Falling to their deaths...

Post » Wed May 09, 2012 5:20 am

So, at last, I'm finally working on my load list for my "final" run. Been installing and testing, and I've run into a tragically comical situation.

The unique landscape redesign in front of the entrance to the imperial city has been logically redone with a criss crossing path, bordered by boulders. Unfortunately, the citizens do not seem to be aware of the change, and procede to walk straight towards the bridge, off a boulder and plummet to their deaths.

Granted it's horrifying, and sort of funny in a dark way, plus I can always swing by every so often and loot whoever was a fool, but the other problem is that people trying to go back to the main gate get stuck running into a boulder.

I can't believe I'm the first to run into this.

Anyone know of a fix? Or at least, how to figure out which part was altered so I can trace it back to the original mod maker? (I'm merely assuming it's Unique Landscapes)

Thanks.
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Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Tue May 08, 2012 8:58 pm

It sounds like for some reason the path grid wasn't properly updated. Are you running any other mods that affect that general area?
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Talitha Kukk
 
Posts: 3477
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Post » Wed May 09, 2012 3:50 am

Better Cities. I was running the fully merged version and am currently splitting them up to see if that makes a difference.
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Taylor Bakos
 
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Joined: Mon Jan 15, 2007 12:05 am

Post » Wed May 09, 2012 2:46 am

Now I'm getting CTDs whenever I try to load any save created after loading the save before all the new stuff was added.

And just when I thought things were going swell. I'm calling it a night for now and will revisit issues tomorrow.
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mimi_lys
 
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Post » Wed May 09, 2012 4:50 am

Did you make sure to install the UL-BC compatibility patches?
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Kat Ives
 
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Post » Tue May 08, 2012 4:46 pm

Did you make sure to install the UL-BC compatibility patches?
I searched for them, but couldn't find any links.

Edit: never mind. found them on planet elder scrolls. Don't know how I missed them the first time. I'll try them out tomorrow. Hopefully that will fix both the path map and CTDs.
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kasia
 
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Post » Tue May 08, 2012 7:28 pm

All Unique Landscapes compatibility patches can be found http://www.tesnexus.com/downloads/file.php?id=13834
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Tamika Jett
 
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Post » Tue May 08, 2012 4:55 pm

All Unique Landscapes compatibility patches can be found http://www.tesnexus.com/downloads/file.php?id=13834
Even better.
(I'm not a fan of Planet Elder Scrolls)
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Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Tue May 08, 2012 7:53 pm

I installed the patches, but I still get CTD when I try to load any saved game created after I installed a bunch of stuff. Looks like I'm going to have to wade through everything one chunk at a time. (sigh)

