My theory is that Nirn is a smaller planet than Earth, and thus has lower gravity. That's why you can run while carrying so much stuff, fall so far, jump so high, and swim in plate armor.
Then how do you explain how we also manage to hide all of those items from view? Do we have one of those bags Hermione had in Deathly Hallows?
1st off this has been discussed and put an end to already the giant was in a free fall straight down he couldn't move because he was killed on impact, and its actually perfect big creatures like i would say tall humans are not that fluid when moving especially when they are heavy like the giant which was dead it can't go into major rag doll which it was impossible.
I can definitely say I've never seen a giant fall IRL. (See big font for serious answer)
I really don't see why this bugs so many people... Everyone's always displeased with something :shakehead:...
It could be worse. Everyone could be displeased with everything.
immersion > realistic physics.
Is it too much to ask for both? Seeing as how most would agree they compliment each other.
My theory is that Nirn is a smaller planet than Earth, and thus has lower gravity. That's why you can run while carrying so much stuff, fall so far, jump so high, and swim in plate armor.
strangely this makes lots of sense
everyone i show the video to notices. It matters. In fact-- being as were all on this board and undoubtedly buying our opinions dont matter much at all. So to the people who say they dont care about graphics/animations, well..your in for a surprise. In most of the video interviews ive seen, todd or whoever is all like "Hey this is out best looking game, hey our animations are alot better this time around" So guess what, Beth cares.
So yeah, it definitely is an eye sore. What i dont see is that why with rag doll, things like the effect of the dragon pulling him and throwing him away dont effect his movement. Normally when ive seen ragdoll its OVERly sensitive, atleast when they first did it in unreal. From the moment that dragon touched him he didnt move. I would have thought that was in fact NOT ragdoll. No expert here clearly tho.
Being that the dragons are more or less the centerpiece of the story, I'd expect them to fix this up by release.
Serious Reply:
Actually , my best guess is the ragdoll technology only takes into account contact with objects, and momentum of the body and limbs.
Things missing (why it looks...off)
1. the free fall appears to be at a constant speed. Assuming Nirn was smaller than Earth, the body should experience constant acceleration anyways. So the giant should increase speed as he covers distance.
2. Air Resistance,...im pretty sure the lack of flailing arms is due to the lack of air property calculations within the physics software.
Ragdoll physics software seems to only use collision detection as a source of movement and physical calculation. Those two things above would go a long way in making the scene look realistic.
then why are you not playing Zelda atm
Since when has Zelda become the standard by which all badness is measured?