Heck, I'd be happy with a statement that said there are no plans for patches beyond the currently released v1.5 and to 'deal with it.'
Undesired answers are better than no answers, imoho.
We have all been turned into seriously disorganized beta testers, against our will.
They have posted and recognized that mod breaking is a bug and they're working on it. Can't remember where I found it, but linked it to a friend in Trillian, I'll dig through my logs later and find it when I get a chance.
I just found another problem....Missing pieces of the Olney Powerworks http://img.photobucket.com/albums/v628/lordsoulstrike/ScreenShot2.jpg.
Didn't happen for me. I couldn't level the entire time, but I was able to finish Broken Steel in it's entirety a little while ago. Pretty good all in all, little longer than the Pitt, but not by a huge margin. Overall it's a little underwhelming though. The new perks are mostly uninteresting, the new guns have high cool factor, but lack as much punch as you'd expect. The Incinerator seems far more useful in the hands of the Enclave than yours, and the Tesla Cannon is basically a flashier version of the Gauss Rifle with different ammo usage and no scope. The weapon I actually liked the most was the Slo-Burn Flamer. (Which, ironically, CHEWS through ammo, but does insane dmg)
And the final choice at the end looks awesome, like you have 5 options, but it's just pulling the wool over your eyes, you have two. Lame. =( Now to reinstall and get my game working back to normal, hopefully figure out why the level cap wouldn't go up, and just run Broken Steel for the new enemies/levels. Oh, on that subject, you not once run into an Overlord, you're never even near Mutants in the BS story. You do run into Ravagers though, and goddam they are mean. Throw radiation blob grenades or some such.