Fallout and HP Lovecraft

Post » Fri Feb 08, 2013 9:19 pm

Lovecraft's particular juxtaposition of sci-fi and horror seems to me, to be a nice pairing. Lovecraft's stories tend to involve semi-gelatinous substances, such as slime, as opposed to the generic elements such as blood, bones, or corpses; which he is no stranger of considering he may have authored the original concept of zombies in literature.

Even when dealing with up-to-date technology, Lovecraft tended to use old-fashioned words when dealing with such things. For example, he used the term "man of science" rather than the modern word, "scientist."

Detachment. Lovecraftian heroes (both in original writings and in more modern adaptations) tend to be isolated individuals, usually with an academic or scholarly bent.

Although Lovecraftian heroes may occasionally deal a "setback" to malignant forces, their victories are temporary, and they usually pay a price for it. Otherwise, subjects often find themselves completely unable to simply run away, instead driven by some other force to their desperate end.

There have been times in fallout that one could say was scary or thrilling. They might have been your favorite quest lines or locations. How do you feel about having Fallout float towards a more Lovecraftian style of story telling or theme as opposed to the more slap stick, dark- comedy and "wild wasteland esque" route that it has been for so long?

Is it time to evolve or grow? Or should it stay true to the roots?
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