[RELz] Fake Patch!

Post » Sat Apr 02, 2011 1:20 am

Great work and very inventive :foodndrink: :icecream: :cake: Thanks!
Should tide some over until the next patch comes out which will most likely, and aptly, make this plug-in entirely unnecessary by restoring VATS to its former grandeur.
Wow! This plus the FOSE dll for 0.15 will make the game actually usable...
Here's to not getting 0% chance for shooting mid-air grenades/missiles and actually getting bonuses for the VATS perks! :foodndrink: I still don't quite get what changed in the .exe's.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Fri Apr 01, 2011 3:10 pm

That is why I am all for them getting rid of this stupid GFWL.

I think I am not even going to update to download the Pitt simply because it isn't available through other means. If I could get it on disk or some other way to download it then I would, but GFWL can take a flying leap.


QFT, I am NOT looking forward to going through that same stupid obstacle course again. :swear:

Microsoft should just focus on making an OS and leave the online gaming/downloads/purchases
to the people who've already got it right.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Sat Apr 02, 2011 2:20 am

Oh, I forgot to ask this earlier as well, but when getting FOSE do we need version 1 "stable" or the v1.1 beta?
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Sat Apr 02, 2011 12:58 am

I think a proper title for this thread is in order. Using [RELZ], etc. Calling it "Fake Patch!" makes it sound like an angry rant and most will probably just skip the thread.

My two cents.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Fri Apr 01, 2011 6:53 pm

I think a proper title for this thread is in order. Using [RELZ], etc. Calling it "Fake Patch!" makes it sound like an angry rant and most will probably just skip the thread.

My two cents.


Agreed
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Sat Apr 02, 2011 12:13 am

There were SLI fixes? So SLI got fixed but HDR and VATS (and other stuff) got borked?


What exactly is broken aside from the lag before VATS is responsive? I can't find anything other than seething anger over the issue and oversimplified generalizations like "totally broken" that don't tell me anything. I've found some reference to the hit chances being out of whack, but I haven't seen anything about HDR.

I think a proper title for this thread is in order. Using [RELZ], etc. Calling it "Fake Patch!" makes it sound like an angry rant and most will probably just skip the thread.

My two cents.


This. It's hard to find actual info because all the frothing anger all over the place makes for a really poor signal to noise ratio. To make matters worse a lot of people seem confused as to which issues are the fault of the patch and which, if any, are the result of some vague, nebulous problem with GFWL.
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Fri Apr 01, 2011 3:27 pm

so far so good..............
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Sat Apr 02, 2011 1:25 am

Oh, I forgot to ask this earlier as well, but when getting FOSE do we need version 1 "stable" or the v1.1 beta?
You want the v1.1 beta 2 FOSE with the 1.0.0.15 support .dll to run with the 1.0.0.15 .exe.
I think a proper title for this thread is in order. Using [RELZ], etc. Calling it "Fake Patch!" makes it sound like an angry rant and most will probably just skip the thread.

My two cents.
Agreed
*fix'd
I'd accidentally posted the OP prematurely trying to preview it and hadn't finished the title. >_< The ***DELETE ME*** post at the top was formerly an explanation of my posting mishap. This plugin and thread weren't meant to incite anger, but to merely offer a temporary work-around for those who wanted 1.0.0.15 VATS, FOSE, and the various bug fixes in the official patches at the same time.
so far so good..............
Glad to hear! :) As it turns out, the 1.0.0.15 Fallout3.esm seems the best for using with the 1.0.0.15 Fallout3.exe, go figure. A 1.1.0.35 Fallout3.esm also seems to work with the 1.0.0.15 Fallout3.exe, but intermittently seems to not want to show the mouse upon startup. For some reason a 1.4.0.6 Fallout3.esm always does this. Anyhow, 1.0.0.15 seems the one to stick with along with the FakePatch plugin.

Thanks for adding the [RELz] to which ever mod modded my thread title! :)
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Sat Apr 02, 2011 4:34 am

wait... does this mean that if I get my lovely bought data from GFWL folder and put it on DATA, I can play O:A with 1.0.0.15 stright away with no patch? you know... I don't give a s**t about GFWL...
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Sat Apr 02, 2011 12:24 am

What exactly is broken aside from the lag before VATS is responsive? I can't find anything other than seething anger over the issue and oversimplified generalizations like "totally broken" that don't tell me anything. I've found some reference to the hit chances being out of whack, but I haven't seen anything about HDR.



