So a list of what you need
-Fallout 3 1.00 (stuff)
-Fake patch 1.40 (stuff)
-Water fix.
Missing anything?
What about unofficial patch? still needed?
Heres what I wound up doing to shmoove out my game:
Installed game
ran game 'normal way' to gen the .ini
patched to 1.00.00.15 and however many other zeroes belong there
(stupid patch names)
installed 'little boy' (for its BSA utility)
renamed all vanilla and DLC .bsa files to shorten them and renamed the archive invalidation .bsa as well
ran little boy's bsa util to update the .ini (lifesaver!)
dropped fakepatch and unofficial patch into the data folder
installed the version of FOSE recommended, including the older .dll file (Question about this after this section!)
ran FOMM and rearranged load order.
Did I forget anything? any other 'patches' that might be useful?
Im still having occasional pauses on certain mass events, like the speech and enemy generation phase at the end of the supderduper mart 'were back, wait a minute, somethings not right here' (I get a pause there of about 4 seconds before it all 'pops' ), and I get random (rare) crashes, but everything seems 100% better in some undefineable way than it was, especially the fact that VATS now works right!
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First question: Load Order. I read it, but it was a bit confusing, so I thought I'd plop my load order here for a critique and any suggestions on other good mods to run:
Fallout3.esm
FakePatch_v1.4.0.6.ESM
ThePitt.esm
Anchorage.esm
HouseBot_v9.esm
Mart's Mutant Mod.esm
FOOK.esm
CALIBR.esm
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
RRR+ANCH+PITT 1.0.esp
eye_hair_en.esp
Path_of_the_Gunslinger.ESP
Auto Aim Fix v1.0.esp
DK_BulletTime.esp
FOOK.esp
FOOK - Test Container.esp
FOOK - Anchorage.esp
FOOK - The Pitt.esp
FOOK - Additional Power Armor Training.esp
FOOK - Free Play After MQ.esp
Mart's Mutant Mod - FOOK.esp
Night Strike Armor 2 Vanilla PipBoy.esp
Phalanx-MainFollowerModule.esp
DarNifiedUIF3.esp
DUIF3Extras.esp
Total active plugins: 27
Total plugins: 27
Any thoughts?
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2nd question: FOSE.
The newest version of Darnified UI (10) wants the latest FOSE, but I had to revert to use all this stuff. Is there any plans to make this all compatible somehow with the newest FOSE.exe and .dll's? The problem is, as an editor, Im concerned whether my team's mod is going to work right with this mix and match setup.