In case anyone wants to see what's under the hood:
Active Mod Files:
Spoiler
00  Oblivion.esm01  All Natural Base.esm  [Version 1.3.2]02  Mart's Monster Mod.esm  [Version 3.7b3p3]03  Kvatch Rebuilt.esm04  Better Cities Resources.esm  [Version 5.1.2]05  Fundament.esm  [Version ision]06  Unofficial Oblivion Patch.esp  [Version 3.4.1]07  UOPS Additional Changes.esp08  Oblivion Citadel Door Fix.esp09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]0B  USIPS Additional Changes.esp0C  SM Plugin Refurbish - SI.esp  [Version 1.30]0D  Better Cities .esp  [Version 4.7.0]0E  All Natural.esp  [Version 1.33]0F  All Natural - SI.esp  [Version 1.3.2]++  All Natural - MMM Patch.esp  [Version 1.3]++  Hear-Me-Not.esp  [Version 1.02]10  Rainbows.esp11  All Natural - Real Lights.esp  [Version 1.3.2]12  Chapel Tithe.esp13  RAEVWD Cities.esp  [Version 1.9]14  RAEVWD New Sheoth.esp  [Version 1.7]15  RAEVWD Imperial City.esp  [Version 1.9]16  Willful Resistance.esp17  Enhanced Economy.esp  [Version 5.4.3]18  BookTrackerOBSE.esp19  DropLitTorchOBSE.esp  [Version 2.4]1A  Streamline 3.1.esp1B  Map Marker Overhaul.esp  [Version 3.9.3]1C  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]1D  DLCMehrunesRazor.esp1E  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]1F  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]++  MaleBodyReplacerV5.esp**  RTFemaleReplacerV12.esp20  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp21  DLCThievesDen.esp22  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10]23  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.5]24  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]25  Mart's Monster Mod.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]26  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]27  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]28  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Reavers.esp  [Version 3.7b3p3]29  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Skeep.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]2E  TIE.esp  [Version 1.48]2F  Kvatch Rebuilt.esp30  Kvatch Rebuilt Weather Patch.esp31  KvatchCastleMakeover.esp32  VaultsofCyrodiilBC.esp33  DLCFrostcrag.esp34  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.6]35  DLCFrostcragReborn.esp  [Version 1.4.0]36  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]37  BrumaMGRestored.esp38  BrumaMGRestored-Frostcrag.esp39  Knights.esp3A  Knights - Unofficial Patch.esp  [Version 1.1.2]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]3B  xuldarkforest.esp  [Version 1.0.5]3C  xulStendarrValley.esp  [Version 1.2.2]3D  xulTheHeath.esp3E  XulEntiusGorge.esp3F  xulFallenleafEverglade.esp  [Version 1.3.1]40  xulColovianHighlands_EV.esp  [Version 1.2.1]41  xulChorrolHinterland.esp  [Version 1.2.2]42  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]43  xulBravilBarrowfields.esp  [Version 1.3.3]44  xulLushWoodlands.esp  [Version 1.3.1]45  xulAncientYews.esp  [Version 1.4.3]46  xulAncientRedwoods.esp  [Version 1.6]47  xulCloudtopMountains.esp  [Version 1.0.3]48  xulArriusCreek.esp  [Version 1.1.3]49  xulPatch_AY_AC.esp  [Version 1.1]4A  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]4B  xulPantherRiver.esp4C  xulRiverEthe.esp  [Version 1.0.2]4D  xulBrenaRiverRavine.esp  [Version 1.1.1]4E  xulImperialIsle.esp  [Version 1.6.7]4F  xulBlackwoodForest.esp  [Version 1.1.0]50  xulCheydinhalFalls.esp  [Version 1.0.1]51  KvatchRebuilt-CheydinhalFalls patch.esp52  xulAspenWood.esp  [Version 1.0.2]53  xulSkingradOutskirts.esp  [Version 1.0.2]54  xulSnowdale.esp  [Version 1.0.4]55  xulCliffsOfAnvil.esp  [Version 1.12]56  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]57  xulSilverfishRiverValley.esp  [Version 1.0.2]58  xulJerallGlacier.esp  [Version 1.0.0]59  xulTheEasternPeaks.esp  [Version 1.0]5A  Frostcrag Village.esp  [Version 1.0.7]5B  DLCFrostcrag Reborn - Frostcrag Village Patch.esp  [Version 1.4.0]5C  Better Cities - House price patch.esp  [Version 1.0]5D  Harvest [Flora].esp  [Version 3.0.1]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.1]5E  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.1]5F  HUD Status Bars.esp  [Version 5.3.2]60  Dungeon Actors Have Torches 1.6 DT.esp61  Exterior Actors Have Torches 1.32 DT.esp62  P1DkeyChain.esp  [Version 5.00]63  Toggleable Quantity Prompt.esp  [Version 3.2.0]64  Enhanced Economy - House prices.esp  [Version 5.4.3]65  Alternative Beginnings.esp  [Version 1.3]66  Alternative Beginnings - Kvatch Intact.esp  [Version 1.3]67  RealisticForceHigh.esp68  RealisticMagicForceMedium.esp69  HavokCollisionFix.esp6A  SupremeMagicka.esp  [Version 0.90b]6B  SM_ShiveringIsles.esp  [Version 0.90]6C  SM_EnchantStaff.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]6D  Real Time Lockpicking Minigames.esp6E  SM Combat Hide.esp  [Version 1.2]6F  RenGuardOverhaul.esp70  Enhanced Grabbing.esp  [Version 0.5]71  Duke Patricks - Combat Archery.esp  [Version 7.3.5]72  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]73  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]74  Duke Patricks - Melee Combat NO RECOIL.esp  [Version 5.9]75  Bundlement.esp  [Version ision]76  nGCD.esp77  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp78  JCN_AV Uncap.esp  [Version 1.01]79  Sneaking Detection Recalibrated.esp  [Version 4.1.1]7A  SDR Perks And Patches - Oblivion.esp  [Version 1.1.0]7B  1em_Vilja.esp  [Version 4.04]7C  bgBalancingEVCore.esp  [Version 10.52EV-D]7D  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]7E  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]7F  bgMagicEVPaperChase.esp  [Version 1.68EV]80  bgMagicAlchemy.esp  [Version 1.57]81  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]82  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]83  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]84  Better Cities Full.esp  [Version 5.1.2]85  Better Cities - VWD of the IC.esp  [Version 4.7.0]86  Better Cities IC Arboretum.esp  [Version 5.1.0]87  Better Cities IC Arcane University.esp  [Version 5.1.0]88  Better Cities IC Arena.esp  [Version 5.1.0]89  Better Cities IC Elven Gardens.esp  [Version 5.1.0]8A  Better Cities IC Green Emperor Way.esp  [Version 5.1.0]8B  Better Cities IC Market.esp  [Version 5.1.1]8C  Better Cities IC Prison.esp  [Version 5.1.0]8D  Better Cities IC Talos Plaza.esp  [Version 5.1.0]8E  Better Cities IC Temple.esp  [Version 5.1.0]8F  Better Cities IC Waterfront.esp  [Version 5.1.2]90  Better Cities IC Tunnel FPS Patch.esp  [Version 5.0.0]91  Better Cities IC Temple FPS Patch.esp  [Version 5.0.0]92  Better Cities IC Talos Plaza FPS Patch.esp  [Version 5.0.0]93  Better Cities IC Prison FPS Patch.esp  [Version 5.0.0]94  Better Cities IC Market FPS Patch.esp  [Version 5.0.0]95  Better Cities IC Elven Gardens FPS Patch.esp  [Version 5.0.0]96  Better Cities IC Arcane University FPS Patch.esp  [Version 5.0.0]97  Better Cities IC Arboretum FPS Patch.esp  [Version 5.0.0]98  Better Cities IC Waterfront FPS Patch.esp  [Version 5.0.0]99  Better Cities - All Natural.esp  [Version 4.9.5]9A  Better Cities - Unique Landscape Barrowfields.esp  [Version 5.1.2]**  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.1.0]9B  Better Cities - Knights of the Nine.esp  [Version 4.9.8]**  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]**  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]++  Better Cities - TIE Restricted Area.esp++  Better Cities - Open Better Cities.esp  [Version 4.9.5]**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]9C  bgMagicLightningbolt.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3.2]9D  Bashed Patch, 0.esp
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Tue May 08, 2012 7:18 pm

