Fallout 4 is anti roleplay

Post » Fri Nov 27, 2015 5:50 pm

Post #68. The exact quote was: "Another point to make is the idea of voiced protagonist ruins role-plays as I can not longer role-play a snarky character, we have to deal with a pre-set voice instead of creating our own voices for the character. It's downright stupid add in the fact that we're limited to four options in dialogue that so far seem vague as hell."

I don't mean to pick on you in particular, but I think everyone could tone down the rhetoric a bit. There are an awful lot of people proclaiming that "they've ruined this" or "they svck at that". I have to believe that we're here on Bethesda's official forums because we're fans of their work, but you wouldn't know it from the nasty tone that some people take when commenting on the new content that we've seen.

Again, I don't mean to single out anyone in particular, but let's try to consider what we're saying about the devs whose work we enjoy.

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Juliet
 
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Post » Fri Nov 27, 2015 10:17 am

And I gave my reasons for finding it downright stupid, I'm not calling Bethesda stupid, I'm not calling anyone stupid what I am doing is calling the IDEA of it stupid. Again, there is a difference between criticism and insulting.

You're fine to call me out on it, I'll 100% accept that I just want people to remain civil instead of going "Wah wah cry more crybaby" when someone criticizes something. I'm not saying you are doing that but there are certainly people doing that.
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Alisha Clarke
 
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Post » Fri Nov 27, 2015 8:34 pm

One way to approach it would be to imagine the shock of waking up 200 years in the future and seeing the wasteland for the first time. Maybe this brings out your character's survival insincts, maybe it makes your character very cautious and passive, maybe it makes your character go crazy.

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Kim Bradley
 
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Post » Fri Nov 27, 2015 10:06 pm

The original plot of Fallout 2 right? :smile:

That's the PC's goal alright, but says nothing about how they would obtain it; what they would or wouldn't do ~what they would accept failure to avoid.

In this case, that's certainly a given, and the reaction concepts are good, but I doubt that the protagonist's voice will follow suit and support them well, or indicate the PC's user extrapolated reactions.
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Bereket Fekadu
 
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Post » Sat Nov 28, 2015 12:39 am

Could always go the Mad Max route, he went insane after the loss of his family. Insanity comes in many forms, and could result in even the loss of memory as a coping mechanism. So in reality, once you step outside that vault. You could be a totally different person than the one who went in.

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Del Arte
 
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Post » Fri Nov 27, 2015 10:11 pm

Really? I thought this was the Black Isle forum.

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He got the
 
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Post » Fri Nov 27, 2015 5:46 pm


I really hope you're right :( I feel like what happened to me with BioWare is going to happen again and I'll admit video game mean more to me than they should.
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Mrs shelly Sugarplum
 
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Post » Fri Nov 27, 2015 2:01 pm

You know that there is a difference in coming from a Vault and having your character backgorund blank and being a married,pre war veteran that has a child and loves his wife?

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Robert Jr
 
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Post » Fri Nov 27, 2015 9:00 am

Yea, expecting the voice acting to cover everything from 'timid pacifist' to 'short-tempered nut job' is asking quite a bit.

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dell
 
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Post » Fri Nov 27, 2015 8:08 pm

The above ~and an entirely customizable PC, dependent on the one [gendered] voice is asking quite a bit. I think an RPG like Witcher can pull it off, because the [fixed] character is Geralt. I expect that most of the possible character appearances alone (in FO4), won't be a good fit for the available voice.

**BTW: Has it been shown what (if any) changes occur to the spouse after customizing the PC? (Or is that entirely controlled by the player as well?)
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Jani Eayon
 
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Post » Fri Nov 27, 2015 9:13 pm

And this makes Fallout 4 anti-roleplay somehow? Roleplaying is changing your behavior to assume a role. The only people that cannot roleplay Fallout 4 are married veterans with a child and loving spouse, it should be them that are hopping mad, not anyone else.

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Tom
 
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Post » Fri Nov 27, 2015 11:57 am

fixed spouse, custom spouse, PC influenced spouse, random spouse ...who knows

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Euan
 
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Post » Fri Nov 27, 2015 11:35 am

Physically, the spouse only changes if you change them.

