» Fri May 04, 2012 1:10 am
IMO gun/armor repair makes perfect sense. as others have said, one would replace certain peices for other, more efficient ones and during combat, especially with melle opponents, weapons get damaged. EX, fighting a super mutant and he runs up to you and swings at you with a lead pipe or such, and ends up damaging the parts on your gun, like bending the barrel or busting the stock. So in guns, switching objects like barrels, stocks, handles ,and such, would be feasible, in EW it'd be like replacing wiring and the arrays that are used to fire them, and similar for armors.I'd also like to see it expanded on, like having certain items to be in your inventory like whet stones for bladed weapons, screwdrivers for the nuts and bolts on guns and certain armors, even a small blowtorch to weld on scrap metals to blunt weapons; to effectively put it back together if broken, or make more durable or damaging if in a workable condition, this could work for armors too though. In certain cases it would be possible to maintain/repair without these things but the repairs would be less effective. Also id like to see a system of defending yourself by using the weapon to block melle blows. A case where it could be used would be like when fighting driver nephi and when he swings at you, you could bring your rifle up stop it, lowering damage taken, but increasing weapon degradation.
...... Another idea, finding individual weapon magazines, like when finding a weapon you would clearly only have one mag for it, so reloading it should take longer, unless you find more or already have found extras before finding the gun. in some cases, youd find a weapon without a mag, or find individual mags for a weapon you dont have yet. not a problem for revolvers and most shotguns or older bolt-actions, but important for automatics,