Not that I'm necessarily supporting the theory of 3s, but I went into the Abandoned warehouse and every single Sunset Sarsaparilla case had exactly 3 empty bottles in it and nothing else. It was rather odd.
My first post on Bethesda Forums after reading for awhile and I want to add why I think Fallout 3 is the superior Game.
1. Culture
2. Exploration
3. Gameplay
4. Locations
5. Quests
6. Factions
7. Realism.
8. Companions
9. Radio
10. Items.
1. When it comes to the culture of the games I almost feel like I am playing in a different world then in Fallout 3. In Fallout: New Vegas it has a more Western feel to it then anything else. The strip doesn't seem like what I imagined it to be like, 3 real gambling buildings with 1 Quest in them each, Lucky 38, Vault 21 and the Embassy. They should have added at least 5 casinos a hotel or two ( or a larger 3 Casinos ) , a better gift shop and maybe make the Tops a seperate and more elaborate building. It has a feel to it of trying to create a Western but it seems like it has almost no connection to what Fallout culturally was about. There is almost no retro-50s appeal to it. When I play New Vegas I don't feel like I am in a retro 50s world nuked by reds, I feel like I am playing in like a modern version of mojave with just a societal break down and not a nuclear war with another country. I know Vegas didn't get nuked, but there is no Red Scare no American Exceptionalism no America anything! sometimes I forget that it took place in the former U.S. at all. In Fallout 3 you got that, I was playing Fallout 3 recently and I walked by an old theater and one of the titles for a movie was called "I married a Maoist!" similar to "I married a Communist!" movie from the actual 50s. Between stuff like that, the propaganda posters, the American cultural icons, the Museums writing history about weapon developments, a Vault demonstration, the history of American Space achievement to this alternate world and yes the post apocalyptic hell of Nuclear war brought an almost surrealism. The old world had so much Bravado and Happiness and Charm but after the Bombs fell where did that lead everybody? In New Vegas It felt more frontier like with a big nation like the NCR trying to annex the land and Caeser trying to dominate it, I didn't feel like I was playing in Retro-Futuristic America, I fel like I was mediating between two tribes off in a random desert. The Retro-Futuristic feel makes Fallout.
2. Much shorter and simpler, The fact you could just jump around untill you made it around an object allowed me to make a choice to do whatever I wanted. In New Vegas you have invisible walls that mark off a lot of the map. They essentially forced you to go the path they wanted even though it was inconvient or flooded with enemies. Bottom line, either do it properly like the D.C. ruins or don't do it at all, Invisible walls were crazy in this game and more then once I figured I found away around something or too a hidden ledge only to be blocked. This was on my largest complaints. in Fallout 3 there were few places you couldn't go.
3. This is a big one. Fallout New Vegas seems to be geared towards 3 things weapon wise. Explosives, Melee and Snipers. This annoyed me to no end, now I am only at level 24? with one character but I will tell you it was annoying to find a single weapon I liked. I prefer the guns skill and I like using rifles, I got the Service Rifle fairly early and figured (this should do me fine till I find an Assualt rifle), Did I find one? no I found a bunch of Pistols and SMGs and Melee weapons and lasers that svcked and not untill around 22 did I find the Assault Carbine but it was in semi poor condition and only did 6 damage per shot even though I had 100 guns. In Fallout 3 the ARs do about 26-36 with 100 guns per shot and are fully automatic. They were a balance between a big gun and SMG and I was hoping for that gun to appear. I don't really see the "awesomeness" of a grenade machine gun because I tried using it on the legate and I was more concerned about crippling myself then hitting them given the radius. Snipers too seem almost boring to me as I only used Snipers in Fallout 3 as a Long Range weapon untill I got closer or if I was out of Ammo. Vegas seems like a great game to play as if you wanted to specialize in explosives or stealth/sniper. I found outside of that though weapons left little to offer for guns that wasnt an SMG or Pistol. As for monsters not leveling up with you and just simply existing? it was the dumbest idea combat wise I can think of. When you play New Vegas where do you want to go? VEGAS but you have to at least walk for a half hour if you want to get their straight excusing all the Quests in between. The fact of the matter is they put a huge army of Deathclaws right North of you and you can bet that if you aren't level 25 with a strong weapon your toast. This is what bugged me too the Deathclaws were overpowered and same with the cazadors, you couldn't out run them, you couldn't jump up on to a ledge and pot shot them and you couldn't really fight them. All that happened was instant death and it felt really restrictive. In fact the concept of them getting rid of a levelling system broke what they were hoping to achieve in the first place. One of the better aspects of Fallout New Vegas was the greater speech checks and options, it made it so you really didnt have to be a good fighter to complete a lot of the quests and it felt more like an RPG, this is completely offset with the enemies out in the wastes being beasts because you put a lot of skill in Diplomacy. 100 speech won't help you in the wastes once your done all the talking quests. Fallout 3's combat system was fair and simpler to the player but it also allowed you to be able to use any weapon to kill your enemy, in Fallout 3 I would used AR, Sniper Rifle, Shishkebab, Dart Gun, Minigun and maybe a Nuka Grenade or Mine. In Fallout New Vegas they really seem to want to push specialization when fighting enemies. Also the Human Characters and Super Mutants should have been stronger foes then the wildlife, I found them too easy in Vegas ( I essentially laugh when it comes to Night Kin but Gold Geckos still scare me). However the Black Mountain Mutants were tough.
