Considering the new patch (1.5) breaks the game even further than all the previous patches as far as modding goes, is this Fake Patch going to be updated to 1.5 too until if/when (unlikely) Beth actually fixes these major issues?
From what I've gathered, all of the changes are in the .exe and not the .esm, but I'll still check it soo and if there are any edits at all, I'll add them and update. I've been really busy of late and just haven't checked yet.
Considering the new patch (1.5) breaks the game even further than all the previous patches as far as modding goes, is this Fake Patch going to be updated to 1.5 too until if/when (unlikely) Beth actually fixes these major issues?
Hey, at least there's more achievements.so that means that the 1.4 fake patch with bethseda's broken 1.5 patch?
Same as it ever was with Fake Patch. We'll have to consolidate our DLC .bsa's onto a conglomerate DLC archive, unpack DLC .bsa(s), or condense their names and add said shortened names to our sArchiveList= entries, but we'll be the only ones able to target grenades thrown by those new Feral Ghouls.
I wonder if we could twist Timeslip's arm to make an automated DLC archive merging function for FOMM?
The most recent patch has finally been enough for me to revert to v1.0.15 and use Fake Patch, so I just wanted to say thanks for working on this JustinOther!
P.S. Ok, this is my real reason for posting - your inbox is full so I can't send you my latest reply until you empty it
Cipscis
Glad it's proving useful.