[RELz] Fake Patch!

Post » Fri Apr 01, 2011 11:55 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=970907

http://www.fallout3nexus.com/downloads/file.php?id=4635

(Patch 1.0.0.15 reversion kit) FOSE, DLC, UF3P, Mod friendly...

http://www.fallout3nexus.com/downloads/images/4635-1-1236342293.jpg

NOTE: If you have multiple graphics cards, you might not want to revert to 1.0.0.15 as 1.1.0.35 had fixes for SLI, in which case this probably isn't for you.


Contents: FakePatch_v1.4.0.6.esm and FakePatch_v1.4.0.6.txt

Description: This is simply an .esm file containing all the official edits to date applied to Fallout3.esm from the consecutive official patches. It allows the user to have their game effectively patched to 1.4.0.6 minus the VATS changes seemingly introduced in the newer Fallout3.exe's, a quick fix for the interim until a newer patch is released. This allows for, if used properly, use of DLC, FOSE, and the last Fallout version which VATS worked as intended with, namely *http://files.filefront.com/Fallout3+v10015+Englissixe/;13418243;/fileinfo.html, and all in tandem.

*Note: Linked v_1.0.0.15 patch is the US version. I'm not sure where to find it for other regions.=\ (I'll add links if anyone can lead me to them)

Installation: Extract contents to Fallout\Data and activate via *http://www.fallout3nexus.com/downloads/file.php?id=640 making sure that it loads directly before http://www.fallout3nexus.com/downloads/file.php?id=3808, which you should have if you don't already. If you have DLC(s), however, load it directly after Fallout3.esm.

*Note: FOMM/FOSE will not load Fallout v1.0.0.15 if you're using FOSE and do not have the appropriate fose_1_0.dll. Also, you might notice FOMM will want to load other plugins before Fallout3.esm, so you'll also want to redate your .esm before playing. See more below...

http://www.gamesas.com/bgsforums/index.php?showtopic=963756: If using Fallout Script Extender, grab http://fose.silverlock.org/beta/fose_v1_1_beta2.zip and the http://fose.silverlock.org/beta/fose_v1_1_beta2_10015.zip to accompany the .exe from patch v_1.0.0.15.

Redating your .esm or mods: After any official patch, your Fallout3.esm will be replaced. You'll either need to make your mods' dates newer (all different timestamps) or make your .esm's date older to keep everything working properly after setting up any given patch/reinstall. Use this http://www.petges.lu/ to do so, just make sure you check ONLY the "modify date and timestamp" box and NOT the "Archive" or "Index" boxes which are checked by default.

DLC compatibility: Although the official patch is needed to acquire the DLC, the content, if http://www.gamesas.com/bgsforums/index.php?showtopic=959505&st=0&p=13872813&#entry13872813, does not need the 1.1.0.35's patch to work provided you manually add the DLC .bsa's to your Fallout3.ini as described below. Imagine fully functional VATS in the simulator! To purchase the DLC, you must patch to the needed version, DL, then revert to 1.0.0.15, so I suggest backing up your 1.0.0.15 .exe and .esm in a "1.0.0.15" folder. After acquiring the DLC content through LIVE!, yank the 1.4.0.6 .exe/.esm and replace them with the 1.0.0.15 .esm/.exe

Note: Some have reported problems getting O:A to work properly unless FOSE was installed. If you have tried everything else to get O:A to work to no avail and don't have FOSE, I recommend installing it as there's everything to gain and nothing to lose by having it.

IMPORTANT - Manually adding archives to your Fallout3.ini:
They only implemented esm\esp loading of BSA's when THEY needed it (for the release of OA in v1.1), so what does that mean? it means if you are using the v1.0 exe you have to add Operation Anchorage's BSA's to the SArchiveList in fallout.ini.
SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa, Anchorage - Main.bsa, Anchorage - Sounds.bsa

If ever you download a mod which contains a new .bsa, you must manually add it to the sArchivesList= entry in the same manner as the DLC's.

Xbox LIVE! compatibility: Don't know and don't care. This does not add achievements to GFWL or do anything to it for that matter.

Patch changes to Fallout3.esm included in FakePatch_v1.4.0.6.esm (Bethesda edits)

  • "Don't allow NPC Fall Damage" flag added to Megaton World
  • New game setting added, sDownloadsNotAvail [GMST:0007EA19] with the Value/Data "View Downloadable Content"
  • Updated NavMesh data
  • Fixes for Big Town robots
  • Fix for Fort Bannister Mr. Gutsy
  • Various Dialog changes
  • Ink container weight and value edits
  • 12 minor edits to NPC's
  • Changes to quest MS09
  • 5 edited scripts

Future: Hopefully the next patch won't exhibit any problems so this temporary fix will eventually be unneccessary. IF the next patch either introduces new bugs or does not fix current bugs, I'll be sure to make an updated version of FakePatch available asap.

