» Fri Jul 22, 2011 11:55 pm
It's simple folks.
Physics and proper momentum, when 2 objects in motion collide at different trajectories and speeds, will interact together and exchange forces. The dragon simply dive bombing and picking him up so suddenly as he was in motion should, at the bare minimum, have jarred his body and folded it along the areas of least resistance. When dropped mid-air, the giant should have then reacted accordingly and fell to the earth in a natural, fluid manner like any biological construct with extremities does. Assuming he died at some point in the air, even if his body was lifeless, there would have been more kinetic motion happening than we saw on his way down. Instead, what we see, is the giant's body stiffen right up as soon as the dragon contacts it, and instead of the dragon physically carrying him, the giant follows the dragon's trajectory clipping in and out of the its body at several points during the event. It's a design problem, and I hate to break it to you, but 95% of the newer AAA titles coming out now and titles that have came out over the last few years have shown significantly better animation and physics tech than anything Beth has been producing.
Let's face it: Bethesda is not known for their expertise in physics, animations or game mechanics. Oblivion suffered this same fate, and even Morrowind - for how graphically stunning it was for its time - suffered from horrendous animations and game mechanics. (Don't believe me? Read old Oblivion and Morrowind reviews. This is always the case with their titles) So, in a sense, on some level, this is to be expected. They wholesomely make up for it in the content of their games and the vast size of their worlds they immerse their players in, but these fine details will always boil to the surface within a few months after launch. Think about it, if creatures react this way, what's stopping ordinary objects, people, and all sorts of other things from behaving in awkward manners similar to this? Bethesda has always gotten away with sub-par mechanics over the years, and with each new release they are getting so much better at it, but I am almost certain come time for reviews, these things that seem so insignificant now, will boil to the surface and become more apparent and possibly detrimental to their feedback. Time will tell, but trust me, 300 hours submersed in a world where people and creatures are floating about in awkward physical states (like the Oblivion physics for instance.. where it seemed the more massive you were, the slower you hit the ground from mid-air).. it will start to nag on everyone's minds.
Also, Beth is my favourite developer. I have incredible respect for their philosophy in this industry. But also, as a consumer, I simply will no longer accept sub-par mechanics in AAA titles I'm spending good money for. Morrowind got away with it. Oblivion did as well, but a lot of the negative feedback was directed specifically towards graphics and physics after people had enough time to absorb everything in the game that wasn't quite "right". Not to mention countless other awkward game mechanics that got on people's nerves (stiff facial animation, no collision detection while fighting, floating around while jumping and running as if not standing on a surface... the list goes on and on). Anyhow, my point is this: even though I'm a die hard TES and Bethesda fan, I'm not about to start defending them until I turn blue because I feel the inclination to. I would much rather intelligently anolyze what I'm seeing over just blindly accepting things because they're from a favourite developer of mine and I don't want to hear it. Clearly the TES forums are not the best place to discuss these issues, because more bias is apparent here than anywhere else when discussing these matters. The graphical, animation, and physical issues that people bring up, are real issues, and they deserve real attention.