Fallout 4 Anti-Roleplay part 2

Post » Fri Nov 27, 2015 11:27 pm

Greetings....

... this topic is very interesting and I will like to continue it now that this http://www.gamesas.com/topic/1523446-fallout-4-is-anti-roleplay/ has reach is limit of posts. (so we can share our opinions and points of view and what and how FO4 in what kind has become"anti roleplay")

Fist of let me say and add this, I know many of the old fallout fans like the old "roleplay" But let start to differentiated the difference in "roleplay". There is many ways you can roleplay in a game besides reading only words and or creating your own voices while you read the written texts, you can character creation role play. Creating your self or your boyfriend and girlfriend, or "your favorite" movie star and add yourself or her self a voiced if the FO4 will allow you to change the pitch of the voices or voice.

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The fact that many of you many think that roleplay is dead because FO4 now has a voiced character, it is a statement that really doesn't hold very much so... just because all the things that now you can do in this game, from face & body customization, weapon customization and even you can create your own settlements. That is a massive way of creating a huge environment inside of a game that allows us the actual feeling and freedom to "roleplay" in creating.

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The fact that this game does give us a voiced character and many of you compare it to mass effect or any other game that has come and or do the same like this so called "dialog boxes"... just think for a minute, what game has been created under the sun that is some way or in a particular far form "unique"...Non, the fact that a game has been very successful and that particular game it has some features that has make it what the game is, it doesn't mean is a "copy" or "unique" for that matters. Because mass effect hasn't been unique at all (perhaps besides from the story development but that might be debatable) but what games doesn't have the same recipe in a different way or form of expression to deliver a good developed story or roleplay experience in side the mixed recipe. Just judging it because it does have some features (and what I have seen is only one the dialog box that many of you complain about) it doesn't hold as a copy or to be the same.

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Come to think of it, if you take and deduct any game (in this case Mass Effect) that has some features that makes it "unique" and that deduction you are doing it with another games that are the same or have similarities in story / game-play / shooting mechanics / character creation etc... you definitely will found out that Mass Effect is not that great of a unique game as a whole. It has the same mechanic as many other games as well. And I know that perhaps we all can agree that M.E. is not a unique game either, but the fact that people tend to complain or rapidly point out the similitude's rather the differences, it is just because nothing is unique since... memory.

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P.s. Anyways cheers. (keep it civilized pls )

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Luis Reyma
 
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Post » Fri Nov 27, 2015 12:26 pm

I agree, I planned on doing a roleplay of fallout 4, but then the voice character thing killed it for me. I liked how it was in the old fallout games where you picked the dialogue. But after all, new game, new features.

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Blackdrak
 
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Post » Sat Nov 28, 2015 2:09 am

I disagree with the opinion it's anti roleplaying, because most games in the series have a character with a backstory. Even NV.
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Shiarra Curtis
 
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Post » Fri Nov 27, 2015 1:51 pm

How does a voiced character prevent you from roleplaying? Hell, I roleplay all the time with games that aren't RPGs and have voiced main characters. It's not hard, imagination and all that.

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ANaIs GRelot
 
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Post » Fri Nov 27, 2015 12:38 pm

It's not really bothering me that much, but I play RPG's that vary from having a ton of options (TES for example) to having a set character (Mass Effect) and I enjoy them all. A voiced protagonist doesn't put me off Fallout 4, it just means that I have to view it more like I do Mass Effect or The Witcher.

Quite frankly I think there's enough scope for varied dialogues, paths and playstyles that very few people will experience the same thing in FO4. I understand wanting to have control over every single aspect of your character from their genetic code and every experience since their conception, but honestly, while that's nice in many ways not having that isn't a deal breaker.

I'm actually quite excited and intrigued to see how this new style works out in the grand scheme of things, which is a strangely optimistic view for me because I'm well known in my social circles to be a pessimist.

