One of conerns of my mod is compatibility with other mods, so if there are incompatibilities, I'd like to know while I am testing my mod.
IMHO - You can't test for compatibility with all mods, that's just impossible. You can't even suppose that if you have a mod conflict, its due solely to your own mod. And, you can't adjust your mod for every other conflict that may occur. I have found, since the release of my mod, a few conflicts with other mods, some of them are even the more "popular" mods. In each case so far, the problem has been with the other mod overwriting vanilla assets - which is something my mod does not do at all (well, very little. I had to add an entrance to my mod to the vanilla worldspace). It is my (possibly elitist) belief, that making a mod that does not conflict with the vanilla is good enough and I mostly refuse to accommodate for poor modding habits used by other modders.