This. It's hard to find actual info because all the frothing anger all over the place makes for a really poor signal to noise ratio. To make matters worse a lot of people seem confused as to which issues are the fault of the patch and which, if any, are the result of some vague, nebulous problem with GFWL.

Well maybe I didn't notice with the older patches...but I get HDR flicker with the new patch

Here is a video

also the % chance to hit with VATS is lower (most likely due to the fact that no VATS perks work) and you can NOT hit grenades/missiles mid-air anymore...the chance to hit is 0%
Has anyone confirmed that the newer Patches truely affect SLI? If there is no difference, then I want to revert back...but if reverting back and using "Fake Patch" will "break" my SLI then I will skip this.

hope someone can shed some insight on this, I would love to have normal VATS again,
TheDamned
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Fri Apr 01, 2011 8:43 pm

I'm a tad confused...

no comment. :P

what exactly is the point of this? I need things explained to me in "newb" terms sometimes lol

He's actually saying that on my behalf. I always need things explained in newb terms. It's my station in life at the moment :nod:



newb-understands that there is still sooo much to understand...
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Fri Apr 01, 2011 5:00 pm

Ok, if I reinstall, what version should I patch to and stop?
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Fri Apr 01, 2011 9:04 pm

I have a suggestion. You guys previously said that there is a "fix" for sli in the new 1.1 exe?
How about making a fake 1.1 or fake 1.4 exe that removes these "sli" fixes and make it almost look like 1.0, but is compatible with DLC
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Fri Apr 01, 2011 3:44 pm

This is awesome, thanks!

edit: removed dlc question, already answered
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sat Apr 02, 2011 1:28 am

Ok, if I reinstall, what version should I patch to and stop?

answered in first post

the 1.0 patch.
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Fri Apr 01, 2011 4:25 pm

Just to post something odd, I am having a VATS glitch. Not as severe as the one from the patch, but for some odd reason anytime an enemy is past ~15 steps or so away from me my vats % drops dramatically. I can achieve a %95 at up to about eight steps, but it starts to degrade past that. I am using sniper and commando perks and testing using Lincoln's repeater and the Xuanlong. Pretty much every time an enemy is at 15 or more steps from me the head and torso drop down to single digits while the legs and sometimes arms stay in double digits similar to the patched version of the game.

I moved all of the contents of my data folder, uninstalled FO3, reinstalled, updated to the 1.0.0.15, moved my .exe and my fallout .esm, moved my original data folder back, used a copy of my new 1.0.0.15 .esm to overwrite the one in my data folder, put my .exe back(while saving a copy) and then reinstalled FOSE and FOMM(and archive anvalidated! everything) and then installed the fake patch. Did I do this wrong or is there something just "weird" going on?

If it helps I can post my load order.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Sat Apr 02, 2011 5:43 am

Just to post something odd, I am having a VATS glitch. Not as severe as the one from the patch, but for some odd reason anytime an enemy is past ~15 steps or so away from me my vats % drops dramatically. I can achieve a %95 at up to about eight steps, but it starts to degrade past that. I am using sniper and commando perks and testing using Lincoln's repeater and the Xuanlong. Pretty much every time an enemy is at 15 or more steps from me the head and torso drop down to single digits while the legs and sometimes arms stay in double digits similar to the patched version of the game.

I moved all of the contents of my data folder, uninstalled FO3, reinstalled, updated to the 1.0.0.15, moved my .exe and my fallout .esm, moved my original data folder back, used a copy of my new 1.0.0.15 .esm to overwrite the one in my data folder, put my .exe back(while saving a copy) and then reinstalled FOSE and FOMM(and archive anvalidated! everything) and then installed the fake patch. Did I do this wrong or is there something just "weird" going on?

If it helps I can post my load order.


A good test would be to use the console to remove your commando and sniper perks mid-fight, while you have a foe at mid-range like this, and see if VATS drops even lower if you try it again without the perks.

If its the same as before, theres a problem. If the new values are even lower, well, its probably not a bug at that point. VATS does lose reliability at a distance... Your situation seems to hint theres a problem, but its really worth testing to see if your perks are working.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Fri Apr 01, 2011 2:53 pm

A good test would be to use the console to remove your commando and sniper perks mid-fight, while you have a foe at mid-range like this, and see if VATS drops even lower if you try it again without the perks.

If its the same as before, theres a problem. If the new values are even lower, well, its probably not a bug at that point. VATS does lose reliability at a distance... Your situation seems to hint theres a problem, but its really worth testing to see if your perks are working.