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Shelby Huffman
 
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Post » Fri Nov 27, 2015 11:04 pm

Even when you RP in the other games your pretty much making 90% of it up, in your head. Adding a voice hardly hinders that, and if anything imo, adds to immersion. The only difference is that you can hear what dialogue you choose, instead of reading it. If it's that big of a deal, turn down voice audio and turn on sub-titles! There, problem solved.
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Karine laverre
 
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Post » Fri Nov 27, 2015 5:28 pm


I think the issue is that they don't want to hear a voice that might not be the one they make up in their head. If I'm doing a Dragonborn character, they're always Nords because when you shout, you sound like a Nord. Imagine that coming out of your Altmer or Khajiit character. Non-Nords sounding like Nords.

Basically, they prefer a mute character because then they have complete control over what the character looks like, acts like, and sounds like. Sure it's weird and makes everything look one-sided, but that's how they like it.
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Eve(G)
 
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Post » Fri Nov 27, 2015 6:00 pm

Im ok with the voice.

But comming from the past with a family..................
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louise hamilton
 
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Post » Fri Nov 27, 2015 1:20 pm

Mass Effect wasn't anti-roleplay, this isn't either.

Just adapt.

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Luna Lovegood
 
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Post » Fri Nov 27, 2015 1:59 pm

"Roll playing" pretending to be something your not. Just about every single game in existence fits that category. Maybe your taking on the roll of an Italian plumber on a quest to save the princess, maybe your leaving a vault for the first time and got to choose who you are. Play the roll your given. If you don't like the character they gave us to play as go play a different game. Just because you didn't get to choose the roll doesn't make it "non-RPG" its just a different sort of RPG.
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Jesus Duran
 
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Post » Fri Nov 27, 2015 3:26 pm

You are over-reacting.

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Damian Parsons
 
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Post » Sat Nov 28, 2015 2:04 am

Taking mass effect series as an example:

Sometimes I "roleplay" myself, set in that universe.

Sometimes I "roleplay" the default protagonist, with certain traits inseparable traits from me.

Sometimes I "roleplay" some other character in that universe, with certain inseparable traits from me.

There are limits to my suspension of disbelief and my imagination offcourse... I don't know, if that's good or bad... but eg. I cannot roleplay as a woman, as a complete [censored] or as a complete dr. evil type. That takes the character too far from me and I cannot "connect" with it.

PS: For comparison, I have on one side been able to imagine myself being a fly (first person) flying around inside a big clock dodging the arms. On the other I have a hard time spanking someone during roleplay, because I so completely respect other peoples rights.

That is where my limit is... The actual character creation and protagonist voice stuff matters next to nothing in comparison.

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Jack Moves
 
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Post » Fri Nov 27, 2015 4:33 pm

Voiced Protagonist is going to hurt alternate type characters who don't want to be the hero but want to be an NPC in the universe. I do alternate playthroughs all the time in Skyrim and New Vegas. It would be almost impossible to do an alt with Voiced, especially if Voiced starts focusing on the past at times in dialoge. This is where the problem with Voiced and Preset background shows their ugly head, when I can't roleplay an alt character who doesn't care about the main quest but just wants to do other stuff.

This is where Silent is superior in the aspect that it's easier to ignore what my character just said, it's a lot harder with it being voiced. I still do believe that we will be able to Roleplay our characters but not like the previous games, voiced will force us into 4 personality styles instead of the infinite that we could have because it's Taylor and Delanny's voice that we are hearing and not our own. In my head my Voice is charming yet when it's voiced I have to cross my fingers that the dialoge tone will match that and it usually doesn't because it's scripted and also relies on the VA not being lazy.

This is the only thing that concerns me about Fallout 4, Voiced will cause us to lose a majority of Roleplaying aspects at the cost of more emotion, which IMO is overrated. If I want a story I'll watch GOT not Fallout 4 and also Emil's still lead writer, I have my doubts that dialoge will be improved. Since the game is now voiced protagonist, Dialoge is even more important. and I have my concerns that it hasn't improved from previous titles.

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Beat freak
 
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Post » Fri Nov 27, 2015 11:09 pm

Well it should be Fallout Series is anti-roleplay since the protagonist in Fallout games is usually an already established character. :vaultboy:

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Conor Byrne
 
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Post » Fri Nov 27, 2015 10:29 pm

If the ability to manipulate your character's looks (which was already present in FO3 and NV) and build houses/structures=good roleplaying elements then The Sims is one of the best RPGs ever...

