Fallout and its repairing logic.

Post » Fri May 04, 2012 9:40 am

Many things I find logical in the Fallout universe; Robots, Laser Blasters, Mutated freaks, and above all the art of repairing.

http://blogs.theage.com.au/screenplay/Fallout3b.jpgg in Fallout is extremely logical, but I would like to know what you, as the fans (along with myself), think of this skill. What do you think repairing looks like when you repair?


Clearly, you bang two similar objects together, obtaining a more fully repaired item! Oh and don't get me start on Jury Rigging. You can use a hat to repair a helmet.

You generally are just a http://h.images.memegenerator.net/instances/250x250/9060031.jpg in the Fallout games, where everyone else is left to die.

What are your thoughts on how we barbarically repair items?
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Nikki Hype
 
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Post » Fri May 04, 2012 1:51 pm

yes spec in fa3, i dont remember that mutch reparing in erlier games... but i can have wrong in this
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Miranda Taylor
 
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Post » Fri May 04, 2012 10:14 am

Repairing is easy to picture, obviously, the sound effects (seriously, duct tape? wth?) are a bit unrealistic though, you wouldn't hear hammers when disassembling a gun, you'd most likely hear the squeaking of screws as you pull apart a gun to replace pieces from another gun.
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Holli Dillon
 
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Post » Fri May 04, 2012 5:11 am

Repairing for complicated things makes sense, but how can you make 1 good axe only from 3 Axes - there's only 2 logical parts - the handle and the blade.
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vanuza
 
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Post » Fri May 04, 2012 2:00 pm

Repairing for complicated things makes sense, but how can you make 1 good axe only from 3 Axes - there's only 2 logical parts - the handle and the blade.

More over, how do you take spare parts from a baseball bat to repair another?
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lauraa
 
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Post » Fri May 04, 2012 3:07 pm

You chop off the broken bit of the bat, and then chop off the new piece off the old bat, and then you glue it together. Then you dip the whole thing in glue, and then you roll it around in the dirt so it all looks uniform. Simple.
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Matt Gammond
 
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Post » Fri May 04, 2012 3:51 pm

Looking for logical explanation in Fallout universe is just wrong. I stopped doing that after messing around with energy weapons - I have some physics knowledge, and I could find hundreds of facts about Fallout energy weapons, which are not logical at all. Starting with laser desintegration, going through FO3 plasma rifle design, and ending with extremely weak EMP.

You say, that repair doesn't make sense. It's not as big deal as weapons breaking, after two days of using them actively. I'd gladly create a mod to reduce weapon decay by 90%, but it would make repair skill nearly useless.

I think, that repair should be used more for interaction with world objects, rather that just repairing weapons and armor.
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nath
 
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Post » Fri May 04, 2012 1:12 pm

I made this in mere hope to spark a discussion, as the threads have been sluggish lately.
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Ally Chimienti
 
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Post » Fri May 04, 2012 5:30 am

As others have pointed out, the repair system has some flaws and should be fixed in future games. Such as how do you fix a baseball bat, with another baseball bat? Simple items like that, pretty much any melee weapon shouldn't be repairable.

Only armours, guns and energy weapons.
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Noraima Vega
 
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Post » Fri May 04, 2012 12:51 am

As others have pointed out, the repair system has some flaws and should be fixed in future games. Such as how do you fix a baseball bat, with another baseball bat? Simple items like that, pretty much any melee weapon shouldn't be repairable.

Only armours, guns and energy weapons.
Well couldn't you just throw duct tape on any melee weapon to fix it. Especially the simple ones like a baseball bat.
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Kelli Wolfe
 
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Post » Fri May 04, 2012 9:23 am

Well couldn't you just throw duct tape on any melee weapon to fix it. Especially the simple ones like a baseball bat.

Dect tape is very wonderful stuff, but it can't fix a baseball bat. Sure you could tape it if it cracks of breaks, but hit someone with it after you tape it, and it will just break again. Would be better to just toss it and get another bat.
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Dan Stevens
 
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Post » Fri May 04, 2012 3:25 pm

You shouldn't be repairing weapons with other weapons, period. It should be weapon repair kits can only be used, to perform maintenance on the weapon.

But re-do of fun nut perk, a workbench, and constructing your own weapons would be nice.

And I don't remember any weapon repair in fo1 and 2, but it been awhile.
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Hannah Barnard
 
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Post » Fri May 04, 2012 8:27 am

I think the skill have to be more how fast the gun brack down. That repar skill is how good your to maintain the gun.
I think in Fallout tactics it was somthing simular, if you put a gun to a trooper that wasen hes main type it broke faster.
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emily grieve
 
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Post » Fri May 04, 2012 9:47 am

I lived in a Vault for 19 years surely I got to play with glue and tape at some point. That's all I need to be a master repairman.
Courier travelled the country he surely picked up a few tricks and tape at some time, along with the chip. Maybe the bullet made him a genius.
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Katy Hogben
 
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Post » Fri May 04, 2012 1:11 pm

Nothin' a little duct tape can't fix
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Stacy Hope
 
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Post » Fri May 04, 2012 8:31 am

I dont even put my repair skill up, and i if my weapon breaks, i just use a repair kit :D
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Kat Stewart
 
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Post » Fri May 04, 2012 4:06 pm

You shouldn't be repairing weapons with other weapons, period. It should be weapon repair kits can only be used, to perform maintenance on the weapon.

