Up the thread.
Hello everyone,
This is the first time when I am using the fake patch. I didn't know about the vats being broken after the patches but I haven't reinstalled the game, because I was too far into it. Now this has changed. My question is, can this fake patch interfere somehow with texture mods or mods in general?
I'm asking this because while I was playing with official patches everything was working flawlessly. Now with this fake patch, it seems I might have trouble with slower leveling mod.
It works only after I leave the vault - I can't say if it was always like this. I haven't checked but the mod is working after leaving the vault so nothing terrible – in the end it is working.
My main concern is with the pip-boy retexture. Mainly speaking about Pip-Boy 1337 Model but this concerns all other pip-boy retextures. This mod was working fine on the official 1.4... patch but isn't working with the fake patch.
What is strange is that other retexture mods are working fine. Terrain, FOOK, MMM models are working ok. But not this pip-boy (and other pip-boy) mods.
Can this have any connection to the redate thingy? To be honest I'm not sure if I should redate every mod, or only the fallout 3.esm. I have the Attribute Changer installed, but still I don't know which files to change. Also I read that changing load order in the FOMM should change timestamps, so F3.esm should be the oldest.
Anyone can suggest what should I do to make this pip-boy mod to work? I'm asking because I'm concerned whether this fake patch or other mods are working as they should, I guess there is no definite way to check it. Any help is appreciated.
Cheers.