I don't think the voiced protagonist is going to completely kill roleplaying ability but it's obviously going to diminish it. You have one voice and have to accept the actor's take on the lines, being unable to interpret them yourself. Dialogue options are cut down to only 4, and your character being a straight, married, suburban, veteran, parent forces you into a box that limits the types of characters you can play. You may not have a problem with it, many don't but that doesn't change the fact that we have less options than before.

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Catherine N
 
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Post » Fri Nov 27, 2015 2:56 pm

Fallout 4, like all Bethesda games, will have roleplaying in it just fine. No doubt about it. But just-like all Bethesda games, one way or another something is going to be messed up which would make roleplaying difficult for some players (not all though, mind you). Simply because roleplaying comes down to one's preference and imagination skills.

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Ben sutton
 
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Post » Fri Nov 27, 2015 2:11 pm

If I remember correctly, much of the time in FO3, it didn't actually matter if you picked the polite option, the sarcastic option or the threatening option. It all lead to the same result, except in a few key moments. This was also the case for a lot of NV, but not quite as bad.

For me, making it matter more what you decide to say would be more important than the voice, the character history, etc that causes so much debate.
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Nitol Ahmed
 
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Post » Fri Nov 27, 2015 2:12 pm

Features no one really wants often enough -.- (I am not a friend of voiced protagonist either - and I don't really roleplay (I always play self insert...just can't play an [censored] for example or someone who hates the brotherhood of steel (cause I just don't....I might not be their biggest fan, but I will not wipe them out if I don't have to (no Mr. House, not even for you!))

greetings LAX

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Albert Wesker
 
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Post » Fri Nov 27, 2015 6:20 pm

Having a family background is just perfect.

Most of survivors in a war will be civilians anyway so father/mother protagonist makes sense.

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Ross Thomas
 
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Post » Fri Nov 27, 2015 2:59 pm

I think... some of these arguments against are a bit arbitrary... And sure so are my own limits on suspension of disbelief.

Background vs. freeplay and just plunked into the world. Sure I get it, but is it really that much harder to ignore a voiced player character, than lengthy cutscene intro that you are forced into plus npc audio dialogue plus txt dialogue?

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Cash n Class
 
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Post » Fri Nov 27, 2015 1:21 pm

We get another option that hopefully will lead to a different outcome.......the shoot them in the face option, which I soooooooo would have loved for Delphine in Skyrim.

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Lily Something
 
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Post » Sat Nov 28, 2015 1:10 am

This wouldn't work since she is essential in Skyrim iirc :)

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N3T4
 
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Post » Fri Nov 27, 2015 3:08 pm

The biggest problem is not the voice, although it certainly makes roleplaying harder. The real problem is paraphrasing. If you want to play a character with a certain personality, you will try to pick dialogue options that fit this personality the most. If you don't know what the dialogue options are, how can you play a character with a personality you've picked?

It doesn't help that the paraphrases seem to be not very good. In the dialog with Codsworth, when he offers to make you some food, the paraphrase is "Get Food". This could mean 'Yeah I'm starving' or it could be something sarcastic like 'Sure, never mind that the city got nuked and everyone is dead, let's have a snack'. What PC ends up saying is basically 'I'm confused as [censored]' which has nothing to do with food. Another example, when you meet the dog, one of the options is "You're a mutt". Does it mean 'I can't work out what breed you are' or 'You look like life hasn't treated you well' or 'I don't want some filthy mongrel following me'? Is there an option to refuse to take the dog as a companion? And this is just in the opening couple of minutes. What happens if you get to make an important quest decision?

This isn't as much of a problem as it could be because this is probably moddable. There will be a file listing the dialog lines for subtitles, there will be a file listing the paraphrases, assuming they are in the same order it should be possible to replace the paraphrases with actual dialog lines.

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Conor Byrne
 
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Post » Fri Nov 27, 2015 10:43 am

Delphine sure takes a lot of flak..... not that she doesn't richly deserve it. :)

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sam westover
 
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Post » Fri Nov 27, 2015 6:32 pm

Have you actually ever been present during a real RP session between LARPers? What they consider RP and what you consider RP are likely NOT the same....at all.

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jeremey wisor
 
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