Falling looks so [censored]

Post » Fri Jul 22, 2011 5:30 pm

I don't care that much. Its like complaining in a shooter that people reload too fast, its not important.

http://www.youtube.com/watch?v=bp1Kzw4jHns
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Sammykins
 
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Post » Fri Jul 22, 2011 9:36 am

Falling? You mean the outdated technology from 1997 called "ragdoll physics." Nothing's changing until they add AI to the ragdolls. Natural Motion is the first company to do this, with Euphoria.
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louise tagg
 
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Post » Fri Jul 22, 2011 2:12 pm

everyone i show the video to notices. It matters. In fact-- being as were all on this board and undoubtedly buying our opinions dont matter much at all. So to the people who say they dont care about graphics/animations, well..your in for a surprise. In most of the video interviews ive seen, todd or whoever is all like "Hey this is out best looking game, hey our animations are alot better this time around" So guess what, Beth cares.
So yeah, it definitely is an eye sore. What i dont see is that why with rag doll, things like the effect of the dragon pulling him and throwing him away dont effect his movement. Normally when ive seen ragdoll its OVERly sensitive, atleast when they first did it in unreal. From the moment that dragon touched him he didnt move. I would have thought that was in fact NOT ragdoll. No expert here clearly tho.
Being that the dragons are more or less the centerpiece of the story, I'd expect them to fix this up by release.
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Siobhan Thompson
 
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Post » Fri Jul 22, 2011 3:36 pm

the giant was so lifeless from the dragons talons digging into its spinal cortex that it went into insta- rigormortis.
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Adrian Morales
 
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Post » Fri Jul 22, 2011 12:18 pm

The falling giant doesn't need to move his arms to make his falling look good. He just needs to rotate around his own axis a little, as opposed to falling so statically. If you look, he begins to do that when he is about 1 m from the ground.

I hope with acrobatics being removed, with the force push shout and with the dragon abduct moves that they have fixed the "flying" mechanic from Oblivion. I don't get why people complain about there being no levitation in Oblivion - you didn't have the spell, but really all you had to do was jump, and then you could pretty much spell Bethesda before you hit the ground again. .

Edit - by flying mechanic, well. This post put it better.
As long as air swimming is in I'm good.

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Jerry Cox
 
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Post » Fri Jul 22, 2011 3:34 pm

immersion > realistic physics.



And realistic physics does not add to "immersion?"
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Marina Leigh
 
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Post » Fri Jul 22, 2011 9:55 am

1) its a beta build... animations are not likely to be finalized.
2) If the giant was already dead by the time it was dropped, then the fall was probably fairly accurate. Dead things don't flail about when falling. Go watch a Mythbusters when they drop Buster off some 10 story building.. it pretty much falls right down without any arm or leg movements.
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adame
 
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Post » Fri Jul 22, 2011 9:56 pm

I really doubt that the position of the giant's limbs was the result of an animation. I would bet a lot that he was in "ragdoll mode" The relative stiffness of his corpse would imply that he was let go in such a way that the physics kinda freaked out a bit and gave all of his limbs the same "push" as he was let go.
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Greg Swan
 
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Post » Fri Jul 22, 2011 1:07 pm

The giant could have been dead, and it didn't look like the dragon flung him(it?), more like the dragon just let the giant go. And why scrutinize such a minor detail. The character animations look amazing, as do the dragon, and many of the other creatures. I mean, did you see the giant running? Did anyone else besides me get that "oh hell, I should run" feeling. I understand constructive criticism, but my God. Complaining about the way one creature is falling? Really?...Really?
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Zoe Ratcliffe
 
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Post » Fri Jul 22, 2011 10:56 pm

1) its a beta build... animations are not likely to be finalized.
2) If the giant was already dead by the time it was dropped, then the fall was probably fairly accurate. Dead things don't flail about when falling. Go watch a Mythbusters when they drop Buster off some 10 story building.. it pretty much falls right down without any arm or leg movements.