I had this issue when I installed on a new pc and ported a save over. But no idea why. I finally ditched the char and started over. Uninstalling the mods you added is probably your only hope to fix it.
But you shouldn't be using RAEVWD's esps with Better Cities, as this doubles the effect. I had a huge slowdown every time I looked in the direction of a city before I happened to read RAEVWD's readme for a second time.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Tue May 08, 2012 4:41 pm

saebel, yours

2D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

is not the latest version. Do you experience a lot of fish flopping on land? I had that, and http://www.gamesas.com/topic/1240255-relz-marts-monster-mod-37b3/page__view__findpost__p__18800771 of it, DL link is right at the beginning of the post. Thanks again to omletted who made me aware of the fix.

*****

67 RealisticForceHigh.esp
68 RealisticMagicForceMedium.esp

You may find 67 ForceHigh a bit excessive in combination with Duke Patrick Melee combat. I know he recommends High in the readme. But after some playtime I still changed it to the Low version in my game. Obviously also a matter of personal preference, but High is really (too) high...

And I note your 67 and 68 are not merged into the Bashed Patch? I could do it in my bashed patch. But I used CBash for bashing, maybe regular bash rebuild cannot do it, just don't know.

*****

And Kvatch Rebuilt got updated to version 2.1 just in the last few days, in case you have not seen it yet. DL is on Tesnexus, and version 2.1 is cleaned by the author now. So good thing to grab it. :)
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Tue May 08, 2012 11:10 pm

I have version2.1 of KvRblt

I ditched MMM because the CTDs went away when I uninstalled it. I still have to reinstall the other stuff and see how all of that goes.
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ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am


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