im curious as to why it would work on your system and continue to break the ammo press on mine.
Here's how I setup my game:
1. Update to 1.0.0.15, backup the exe.
2. Update to 1.4.0.6, replace the exe with 1.0.0.15's.
3. Install FOMM, FOSE v1.1 beta2, and 1.0.0.15 support DLL.
4. Put two DLCs' esm+bsa files under Data folder.
5. Disable GFWL with Quarn's GFWL disabler.
6. Register DLCs' bsa files in the INI.
7. Launch the game+FOSE with FOMM, load order: Fallout3.esm > Anchorage.esm > ThePitt.esm > (mods)
8. Load a save and prepare to get the two DLC radio signals.
Unrelated-to-topic finding:
If I use both DLCs' esm files, there will be a scripted scene error (at least I found one): The first guard in downtown keeps playing "punching/kicking" anims and slides away instead of killing the three slaves. If I only use ThePitt.esm, the scripted scene runs fine. Hmm, weird. :\
EDIT: Ok, it seems loading ThePitt.esm before Anchorage.esm can prevent such a bug....