Fake Real Guns?

Post » Fri Aug 07, 2009 9:15 am

Should we have real guns or fake real guns? What I mean by fake real gun is that this game is set 50 years in the future and they are using the guns of today. Shouldn't they use the guns of tomorrow? Instead of having a M16 you would have a M18 which would be similar, but not quite what we use today. This plot hole has always nagged at me slightly.

On a related note should energy weapons get fake gun numbers (like X-89 for a laser rifle)? This would make several different versions of laser or plasma weapons easier to distinguish. Fake corporate manufacturer? I got a Bolt Ultraviolet in my waste band, homes. All I want for Christmas is APA and a gauss rifle.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Fri Aug 07, 2009 8:50 am

After the great war most old world guns weren't manufactured nor researched for upgrades, some people in post-war have costume modified their own guns though but most are uncommon. There are pre-war prototypes around of upgraded guns and energy weapons. Yes there are a lot of energy weapons that have numbers behind them too.
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Fri Aug 07, 2009 2:22 pm



Well, first off, in FO2 there were a lot of 'real' weapons in the game, but very few if any of them are weapons developed after the 1950s (when the FO timeline diverged).

As far as "using the guns of tomorrow", they do. Just not the guns of our tomorrow. Remember, the FO timeline diverges from ours in the 1950s so instead of using advanced versions of modern weapons, the weapons are based on what people in the 50s thought would be around in 100+ years.
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Fri Aug 07, 2009 12:51 pm

Have to agree with Acrimitis. The original design for weapons are fine.

On another note, i'd like to see more "post-nuclear apocalypse" weapons, such as the BoS's Supersledge, the Pipe Rifle from F2, and the spears fashioned from steel in 1 and 2. Hand-made hand grenades, maybe? Might be a good way to introduce crafting without having players making pre-war guns for no good reason.
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Fri Aug 07, 2009 4:14 pm

Have to stick with Acrimitis on this one. Weapons should stay the way they are.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Fri Aug 07, 2009 11:32 am

Original (old fallout) weapons should stay the way they are, but that doesn't stop them from adding more weapons, but I'd like it if they keep the old feeling to the weapons. Image
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Fri Aug 07, 2009 10:41 am



The problem with adding new weapons, especially a slew of them is that its very hard to create a balanced PvP environment.

On top of that, the weapons in FO don't have tiered varieties. In FO you get a 10mm pistol and thats it. You don't get a crappy 10mm, then a good 10mm, then a 10mm +1. It's just a 10mm. Simply put, a lvl 50s 10mm is going to be the same as a lvl 1s 10mm. The only difference in the effectiveness of the 10mm is how many skillpoints they have in the appropriate skill (small guns).

Now i do think FOOL should have various skins for thier weapons. It enables players to customize to thier liking without fear of being UP because they fail to use the FoTM weapon because they want thier character to look a certain way. For example, you could just have the assault rifle from FO1/2 but have both AK-47 and M16 skins (along with a whole slew of other assault rifles). But, seriously, do we need 500 different assault rifles if they are all going to fill the same role and be relatively equal in thier effectiveness? I'd personally like to see the devs spend thier time elsewhere.

I will say (and i did mention it in another thread) that FOOL could use more heavy weapons, and that they should actually function like heavy weapons. Heavy machine guns, artillery, mortars, ect could all find a very good place in combat between factions. IMO, though, they would either have to be very costly to operate and maintain, or be restricted only to use by factions or they would become very OP (one guy with a mortar tube sitting on a hill lobbing rounds at whoever walks by, for example).

Of course, this is all assuming that FOOL is going to stay true to FO1/2 and not become just another generic MMO on the market.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri Aug 07, 2009 5:22 pm

I think after a nuclear war more craftable weapons would be made and used. More craftable weapons should be added to the game.
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Fri Aug 07, 2009 10:13 am

Well A g11 could be a g21 even tho g11 was a experimental weapon lol :lol:
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Fri Aug 07, 2009 9:32 am

The last time I checked the Browning M1911, M1919 and M2 are still rather popular, with the M1911 basic design this year being 100 years old.

I'm with Chris Taylor on this, you and J Sawyer can call it a problem, I call it a feature.

