Great idea, VATS percentages work again. Sometimes VATS zooms in slowly and locks up the game still, but less than before.
But now the game is unplayable. Constant crashes, etc. etc.
Wishing I didn't re-install....
Well go ahead an just patch back to 1.1/1.4 if you haven't done it successfully. It works FINE if you do it right, including O:A. Try a new save with minimal mods to simplify the situation, get it working,
then throw the mods in when all is working ok.
OK, I did some test with my game. All methods are tested with my pre-1.1 saves (since O:A doesn't need to start a new game):
1) Extracted all the data from O:A BSAs: new maps work (of course need to toggle on the invalidation with FOMM), but the quest script isn't properly loaded (check by playing through Bailey's Crossroads to VSS Facility & by using "sqv dlc02oa1" to see if the quest variables exist). Can't get the Outcasts singal & enter the simulation pod.
2) Added O:A BSAs to SArchiveList in fallout.ini = as above. I've also tried renaming Anchorage.esm to .esp and with or without the invalidation, still no luck.
3) Same as #2, but with FOSE 1.1 beta2 + 1.0.0.15 support DLL: O:A is fully working, no need to toggle the invalidation.
My conclusion: editing INI + installing FOSE + 1.0.0.15 support DLL is the securest and the least problematic method if you want to play O:A with 1.0.0.15 exe + pre-1.1 saves, as it can assure that O:A mission script is properly loaded, and the new maps work fine. At least even the "wrong" combo (no need of Fake Patch) like mine have no problem. Pretikewl, can you try my method to see if your game works with O:A?
1) You don't need to extract the O:A archives so long as they're in your sArchivesList. For whatever reason, test after test after test, O:A updates and works fine for me using the prescribed .exe and .esm. Could your O:A download be bunk? Mine's working EVERY TIME!
2) Changing the file extension alone is not a good method of converting an .esp to an .esm. There is an internal ESM flag which must FIRST be toggled to off before editing the file extension. Since the .bsa's are in your sArchiveList, there's no need to espify Anchorage.esm.
3) I've also tried O:A without using FOSE (using Fallout3.exe rather than the FOSE launcher or FOMM) and O:A STILL works fine. FOSE
is awesome, but is conclusively NOT absolutely neccessary for this patch reversion kit to work with O:A.
4) If, for whatever reason, the 1.4 .esm works for you w/o issues using the 1.0.0.15, stick with what's working. It still makes no sense to me that a few of you are having different results.