Thanks: ElminsterEU for FO3Edit, the tool with which this was made, the FOSE team for kicking azz in general and providing support for v_1.0.0.15, Bethesda for the game and numerous fixes listed above, Quarn for fixing so much other stuff in UF3P and figuring out the O:A .bsa solution, and, of course, God for making us all.

Feedback/help: If you encounter any problems with installation or getting everything working post here and I'll do my best to help or, if necessary, make changes to the FakePatch.esm or install instructions. I've tested with the newest version of FOSE including the the fose_1_0.dll with Fallout3 v_1.0.0.15 .exe/.esm and O:A and all works fine.[/b]

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Enny Labinjo
 
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Post » Fri Apr 01, 2011 7:47 pm

VATS perk bonuses (v_1.0.0.15)

  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/1_No_Perks.jpg | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/2_Gunslinger.jpg
  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/NoPerkChineseAssaultRifle.jpg | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/Commando.jpg
  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/NoPerkConcentratedFire.jpg | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/ConcentratedFire.jpg
  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/1_No_Perks.jpg | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/WiredReflexes.jpg
  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/1_No_Perks.jpg | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/Sniper.jpg

VATS perk bonuses (v_1.1.0.35/1.4.0.6)

  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/NoPerkK.png | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/Gunslinger.png
  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/NoCommando.png | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/Commando14.png
  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/NoC.png | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/ConcentratedFire-1.png
  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/NoWiredReflexes.png | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/WiredReflexes-1.png
  • http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/NoSnipe.png | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/Snipe.png

Also, 1.1/1.4 introduced a weird animation bug where NPC's hold their weapons in an http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/Que.png. This won't happen using the 1.0.0.15 setup.

Before 1.1.035, you could target midair http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/MidAirGrenadeVATS.jpg and http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/MidairMissileVATS.jpg with VATS and not invariably get a http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/0ChanceToHit.jpg. This is also restored by reverting to 1.0.0.15.
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Logan Greenwood
 
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Post » Sat Apr 02, 2011 12:59 am

Whoa! Have you tested this and can you actually play with the DLC? If I have updated my game to 1.1 or 1.4? Do I have to have patch 1.4 for this or will the prior patch work? Will I have to do anything special(besides like you said just installing and loading correctly) or will this work perfectly fine?


As soon as those questions are answered I am downloading this and trying it out.
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Russell Davies
 
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Post » Sat Apr 02, 2011 6:41 am

Whoa! Have you tested this and can you actually play with the DLC? If I have updated my game to 1.1 or 1.4? Do I have to have patch 1.4 for this or will the prior patch work? Will I have to do anything special(besides like you said just installing and loading correctly) or will this work perfectly fine?


As soon as those questions are answered I am downloading this and trying it out.

Yup. I've got the newest FOSE, have O:A, the fose_1_0.dll for and am patched to 1.0.0.15. You won't have to patch to 1.1 or 1.4 unless it's to get DLC's through GFWL. Although I haven't played through O:A since completing this, I can't see how anything in O:A wouldn't work. If anything goes awry, let me know. I've still got my Gauss Rifle and Stealth armor. I have a save right before sitting in the sim I made for testing the achievement remover, so I'll go play in the snow for a bit to make sure.

Confirmed! I'm in Anchorage right now using 1.0.0.15 .esm/.exe and all is working fine. :)

Also, AlT+Tab ALWAYS works if you have another application open and enter your console before Alt+Tabbing


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The Time Car
 
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Post » Fri Apr 01, 2011 7:40 pm

Whoa! Have you tested this and can you actually play with the DLC? If I have updated my game to 1.1 or 1.4? Do I have to have patch 1.4 for this or will the prior patch work? Will I have to do anything special(besides like you said just installing and loading correctly) or will this work perfectly fine?


As soon as those questions are answered I am downloading this and trying it out.


One could find out by trying it. It's hard to know some things without someone trying it out in that exact setup.
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Brιonα Renae
 
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Post » Fri Apr 01, 2011 4:27 pm

I'm a tad confused...what exactly is the point of this? I need things explained to me in "newb" terms sometimes lol
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Steve Fallon
 
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Post » Fri Apr 01, 2011 8:29 pm

Well, now that there's FOSE support for Fallout 3 version 1.0.0.15, the last .exe and .esm that VATS worked as intended with, there's good reason to use that particular patch. However, some important Bethesda edits (safety net in Megaton for MIA NPC's etc...) were introduced in version 1.1.0.35 and one new game setting from 1.4.0.6. So, this plugin merely bridges the gap between 1.0.0.15 and 1.4.0.6 without having to compromise VATS functionality or deal with GFWL. Basically, somehow the VATS change was from the exe's, not the .esm's...
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Bedford White
 
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Post » Fri Apr 01, 2011 10:55 pm

At first I thought you were going to link directly to the official patch, and calling this 'Fake Patch 1.4.0.6', take a well deserved stab at Bethesda for the patch that didn't actually fix anything it was supposed to, and so isn't a patch at all!