Now i do think FOOL should have various skins for thier weapons. It enables players to customize to thier liking without fear of being UP because they fail to use the FoTM weapon because they want thier character to look a certain way. For example, you could just have the assault rifle from FO1/2 but have both AK-47 and M16 skins (along with a whole slew of other assault rifles). But, seriously, do we need 500 different assault rifles if they are all going to fill the same role and be relatively equal in thier effectiveness? I'd personally like to see the devs spend thier time elsewhere.
Blandness isn't the answer. In Starcraft, I won't use marauders when I'm playing Terran because I hate them, simple as that. I don't want them replaced with a cardboard cutout of something else.

I will say (and i did mention it in another thread) that FOOL could use more heavy weapons, and that they should actually function like heavy weapons. Heavy machine guns, artillery, mortars, ect could all find a very good place in combat between factions. IMO, though, they would either have to be very costly to operate and maintain, or be restricted only to use by factions or they would become very OP (one guy with a mortar tube sitting on a hill lobbing rounds at whoever walks by, for example).
Good idea, don't spoil it with faction snobbery though. If I can afford and be able to carry multiple mortar shells, then goddamn I expect to be king of my hill for length of my ammo supply. Why do games studios have to fight and die? War, war never changes : (

Image
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Fri Aug 07, 2009 10:39 am

Progressions of our modern guns wouldn't fit into a 1950's Pulp sci-fi setting..

No SCARs... but let's see some ray guns! Another drunk conquistador conquering the governor's ball...
Image
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Fri Aug 07, 2009 5:12 pm

EvilAndyXo, that didn′t make sense.

A mix of fake and real guns would be good, and a few from different times. The reason for that is that some Fallout Fans (to my knowledge) are into guns. Having guns from different times will please both old and young as they recognize atleast some of the guns in the game. If you′re into playerbase building then you should embrace this idea.

Btw, you can′t have any ray guns...but the Enclave might be able to have a Reagan.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Fri Aug 07, 2009 7:50 am



I highly doubt the modernness of the guns is going to have any impact pulling in new players. If they are into a game just for the guns, there are much better shooters out there than FOO could ever hope to be (which I hope they don't try to be).
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Fri Aug 07, 2009 7:32 pm



Well, Let me break it down for ya. :twisted:

Fallout is the Post apocalyptic future from a 1950's Pulp science fiction perspective. It's not the future if the world ended today... it's a divergence from our history and it takes off from our world circa 1950's cold war era. Hence the robots, mad scientist, funky guns, McCarthyism and old music.

So in Fallout the SCAR which is an assualt rifle used by special forces today wouldn't exist, But Ray guns which were popular in 1950's sci-fi pulp might... and has been in fallout for that matter.

Recognition does not ensure success and I'm sure people aren't gunna say to themselves, "Damn FOOL has a M16A93s.111111111111111112 and an AK74.343UE I think I'll play it." Most likely they will say "Damn FOOL is pretty awesome because I can Vaporize my enemies with a Plasma Rifle (which by the way doesn't exist in RL yet so the only place they'd recognize it from is other fallouts) or turn em into swiss chess with my Mini Gun, I think i'm gunna give it a try."

Don't fix what ain't broken. I think the player base will be more than excellent with Fallout's traditional kind of weapons and more stuff along those lines. After all we're not talking about "Fallout: Modern Warfare 3, War Never Changes". We're talking about Fallout Online.

BTW.. just because you don't understand the words I'm using doesn't mean I don't make any sense, it just means you don't understand. Maybe you don't know what Pulp is... and it might be good for you to look it up. This wasn't meant to be Trollie, just informative. :mrgreen: Another drunk conquistador conquering the governor's ball...
Image
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Fri Aug 07, 2009 2:15 pm

EvilAndyXo, let me break it down for you...

1. Your reasoning does not make sense, you argue in favour of a gun just becasue you happen to like not in favour of if it′s a viable option or not. Fallout takes place well into the 2100s, have you ever heard of collector′s guns, museeums, blind luck survival (with back engineering. You know what the Brotherhood of Steel tribe is all about) and such?

In addition "I think the player base will be more than excellent with Fallout's traditional kind of weapons and more stuff along those lines" that stuff COULD be the things i′m suggesting. IF the devs persist in the "Fallout is the Post apocalyptic future from a 1950's Pulp science fiction perspective" then they′ll have to come up with completely new fictional guns and maybe a plot as to why they ended up in the Fallout universe.

2. Judging from your post, you do realize that you reserve a right to tell people what exclusive reasons they should have to play Fallout games, right?

