Failed Vault = Loss of IAP?

Post » Sat Feb 13, 2016 4:16 am

I saw a few grumblings on this issue in one post but I just wanted to make a dedicated post about it.



My Girlfriend is really into this game but has lost a few vaults and had to restart. I believe that it is a good idea to have a fail state in this game as it definitely gives the game some form of risk which is exciting. So my girlfriend spent 3.99 on 5 lunch boxes. She got some things that would help her but for the most part it was resources and stuff. Fine luck of the draw. Then she wakes up, and everyone in the vault is dead. When she goes to start a new vault, she does not get those 5 lunch boxes or the resources that she already paid for. This is a problem. When you buy lunch boxes they remain attached to the Vault and not tied to the account. You can literally just throw away money.



I understand there are games that do similar things such as Candy Crush ( extra turns, in game power ups) but these are used in a game that is already extremely monetized and has short game length.



The best part of this game was how you never felt like you had to pay money. It truly felt like a free to play game where you could pay for more fun or to support the developer. This just feels like a waste for the consumer.



There are a few ways that you could change this.



- Attach the amount of lunch boxes to the app store account so that when a new game is started you start with that amount of unopened boxes.


I guess this could be "exploited" by starting new games and opening up all the lunch boxes you payed for hoping for better rolls. As this is a singleplayer game I don't see why this would matter and might add some fun for people.



- If you want to avoid the exploit, you could also just start every new vault with all of the resources already obtained by opening lunch boxes and those would remain static. I feel that this would add more burden on the servers, not a lot but some, of things to track for clients.



Also speaking of servers, I know this game was made to be played anywhere and offline and I understand that checking for IAP of the account could create some issues for this. A suggestion around this would to be only track the account when attempting to buy more lunch boxes or when someone creates a new vault, to see how many boxes\resources you should start with.



I am not angry about any of this, and I am sure someone is out there say "get gud" but seeing as how this game already seems to be a goodwill towards the fans I don't see allowing either suggestion would jeopardize the game as a whole. Thanks.

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Tyler F
 
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Post » Sat Feb 13, 2016 5:49 pm

You need to exit the game to put your vault to "sleep" to avoid raiders/radroaches/fires from destroying the vault.



To be extra certain, return to main menu before shutting the game down via the gear menu in the bar on the right.

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Emma Louise Adams
 
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Post » Sat Feb 13, 2016 8:32 am

Yes I have seen that, but again that is not really addressing the issue if when/if you get to a fail state in the game if you have put money into the game. Can you imagine if you lost matches in hearthstone and lost cards that you had paid for?

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Ilona Neumann
 
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Post » Sat Feb 13, 2016 12:36 pm

I think what the original poster is getting at, is paying money for lunchboxes is a lot different than paying money for extra turns. Extra turns are expected to be used immediately and are unaffected by gameplay bugs.



However, let's take this example into thought.



1. Someone pays $60 to get 120 lunchboxes. Awesome you get a lot of stuff.


2. Everything is going fine, then (insert gameplay bug such as invincable radroaches, save data corruption, etc.) happens and you're FORCED to restart.


3. You've just spent $60 just to be screwed by a gameplay bug.



I agree that this needs to be taken into consideration and, addressed in some way. Would Bethesda Support handle a game breaking bug forcing you to give up $60 of money the same as, if you had to request a refund for not receiving an "extra turn" in another game? How would you prove the bug and, prevent abuse of the system? Who knows but, bottom line is, you don't want to be screwed out of money because of something you had no control over. Definitely something to consider here.

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Invasion's
 
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Post » Sat Feb 13, 2016 3:25 pm

Its one of the worst forms of IAP, and a rather scummy one. Too bad people keep falling for these kinds of "consumables". If people stopped buying them, developers would stop using them and move on to something more tangible.



IAP of Consumables is the rediscovery of the Arcade Quarter svcking Systems of the 1970s to 1990s. If it eat your "Quarters" it eats your money and you are SOoL.

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Anna S
 
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Post » Sat Feb 13, 2016 5:37 pm

If you buy lunchboxes, they need to be available for each play through honestly. Would be a simple solution. This game has no multiplayer aspect, if people want to find some way to abuse it or cheat then let em. It just means they'll get burnt out quicker but it has absolutely zero influence on the vast majority of players who just wanna play the game and have the money the put in to support the development of this game not go to waste for a silly bug.

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Kelsey Anna Farley
 
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