Then I read your description -- good work! A good idea and well implemented.

I'd use it, but I'll have to stay on 1.1 for the SLI fixes in the .exe :/
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I’m my own
 
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Post » Fri Apr 01, 2011 11:15 pm

At first I thought you were going to link directly to the official patch, and calling this 'Fake Patch 1.4.0.6', take a well deserved stab at Bethesda for the patch that didn't actually fix anything it was supposed to, and so isn't a patch at all!

Then I read your description -- good work! A good idea and well implemented.

I'd use it, but I'll have to stay on 1.1 for the SLI fixes in the .exe :/

There were SLI fixes? So SLI got fixed but HDR and VATS (and other stuff) got borked?
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saxon
 
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Post » Sat Apr 02, 2011 5:16 am

At first I thought you were going to link directly to the official patch, and calling this 'Fake Patch 1.4.0.6', take a well deserved stab at Bethesda for the patch that didn't actually fix anything it was supposed to, and so isn't a patch at all!

Then I read your description -- good work! A good idea and well implemented.

I'd use it, but I'll have to stay on 1.1 for the SLI fixes in the .exe :/
:biglaugh: That would have been funny too, but I wasn't actually trying to take a stab, although I've to say it is kinda frustrating that the last "patch" really didn't do a damn thing.

Oh! I should mention that about the SLI in the description, huh? I've only one video card, so I wasn't aware:( Thanks for pointing that out.

Thanks for the positive remark regarding the implementation and concept. :)
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Latisha Fry
 
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Post » Fri Apr 01, 2011 11:48 pm

If this can be installed straight from disk copy of Fallout 3 that'd be great, the patch before Anchorage crapped out activated the Securom in Fallout3 and broke my disk drive, I fixed it now but don't want to risk that happening again!
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Heather Stewart
 
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Post » Fri Apr 01, 2011 2:39 pm

If this can be installed straight from disk copy of Fallout 3 that'd be great, the patch before Anchorage crapped out activated the Securom in Fallout3 and broke my disk drive, I fixed it now but don't want to risk that happening again!
The only conflict is that FakePatch has that new game setting which has the form ID of a pre-existing game setting in v_1.0, the version on the disc. Also, 1.0.0.15 is supported by FOSE and 1.0 is not. The patch right before Anchorage was 1.1.0.35 and not 1.0.0.15, so try the above linked patch after installation. Alternatively, if you don't plan on doing the DLC's, you can open FakePatch in FO3Edit and delete that GMST to avoid the overwrite, allowing it to be used with v1.0 but not with FOSE. Evidently Bethesda changed the form ID of one game setting and replaced it with this new one.
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Quick draw II
 
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Post » Fri Apr 01, 2011 5:58 pm

I want to be able to use DLC's but I'm just pretty annoyed that every patch Bethesda releases doesn't fix known bugs and actually introduces loads more! oO

And the one official patch I installed aggravated the inbuilt antipiricy [censored] that comes with the game!

The only reason I installed it in the first place was because the Fallout3 mod mangers don't work on the origonal build of the game... and most mods are made with the latest patch in mind... :(
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k a t e
 
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Post » Sat Apr 02, 2011 12:54 am

I want to be able to use DLC's but I'm just pretty annoyed that every patch Bethesda releases doesn't fix known bugs and actually introduces loads more! oO

And the one official patch I installed aggravated the inbuilt antipiricy [censored] that comes with the game!

The only reason I installed it in the first place was because the Fallout3 mod mangers don't work on the origonal build of the game... and most mods are made with the latest patch in mind... :(
Well, to get the DLC's you might need to patch to 1.1.0.35 to use LIVE for acquiring O:A and to 1.4.0.6 to get The Pitt and not for changes to Fallout itself, but to GFWL. After acquiring them though, you can revert back to 1.0.0.15 and everything should work out.

We just might be able to DL The Pitt so long as the 1.4.0.6 changes are applied to LIVE even having reverted to 1.0.0.15, as I doubt the ability to purchase DLC has anything to do with your Fallout3.exe version... We'll see soon enough... O_O
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Nany Smith
 
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Post » Fri Apr 01, 2011 6:15 pm

There were SLI fixes? So SLI got fixed but HDR and VATS (and other stuff) got borked?

Yes.
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Lory Da Costa
 
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Post » Fri Apr 01, 2011 10:31 pm

Because I couldn't get the Fallout 3 registration LET ALONE GFWL to work, because I'm currently living in a differn't country to the region my game is from, I cannot register my game!