This i dont think it looked bad for a dead thing.
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SaVino GοΜ
 
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Post » Fri Jul 22, 2011 9:49 pm

Falling? You mean the outdated technology from 1997 called "ragdoll physics." Nothing's changing until they add AI to the ragdolls. Natural Motion is the first company to do this, with Euphoria.



We have a winner. Euphoria is amazing and if it was in Skyrim (it's not) the World might end due to its awesomeness.
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Tiffany Castillo
 
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Post » Fri Jul 22, 2011 11:55 pm

Ok I just watched the demo video from e3 over again to show it to my friend and I noticed that when the giant was falling from being dropped by the dragon it looked really bad. I mean REALLY BAD!! In OB I rarely walked in 3rd person but when I did I noticed that I looked so stupid when I jumped or fell. I mean, when you jumped you just float up and back down without moving legs/arms at all. In Red Dead Redemption (which is a bad comparison I know) you notice that you crouch down and jump up while fluidly moving arms and legs when jumping onto an object. The bad thing about this is that it takes like 3 seconds to jump which doesnt sound like much but its annoying and longer than you think. I want it somewhere inbetween where it takes the same ammount of time as OB and also lets you jump while moving, just let your arms move fluidly instead of going from a standing or running motion to that one stance you take when your in mid-air. Let me know your opinion but no trolls!!!



The giant was killed by the impact of the dragons claws most likely.
Or died of shock, giants to dragons are like elephants to mouse... :cool:
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GPMG
 
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Post » Fri Jul 22, 2011 3:46 pm

Money and...Euphoria if that's how you spell it but it cost so Much to run on skyrim.


Take note that this post isn't mean't to be aggressive but to just highlight key words and make them more visible.
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Alexandra Ryan
 
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Post » Sat Jul 23, 2011 12:26 am

My theory is that Nirn is a smaller planet than Earth, and thus has lower gravity. That's why you can run while carrying so much stuff, fall so far, jump so high, and swim in plate armor.


Then how do you explain how we also manage to hide all of those items from view? Do we have one of those bags Hermione had in Deathly Hallows?

1st off this has been discussed and put an end to already the giant was in a free fall straight down he couldn't move because he was killed on impact, and its actually perfect big creatures like i would say tall humans are not that fluid when moving especially when they are heavy like the giant which was dead it can't go into major rag doll which it was impossible.


I can definitely say I've never seen a giant fall IRL. (See big font for serious answer)

I really don't see why this bugs so many people... Everyone's always displeased with something :shakehead:...


It could be worse. Everyone could be displeased with everything.


immersion > realistic physics.


Is it too much to ask for both? Seeing as how most would agree they compliment each other.

My theory is that Nirn is a smaller planet than Earth, and thus has lower gravity. That's why you can run while carrying so much stuff, fall so far, jump so high, and swim in plate armor.



strangely this makes lots of sense





everyone i show the video to notices. It matters. In fact-- being as were all on this board and undoubtedly buying our opinions dont matter much at all. So to the people who say they dont care about graphics/animations, well..your in for a surprise. In most of the video interviews ive seen, todd or whoever is all like "Hey this is out best looking game, hey our animations are alot better this time around" So guess what, Beth cares.
So yeah, it definitely is an eye sore. What i dont see is that why with rag doll, things like the effect of the dragon pulling him and throwing him away dont effect his movement. Normally when ive seen ragdoll its OVERly sensitive, atleast when they first did it in unreal. From the moment that dragon touched him he didnt move. I would have thought that was in fact NOT ragdoll. No expert here clearly tho.
Being that the dragons are more or less the centerpiece of the story, I'd expect them to fix this up by release.


Serious Reply:
Actually , my best guess is the ragdoll technology only takes into account contact with objects, and momentum of the body and limbs.

Things missing (why it looks...off)
1. the free fall appears to be at a constant speed. Assuming Nirn was smaller than Earth, the body should experience constant acceleration anyways. So the giant should increase speed as he covers distance.
2. Air Resistance,...im pretty sure the lack of flailing arms is due to the lack of air property calculations within the physics software.

