Falling Down animation

Post » Sat Aug 28, 2010 8:18 am

Hi guys,

I have a question: how do I make the player fall down? Do I have to use a script or maybe a package?
Thanks in advance :liplick:
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SUck MYdIck
 
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Post » Sat Aug 28, 2010 4:12 am

Hi guys,

I have a question: how do I make the player fall down? Do I have to use a script or maybe a package?
Thanks in advance :liplick:


There's two ways.

One way is, you use the pushactoraway function, but in my experience with it, you should only use it in areas where you know you aren't going to get the player tangled up in anything - somewhere where you can expect him to fall flat on his ass. Not like, say, one of the walkways in Megaton, with the roofs below, and so on. For example, Bethesda does exactly this to the player in Point Lookout while he's standing somewhat nearby a building that is blowing up, and, the open area the player is standing in at the time is basically safe for this sort of operation.

Another way is, examine how the MQ08Capture scene is designed. It uses an AI package to make the player do a slow-ish sort of fall to the ground. It will force 1st person view when it happens. It is possible for you to use the same AI package as that scene did, if it works well enough with your requirements.
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Connor Wing
 
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Post » Sat Aug 28, 2010 9:16 am

Yes in fact I would like to use the same animation as MQ08Capture... I'll see if I can do the same thing... Thanks you Tarrant
:brokencomputer:
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Melung Chan
 
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Post » Fri Aug 27, 2010 7:56 pm

You might find that there is no 'get up' animation for that animation. Its made to have a 'cell load' after capture where you are instantly standing up afterwards.

I am using this animation in my mod. But I also use the 'white out' FX so help it look better.
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des lynam
 
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Post » Fri Aug 27, 2010 7:03 pm

Yes ther is no get up animation for this animation but there is another wake up animation which exists :)
Anyway, thank you guys for your help!
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Josh Lozier
 
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