Yeah, I just got back from grabbing some caffeine and that is what I was going to try. Hopefully they do lower and the problem is elsewhere

Edit: I guess I didn't remember properly, but the distances were a little more than the steps I listed above. This time I did a tcai and measured, about five steps is where accuracy starts dropping. I did one vats with all perks and all weapons at three ranges. one at seven steps, one at 20 steps, and one at 40. at seven steps I had 93% torso, 85% head, 95 on all limbs, without perks the numbers were almost identical(dropped a few percent all around but limbs were higher than head). At 20 steps head dropped to <50, limbs were over 85 and torso was at 77, without perks THE HEAD HIT % WENT UP. It actually, from the same exact spot I was standing at, went from %47 to %60 by just removing the perks. and at 40 steps more of the same, limbs and torso were over 50 with perks, head was below 20, dropped the perks and suddenly the limbs drop down but the head goes up.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Sat Apr 02, 2011 5:41 am

I guess I didn't remember properly, but the distances were a little more than the steps I listed above. This time I did a tcai and measured, about five steps is where accuracy starts dropping. I did one vats with all perks and all weapons at three ranges. one at seven steps, one at 20 steps, and one at 40. at seven steps I had 93% torso, 85% head, 95 on all limbs, without perks the numbers were almost identical(dropped a few percent all around but limbs were higher than head). At 20 steps head dropped to <50, limbs were over 85 and torso was at 77, without perks THE HEAD HIT % WENT UP. It actually, from the same exact spot I was standing at, went from %47 to %60 by just removing the perks. and at 40 steps more of the same, limbs and torso were over 50 with perks, head was below 20, dropped the perks and suddenly the limbs drop down but the head goes up.


So, 1) Did these problem(s) creep into the game due to a change to the ESM or the EXE? and 2) Does the Fake Patch fix these issues (when installed as stated in the OP)?
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Fri Apr 01, 2011 11:38 pm

So, 1) Did these problem(s) creep into the game due to a change to the ESM or the EXE? and 2) Does the Fake Patch fix these issues (when installed as stated in the OP)?


I am using the fake patch right now. I will reinstall everything just to make sure that it wasn't a mistake on my part., if it isn't then I guess there are some things we modders just can't fix, if it was my fault then I should just get "idiot" tattooed to my forehead.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Fri Apr 01, 2011 9:11 pm

I am using the fake patch right now. I will reinstall everything just to make sure that it wasn't a mistake on my part., if it isn't then I guess there are some things we modders just can't fix, if it was my fault then I should just get "idiot" tattooed to my forehead.

Whoa, I meant no offense!!!!! Please forgive me if that is how I came across. These questions were asked just to get details so I would know what direction I should take. The Fake Patch seems to offer a method to solve the VATS problem (at least, I hope so). Better watch what I say...
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Fri Apr 01, 2011 9:50 pm

Whoa, I meant no offense!!!!! Please forgive me if that is how I came across. These questions were asked just to get details so I would know what direction I should take. The Fake Patch seems to offer a method to solve the VATS problem (at least, I hope so). Better watch what I say...



Huh? Why'd you over react like that? I probably should've put a little :biglaugh: at the end of what I said before, but with all the things I have been getting wrong lately I honestly wouldn't be surprised if this was added to the list xD
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Fri Apr 01, 2011 4:43 pm

Wait wait wait, let me get this straight. This involves patch 1.4, but you can still use FOSE, and theres none of the bugs that the patch might cause?
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Fri Apr 01, 2011 10:00 pm

I have a strong suspicion that once a savegame that has been "compromised" with patch 1.1 or 1.4 it will never return "clean" even by reverting to 1.01 and the fake patch.

I suspect the poster above had these issues with a "compromised" save game, please tell us if its not the case.

Ive just ran some tests with a clean save and the fake patch; all seemed okay. I tried the fake patch + an old 1.1 save; VATS is still FUBAR.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Sat Apr 02, 2011 4:48 am

I have a strong suspicion that once a savegame that has been "compromised" with patch 1.1 or 1.4 it will never return "clean" even by reverting to 1.01 and the fake patch.

I suspect the poster above had these issues with a "compromised" save game, please tell us if its not the case.

Ive just ran some tests with a clean save and the fake patch; all seemed okay. I tried the fake patch + an old 1.1 save; VATS is still FUBAR.


That was what I was going to try, after reinstalling but before doing all of the other steps I was going to load a save without any mods, save it, then proceed with updating and fake patching
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

PreviousNext

Return to Fallout 3