Ragdoll physics software seems to only use collision detection as a source of movement and physical calculation. Those two things above would go a long way in making the scene look realistic.


then why are you not playing Zelda atm


Since when has Zelda become the standard by which all badness is measured?
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Jessica Nash
 
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Post » Fri Jul 22, 2011 10:27 am

The giant falling looked fine to me. he did not suddenly jerk into one animation from another without transition. and a flailing animation would look even more silly than him simply falling.
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Adam
 
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Post » Fri Jul 22, 2011 9:48 am

Money and...Euphoria if that's how you spell it but it cost soMuch to run on skyrim.


Take note that this post isn't mean't to be aggressive but to just highlight key words and make them more visible.


Took me quite a while to figure out what you typed there. I still don't understand it.
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Jessie Rae Brouillette
 
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Post » Fri Jul 22, 2011 6:16 pm

It could be worse. Everyone could be displeased with everything.

After a few moments on these forums, it makes one wonder :tongue:.
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Makenna Nomad
 
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Post » Fri Jul 22, 2011 12:48 pm

The giant falling looked fine to me. he did not suddenly jerk into one animation from another without transition. and a flailing animation would look even more silly than him simply falling.


Lol btw my honest opinion is that i could care less about how he fell, i just wanna play the game.

But....since I cant do that yet,...

Im assuming you meant it looks fine for a game, because if you cant see anything physically incorrect with that fall, I'd suggest staying away from sharp objects and do not operate heavy machinery.

It's not so much an animation problem, but just generational barrier in gaming physics. Its a fantasy rpg. They arent concerned with pinhead accuracy simulation of natural law. Eventually these things will be standard in all games.

I'd say hair physics, and cloth simulation are higher up on the to do list than the remedy of raining stiff giants.
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Pawel Platek
 
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Post » Fri Jul 22, 2011 2:30 pm

After a few moments on these forums, it makes one wonder :tongue:.


Well the internet is a good place to channel frustration. People may not even be mad at skyrim. Their grandma might have been hit by a bus, or any other number of equally probable events. So they come here to complain about skyrim. Also b/c they are mad they cant play it (thats my problem). So that just means that when technology rises up to destroy humanity, we'll know its b/c we shoved our personal lives in technology's face. Especially on facebook and twitter.
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Daniel Brown
 
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Post » Fri Jul 22, 2011 12:27 pm

I personally dont give a (censored) if the falling animation isnt flawless. Its not a big deal, its a waste of perfectly good ram to make it look rediculously perfect. imo
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Bad News Rogers
 
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Post » Fri Jul 22, 2011 6:46 pm

My theory is that Nirn is a smaller planet than Earth, and thus has lower gravity. That's why you can run while carrying so much stuff, fall so far, jump so high, and swim in plate armor.

pure genius
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Sierra Ritsuka
 
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Post » Fri Jul 22, 2011 9:09 am

No problem AT ALL with the giant. There's so many great things in the game that I just can't be bothered with it.

EDIT: And I don't think we'll see something like that so often. It would be a waste of resources.
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Britney Lopez
 
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Post » Fri Jul 22, 2011 4:48 pm

I personally dont give a (censored) if the falling animation isnt flawless. Its not a big deal, its a waste of perfectly good ram to make it look rediculously perfect. imo


Neither do I, and it is a waste until it becomes standard issue by a probably not too far off from now breakthrough by some 3rd party physics software developer.
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electro_fantics
 
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Post » Fri Jul 22, 2011 11:00 pm

Type a:WOW did you see that dragon come out of nowhere and snatch a giant and drop it to earth.Type b:I dont think a giant falling would look quite like that.Put me in the type a group and like another poster stated if you have watched myth busters a body at dead weight isnt a flailing mass .Do i think its perfect probably not but im fresh out of giants to drop and dragons to carry them its close enuff for me.
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..xX Vin Xx..
 
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Post » Fri Jul 22, 2011 2:01 pm

I have no empathy for giants and their dragon problems. When they fall from great heights, I expect them to flail arms for my amusemant.
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Manny(BAKE)
 
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