Fallout and Uniqueness Problem

Post » Wed Dec 07, 2011 1:02 pm

Some people may disagree when I say Fallout doesn't offer much in the way of character customization to make them feel truly unique. Yes, you have perks and you have skills and you have SPECIAL all of which you can mix and match. However, after a while, it becomes inevitable that characters, regardless of how you started, more or less become good at everything. Even if you have a low intelligence, by the time you are level 50, you will have so many skill points that you end up just dumping them into skills that you honestly dont give crap about, and never use. Plus, SPECIAL points dont make characters feel that much more unique either... they influence starting skill points, but as to the actual benefit they offer, I find them really minimal, with the exception of luck.

(for instance, strength purportedly increased your melee damage, but I found that this amount was seriously next to non-existent. Perception, contrary to popular belief DOESNT improve accuracy, it is entirely dependent on gun/energyweapon skill. Endurance, is descent i guess.. charisma is the most useless special ever. Companions dont even seem to benefit from it, and I made a post about this in the General Discussion section. Intelligence doesnt mean crap either, you are going to have more than enough skill points anyways. Agility does NOT modify movement speed, and the weapon equip speed is negligible- just take rapid reload if you even want faster reload... The action points bonus from agility should be much greater than a mere 3 IMHO.

Honestly though, I wouldn't mind SPECIAL not being such a big deal if skills were more meaningful. Seriously, don't you honestly feel like you have way too much skill points than you really need? I dont ever feel specialized with any of my characters because they have high skill points in areas they dont even use. I just wish there was some way to make it so characters dont get an obscene amount of skill points, and require them to make wise choices depending on how they play. Either that, or skills should have a larger limit, providing continuous bonuses, so people wishing to specialize in a certain area can invest more in that skill, rather than meaninglessly dumping it into another skill just cause they can...

I would really appreciate it if anyone mentioned any mods that addressed these problems.
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