So I paid a friend the money for Operation Anchorage and got the esp file from him!

If bethesda had their way I'd have to pay for the game in Portugese and not understand anything!
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Ricky Rayner
 
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Post » Fri Apr 01, 2011 8:30 pm

That is why I am all for them getting rid of this stupid GFWL.

I think I am not even going to update to download the Pitt simply because it isn't available through other means. If I could get it on disk or some other way to download it then I would, but GFWL can take a flying leap.
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Ronald
 
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Post » Fri Apr 01, 2011 8:00 pm

Ill stick with the official paches, but good work on this.
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Life long Observer
 
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Post » Fri Apr 01, 2011 8:32 pm

That is why I am all for them getting rid of this stupid GFWL.

I think I am not even going to update to download the Pitt simply because it isn't available through other means. If I could get it on disk or some other way to download it then I would, but GFWL can take a flying leap.


Unfortunately, Microsoft seems to basically own them in functionality if not in fact.... They aren't allowed to release DLC for ps3, their distribution channel suddenly changed to the brahmin-feces GFWL....

:shakehead:
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Stacey Mason
 
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Post » Sat Apr 02, 2011 5:52 am

Unfortunately, Microsoft seems to basically own them in functionality if not in fact.... They aren't allowed to release DLC for ps3, their distribution channel suddenly changed to the brahmin-feces GFWL....

:shakehead:
GFWL : Fallout 3 :: http://en.wikipedia.org/wiki/Captain_Howdy : http://www.virginmedia.com/images/exorcist-431.jpg
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Joey Avelar
 
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Post » Sat Apr 02, 2011 6:50 am

Very nice. I will test tonight. I am curious how this works out.
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ImmaTakeYour
 
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Post » Fri Apr 01, 2011 2:36 pm

@JustinOther
Sorry for my ignorance, but if I've already installed 1.4.0.6 patch and replaced the exe with 1.0.0.15 one, I don't need the "Fake Patch" right? Since the patched esm should have all the edits? (updated NavMesh, Megaton/Big Town fixes, etc.)
BTW, can you give me some instructions about how to play O:A with older exe? I've tried to extract all the data from O:A BSAs and with FOMM archive invalidation toggled. But I have to use new exe to load a pre-1.1 save, save in a new save, and use old exe to load the new save, otherwise the O:A mission won't work properly. If I directly load a pre-1.1 save, I can't get the Outcasts signal. And if I just go to Bailey's Crossroads & VSS facility (Outcasts Outpost), I can't enter the simulation pod even I already put on the Neural Interface Suit. :\
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Jessica Stokes
 
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Post » Sat Apr 02, 2011 6:36 am

Great work and very inventive :foodndrink: :icecream: :cake: Thanks!
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Emily abigail Villarreal
 
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Post » Fri Apr 01, 2011 8:02 pm

Wow! This plus the FOSE dll for 0.15 will make the game actually usable...
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Juliet
 
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Post » Fri Apr 01, 2011 3:40 pm

@JustinOther
Sorry for my ignorance, but if I've already installed 1.4.0.6 patch and replaced the exe with 1.0.0.15 one, I don't need the "Fake Patch" right? Since the patched esm should have all the edits? (updated NavMesh, Megaton/Big Town fixes, etc.)
BTW, can you give me some instructions about how to play O:A with older exe? I've tried to extract all the data from O:A BSAs and with FOMM archive invalidation toggled. But I have to use new exe to load a pre-1.1 save, save in a new save, and use old exe to load the new save, otherwise the O:A mission won't work properly. If I directly load a pre-1.1 save, I can't get the Outcasts signal. And if I just go to Bailey's Crossroads & VSS facility (Outcasts Outpost), I can't enter the simulation pod even I already put on the Neural Interface Suit. :\
I guess you should be able to use the 1.4.0.6 .esm along with the 1.0.0.15 .exe,[EDIT: Use the 1.0.0.15 .esm to avoid a control issue upon startup] in which case you won't need the fake patch, I think. The point of this to allow one to make a fresh install and only have to patch once, then check the Fake Patch in FOMM that they can skip 1.1 and 1.4 while still getting the benefits of those patches without losing the good .exe.

Use the 1.0.0.15 .esm loaded with a v_1.0.0.15 .exe along with FOSE and the mentioned fose_1_0.dll and it will work fine. I play tested with a 1.0.0.15 and got through sim the chair transition and into Anchorage. There are a bunch of posts in Hardware/Software about similar issues after 1.4.0.6, and to clarify, I'm also playing with the DLC files in Data.

I just loaded a save at Vault 101's door to check, walked halfway to Megaton and got the Outcast signal and quest update, so I'm not sure what's up there...=\
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Horror- Puppe
 
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