4. Location is simply Superior in Fallout 3. In New vegas there seems to be a lot of places surrounding the Strip (I needed the Explorer perk to find most of them) but they seem to be like within eye sight but are uninteresting or are percieved as just backround they don't stand out. Some places are neat, like Freeside and Caeser's Camp but a lot of places were boring or not worth travellng to. Novac I visited once and never wanted to return, Boomers had nothing once the quests were done, NCR is a boring faction and as for the Vaults? well lets just say I was disappointed. Jungle Vault versus Blue gas vault? Jungle vault fails. Gary Vault vs Blue Vs Red Vault? come on are you serious? there is one more vault about elections I read up on and am willing to give a chance but come on are you telling me they couldn't think of better experiments? Blue gas was creepy and Gary vault was hilarious I would have liked more like that. I have read abotu Vaults where there was 999 men and 1 woman and then the opposite vault. Those ones would have been interesting to see or somehting to that effect, maybe put a vault that carried on the Retro-Futuristic America where the leader is a fierce American patriot who wishes to operate his vault like it was the U.S.A. of old and have flags everywhere and the civilians dressed in civilian clothes and maybe have a small group in the vault support Chinese communism and you get to either put down the Revolution or Aid it? or a Conspiracy Theory Vault headed by overseer Jones Alex would be interesting. But back to the wastelands in Fallout 3 the areas were diverse different and you had a range of Radio Bunkers, Suburbs, Hospitals, Hotels, Military bases, Corporate Plants and Human settlements post-war. In New Vegas you get Vegas, human settlements post war and a variety of shacks, loose collections of buildings, the occasional factory or 2 and Camps/Forts that were more like occupied old buildings then Forts.
5. Questwise Vegas had more, but Fallout 3's quest felt more fleshed out and though they were kind of silly at times, the writers did their best to make it work. For example rescuing Red from the Super Mutants, that to me was an example of a short Fallout 3 quest that felt like a rescue mission I was excited to do it. Then when I snuck in I overheard two super mutants talking about what they want to do to the Humans and there was great atomsphere. These were the kinds of quests that I enjoyed about Fallout 3 or the one where you have to get the Declaration of Independence that felt literally like a QUEST. Now New Vegas has these quests for sure but they are few and far between in proportion. The Assasination of the President as Legion was amazing a lot more fun then protecting him and probably one of the most memorable moments I had in a video game I was glued to the screen figuring out how I could best killing him it was great or for example trying to help the captured Centurion escape or sabotage the NCR base was a Blast (pun not intended). However I never felt that kind of fun with the NCR or a Mr.House play through and I thought the Brotherhood of Steels quests were boring. A lot of the Quests were dull and sometimes I wish they made Caesars legion control half the map because they were the most interesting faction, but with all Fallout 3 quests I felt the same excitement where as New Vegas not as much. Also too many quests were finished with speech options, its cool you could do it but it made Quests seem like chores in my opinion.
6. Factions wow. The New Vegas factions are good I will say but they kind of don't stack up well via vis the Fallout 3 factions/towns. The only exceptions I will say this to are the Legion, Mr. House and the Boomers. Legion was just well done, Mr.House really gave off a super power aura (though it was a let down when it cam time to kill him) and the Boomers were a great faction with high hopes and interesting dreams, I found their quests were somewhat boring but the faction had neat uniforms and seemed like they were actually trying to accomplish somehting great. That being said let me compare some factions in the Fallout universe.
East Coast BOS vs West Coast - was expecting the West Coast to be like Enclave but instead they turned out to be like Isolationalists and seemed rather lost or frightened. East coast was strong confident and you could really feel their Prescence. East Coast Wins
NCR vs Rivet City - Rivet City surprisingly was more interesting as they felt like a collection of wastelanders trying to get by and rebuild their area, NCR seemed like a fallout version of out current government, when I entered an NCR building I felt like I was inside a federal government building, no Idealism no morality just a your country wants you! mentality. Rivet City wins
Goodsprings vs Vault 101 - 101 felt a lot more realistic and close to your character, revisiting the vault later made me really interested in the "Homefront" as I got to see the consequences of my choices since I was a baby. Goodsprings just got me involved in a powder ganger feud. 101 wins
Caesars Legion vs Enclave - These are both interesting factions that could have been fleshed out more storywise, I love them both equally but for this purpose I have to say Caesar's Legion is better because you get to work with them and see what they believe in beyond doing what Eden says. Caesar Wins
Tenpenny Tower vs Vegas Strip - TT was simply a better place in my opinion plot wise. It served as the capital of the rich Tenpenny and his fortune and you had 3 quests I think relating to him and what he believed in and has done. It was a bastion of wealth in the capital wasteland in the same way the Strip was. Though If I had to compare the Megaton Bomb with Benny, The Ghoul quest with The Ultraluxe quest or Shoot em in the head with the Omerta one I would have to say as good as those strip quests were I would take the Tenpenny Tower quests. This is debatable but I like the Tower more then the Strip. Tenpenny wins imo
Outcasts vs Mr. House
Now Now I know what your thinking how can I compare these two major factions when they are nothing alike. Well Since Mr.House is a third major faction I look at the Outcasts like a third faction of their own aside from say BOS/Rivet and the Enclave. They have a base of operations in fact a few and they have soldiers patrolling the wastes, they give off faction esque feel and have a quest dedicated to them (two with operation anchorage) and they look cool. Their fort is essentially full of strong weapons and strange items and is worth exploring. Mr.House left me feeling like I was just contracted to work for him, the Lucky 38 was boring (unless someone tells me there is something interesting I have overlooked) and he seems rather like an A hole. When push came to shove I steamrolled over him without even a point of damage lost. For someone claiming to be a major faction he was intimidating but was a paper tiger, the Outcasts got my respect and still hold it. Outcasts Win.
Anyways those are going to be the first few points I have to go for an hour or so but I will finish the rest when I get back.