im fairly sure from OOO

Post » Sat Jun 11, 2011 1:05 am

I got all my mods working again, my mages back robe set i found off a corpse in fort cuptor (Sp?) reappeared on my person


this staff i found in Veyond, mola stava (sp?) 70 fire dmg (fire weakness x%)

isnt to be found at original location on TES or in game...


any suggestions?
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Undisclosed Desires
 
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Post » Fri Jun 10, 2011 11:20 pm

Many of the Meteoric Weapons from OOO are always hidden in certain areas of the game, but others are placed as random loot by levelled lists.
You can look for the OOO spoilers thread to find out where some things are located, but using the thread can ruin your experience, and half of the fun of OOO is finding the unique weapons and armors by exploration.
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Tiff Clark
 
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Post » Sat Jun 11, 2011 5:24 am

Many of the Meteoric Weapons from OOO are always hidden in certain areas of the game, but others are placed as random loot by levelled lists.
You can look for the OOO spoilers thread to find out where some things are located, but using the thread can ruin your experience, and half of the fun of OOO is finding the unique weapons and armors by exploration.

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Cat Haines
 
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Post » Fri Jun 10, 2011 7:38 pm

i found the weapon in the same tomb it had just moved to a new zone.

I now have problem with duplicates of the mages that are unique to the mage equipment mod i have, fairly certain.


it's weird.

also, anyone know why all of a sudden my chests open up in animation form, glowing blue for aylied casks etc.


can i unclick that within data files?
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Andrew Lang
 
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Post » Sat Jun 11, 2011 9:04 am


also, anyone know why all of a sudden my chests open up in animation form, glowing blue for aylied casks etc.



That is OOO, it comes with an integrated version of Harvest [Containers]. I'd suggest you keep this, because it makes it very easy to see which containers in dungeons you've already looted, and is also great for immersion.
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City Swagga
 
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Post » Sat Jun 11, 2011 5:46 am

Thie changes to chests is a part of Harvest Containers, You should check the readme if you are not using Cobl, The OOO 1.32-Cobl plugin adds an option in your Cobl options to disable variuos parts of Harvest Containers, but I do not know how to do it in a non Cobl game.
What do you mean duplicate Mages? If you are using LAME, some characters are cloned and it can confuse a new user, but it is a normal part of LAME.
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Nicole Coucopoulos
 
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Post » Sat Jun 11, 2011 8:12 am

Thie changes to chests is a part of Harvest Containers, You should check the readme if you are not using Cobl, The OOO 1.32-Cobl plugin adds an option in your Cobl options to disable variuos parts of Harvest Containers, but I do not know how to do it in a non Cobl game.
What do you mean duplicate Mages? If you are using LAME, some characters are cloned and it can confuse a new user, but it is a normal part of LAME.



Wellll.. the thing of it is. Im having this terrible trend going down where, i installed ooo and blood mud to start... clashed mesh errors... think it was the way alternate start came into play. (who really knows)

reinstalled

worked smooooothly all the same mods... (i can never get the UI mods to work)

so i say wtf... give it a shot... after Mages Equipment frooomm... the guy somewhere around the internet... hah..... but there was a corpse in fort cuptor. had single body etc..


i install the map for the what the hell factor...

and meshes etc glitch when i try to use omm with it.



sooo.... next time i load up. double body glitch. no door target names no chest names.... (chests didnt do what they were doing)

only difference i made this time on installation is the fast travel stock.

otherwise full ooo install.


but with it working properly.. the mages equipment mod, has a dead corpse in one tomb. (veyond) and then the live one running around.


restocked the trolls too for my saved game. maybe the ooo update save game?
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krystal sowten
 
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