But re-do of fun nut perk, a workbench, and constructing your own weapons would be nice.

And I don't remember any weapon repair in fo1 and 2, but it been awhile.
Yeah, in 1 and 2 there was no repairing equipment aside from that one T-51b in Lost Hills that was missing a part.
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NAkeshIa BENNETT
 
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Post » Fri May 04, 2012 6:56 am

You shouldn't be repairing weapons with other weapons, period. It should be weapon repair kits can only be used, to perform maintenance on the weapon.

But re-do of fun nut perk, a workbench, and constructing your own weapons would be nice.

And I don't remember any weapon repair in fo1 and 2, but it been awhile.
Why should you not be using other weapons, where are you going to get the specific pieces?
Surely some repair kit I just made at a workbench can't have all the pieces I need.
Using weapons makes more sense than using the repair kits your character can make.
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..xX Vin Xx..
 
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Post » Fri May 04, 2012 6:54 am


Why should you not be using other weapons, where are you going to get the specific pieces?
Surely some repair kit I just made at a workbench can't have all the pieces I need.
Using weapons makes more sense than using the repair kits your character can make.

Have you ever fired or owned a gun? They do not "break" when firing. If you regularly maintain the weapon, it should work tip top, unless you say, try to use it as a club. It isn't like if I take my gun to the range and fire off 50 rounds, the barrel breaks and I need a replacement, just a good cleaning.

If you want to change name of weapon repair kit to weapon maintenance kit, ok.

If something actually broke on a gun, you would need a heck of a lot more time than a millisecond to fix it. Of course, some guns actually do make good clubs.
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Dragonz Dancer
 
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Post » Fri May 04, 2012 6:39 am

Who cares about realism the system works the way it is.
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tiffany Royal
 
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Post » Fri May 04, 2012 1:26 am

Who cares about realism the system works the way it is.

Na the fallout 1 & 2 system worked well not the fallout 3.

Just a need to uppdate it a bit.
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jess hughes
 
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Post » Fri May 04, 2012 9:32 am

Na the fallout 1 & 2 system worked well not the fallout 3.

Just a need to uppdate it a bit.

:foodndrink:

Sadly though the games are different. Fallout and Fallout 2 guns are often rare and good guns are even harder to get. They cost alot and are often on the hardest to kill people. Often thats because they have the best weapon, and getting killed alot is part of the fun with the Originals. Its very easy to be killed. And you can't carry alot of weight. Not to mention ammo was also hard to get.

The new Fallouts, you can carry far more than in the Originals, weapons litter the wasteland, as common as bottlecaps, and ammo everywhere, getting killed is no longer considered fun in todays games. People don't like the challenge of it. So in short, there needs to be a weapons degradation system, which means there needs to be a repair system. If weapons into todays Fallouts didn't fall apart, people would have hundreds if not thousands of weapons, which would break the games economy. Not that Fallout 3 had a working one, but it would destroy New Vegas' economy.

The only way to go back to the Original system would mean changing alot of other things and todays fans would hate that. I would love it, but its not going to happen.

One thing I would like is Fallout Tactics system. You sell a couple of the same gun, you get alot of money. But sell dozens of the same gun, you get less and less money for it. To the point were that weapon becomes worthless and there's no point in picking it up.
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Krystal Wilson
 
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Post » Fri May 04, 2012 10:34 am

Na the fallout 1 & 2 system worked well not the fallout 3. Just a need to uppdate it a bit.
Fallout 3's did work well, it just wasn't that logical.
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City Swagga
 
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Post » Fri May 04, 2012 3:55 pm

Fallout 3's did work well, it just wasn't that logical.

And the rest of the game didn't really support it. Too few and non-impacting effects from degradation, too many and too easy fixing possibilities, too much skillpoints offered... etc.
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Josh Trembly
 
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Post » Fri May 04, 2012 4:50 pm

:foodndrink:

Sadly though the games are different. Fallout and Fallout 2 guns are often rare and good guns are even harder to get. They cost alot and are often on the hardest to kill people. Often thats because they have the best weapon, and getting killed alot is part of the fun with the Originals. Its very easy to be killed. And you can't carry alot of weight. Not to mention ammo was also hard to get.



Eh, this hasn't exactly been my experience. Good guns aren't there in quantity, but once you get one you were set. Stealing is very good for this. In the first game, it wasn't hard to get my hands on good guns, even the Turbo Plasma Rifle. I died less than 10 times in my first play through of Fallout, and maybe once after I got my hands on the TPR.

In Fallout 2 I got may hands on Advanced Power armor and a Bozar within a few hours of starting the game, and it's been pretty smooth sailing since. Once you acquire a good armor/weapon setup, you can just barter the rest of your loot to stock yourself with ammo. Other than at the very beginning, I've had very few issues with acquiring guns and ammo. And since they don't degrade, you have security once you get really good weapons and don't have much need of a bunch of inventory space.
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Taylor Bakos
 
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