3. "...Plasma Rifle (which by the way doesn't exist in RL yet so the only place they'd recognize it from is other fallouts)...". That is a flatout lie or you′re pulling stuff out of your ass as you go along. Plasma or high energy powered guns are present in other games than the Fallout ones, you know. IF you can′t understand that it′s your loss but don′t use that lying ignorant exuse to get at me in an arguement about Fallout on the gamesas forum.

Btw, get over yourself and start being productive. Making suggestions is far more deamnding and beneficial on the brain functions than shooting them down.It might be good for you. This wasn't meant to be Trollie, just informative.


Metl, if you had my experience with Fallout Tactics online gaming you might not have doubted. I didn′t say "People like the Fallout game/s just for the guns" now did i?
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Fri Aug 07, 2009 12:20 pm

EvilAndyXo, i want to point out that these weapons should be seen as contemporary real world selection of guns. Especially that Combat Shotgun and Sniper Rifle....as i have a hard time to fit them in a 1950's Pulp science fiction perspective. Sure there where shotguns and sniper rifles back then too but not these ones. Sorry dude.

Combat shotgun (Fallout)
Sniper rifle (Fallout)

Some claim that these do exist in todays world. The gauss technology is due to magnitism of sorts....i can′t post that discription here (Google and ye shall find).

PPK12 Gauss pistol (Fallout 2)
Pancor Jackhammer (Fallout 2)
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Fri Aug 07, 2009 9:05 am

Why are you guys even arguing about this?

As far as 'fake real guns' no biggy. I say offer players a basic assortment of weapons (one sniper rifle, one assault rifle, one pump action shotgun, ect), make them skinable, and offer a whole slew of modifications.

This way, if a player wants an M16A2 they can have one, but the devs dont need to waste thier time writing new code to accomidate a portion of the player base. Also, once you get the weapon you want that weapon becomes you're best friend, even your lover, as you upgrade it and customize it. This way, you'd have your own personalized death stick that you are never afraid to waste resources on to repair, customize, or just clean it up a bit because the weapon wont become just another piece of vendor trash in 5 levels once you get access to the higher level weapon.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Fri Aug 07, 2009 8:09 am



Well, Let me break it down for ya. :twisted:

Fallout is the Post apocalyptic future from a 1950's Pulp science fiction perspective. It's not the future if the world ended today... it's a divergence from our history and it takes off from our world circa 1950's cold war era. Hence the robots, mad scientist, funky guns, McCarthyism and old music.

So in Fallout the SCAR which is an assualt rifle used by special forces today wouldn't exist, But Ray guns which were popular in 1950's sci-fi pulp might... and has been in fallout for that matter.

Recognition does not ensure success and I'm sure people aren't gunna say to themselves, "Damn FOOL has a M16A93s.111111111111111112 and an AK74.343UE I think I'll play it." Most likely they will say "Damn FOOL is pretty awesome because I can Vaporize my enemies with a Plasma Rifle (which by the way doesn't exist in RL yet so the only place they'd recognize it from is other fallouts) or turn em into swiss chess with my Mini Gun, I think i'm gunna give it a try."

Don't fix what ain't broken. I think the player base will be more than excellent with Fallout's traditional kind of weapons and more stuff along those lines. After all we're not talking about "Fallout: Modern Warfare 3, War Never Changes". We're talking about Fallout Online.

BTW.. just because you don't understand the words I'm using doesn't mean I don't make any sense, it just means you don't understand. Maybe you don't know what Pulp is... and it might be good for you to look it up. This wasn't meant to be Trollie, just informative. :mrgreen:

Besides incompatibility with Fallout's lore, licensing would probably be an issue, why should gamesas license the use of say the M16 when they already have their own invented weapons that have already existed in past games?

Also, nice signature EvilAndyXo, a shame the original isn't in print. Image
|Lockon!|
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Fri Aug 07, 2009 9:30 pm



http://en.wikipedia.org/wiki/G11_assault_rifle

http://fallout.wikia.com/wiki/H%26K_G11

God forbid, something developed after 1950 in our timeline makes it into FO....

oh, wait... this wasn't developed till the 80s...

http://en.wikipedia.org/wiki/FN_P90

http://fallout.wikia.com/wiki/H%26K_P90c

So.... yeah.
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Fri Aug 07, 2009 7:27 pm

Well the G11 was developed during the 60s so its not entirely unreasonable for the idea of it being around in the 50s and being developed in split timeline from then, but it is interesting that the p90 in game is portrayed as being developed by H&K hehe. Image
|Lockon!|
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm


Return to Othor Games