You can change both of them in the character creation menu, and they will remain that way for the rest of the game, but only the person you exit the character creation screen as will be playable.

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matt white
 
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Post » Fri Nov 27, 2015 11:52 pm

Just more dumbing down. Beth's usual method.

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Ally Chimienti
 
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Post » Fri Nov 27, 2015 9:53 am

People saying that Fallout 4 is restricting them and isn't a RPG because their characters have been married and had a child, and acting as if this is something new and bad, seem to be forgetting Fallout 3.

In Fallout 3, the character had a backstory set too, don't you remember ?

His / her mother died at birth, has a friend which is Amata, and a father that abandons him to get out and try to find a way to purify water.

So is Fallout 3 anti-RPG too ?

If it isn't, then why are you expecting from Fallout 4 to be ?

And if it is, then why are you surprized that 4 is too ?

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Lynne Hinton
 
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Post » Fri Nov 27, 2015 8:27 am

You Keep Using That Word, I Do Not Think It Means What You Think It Means

~ Inigo Montoya, The Princess Bride

Role-playing

1. to assume the attitudes, actions, and discourse of (another), especially in a make-believe situation in an effort to understand a differing point of view or social interaction
2. to experiment with or experience (a situation or viewpoint) by playing a role

:D

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Laura Hicks
 
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Post » Fri Nov 27, 2015 8:42 am

Need a blank slate like NV.

inb4 someone thinks 1 arguably 2 (one being completely optional and vague at best in regards to your actual participation) courier missions/jobs is a backstory.

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Mizz.Jayy
 
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Post » Sat Nov 28, 2015 12:04 am

You were NEVER a blank slate in ANY of the games.

Even as far back as Fallout 1, you were a vault dweller sent out to find a waterchip. You had a past there.

In number 2, you were a tribal who was descended from #1. Again, you weren't a blank slate there either.

In 3 you were a vault dweller that grew up from childhood and escaped the vault when the overseer tried to kill you after your father left for some reason.

In New Vegas you were a courier that had a job with the Mojave express up until benny "killed" you. The DLC arc made it clear you weren't a blank slate here either.

This isn't The Elder Scrolls. Characters don't pop in prison or on death wagons for no explicable reason.

As for roleplaying an old man born in boston 200 years after the bombs fell... well that's what we have (or will have) mods for.

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JUDY FIGHTS
 
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Post » Fri Nov 27, 2015 4:38 pm

No. You were a guy/girl that had attempted one courier job and failed. The second "mission" is optional (don't go through Lonesome Road? Then it never happened) not to mention it's entirely vague as to if you delivered it or not. Just because I attempt to deliver one letter (maybe two) in my entire lifetime doesn't make me a mailman.

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A Dardzz
 
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Post » Fri Nov 27, 2015 9:15 am

Not one courier mission. Lonesome Road and your entire relationship with Ulysses depends on you having been a courier for at least a few years beforehand.

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Charlie Ramsden
 
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Post » Fri Nov 27, 2015 10:17 pm

No.

1. It's optional.

2. It's completely vague.

So like I said: Just because I attempt to deliver one letter (maybe two) in my entire lifetime doesn't make me a mailman.

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Ladymorphine
 
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Post » Fri Nov 27, 2015 4:07 pm

It's a forum game. Let it happen.

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Fanny Rouyé
 
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Post » Fri Nov 27, 2015 12:10 pm

Yeeaaaaaaaahhhhh, no. That's not how that works.

Just because you ignore something doesn't mean it didn't happen.

No, but being employed by the post office as a mailman does make you a mailman.

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Justin Hankins
 
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Post » Fri Nov 27, 2015 7:40 pm

You had an entire histories of wot of job forces on you in Lonesome Road.

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Dalton Greynolds
 
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Post » Fri Nov 27, 2015 8:49 am

Actually that's exactly what it means in a Beth game (or Beth type). I never go through the main quest in Skyrim, I'm never Dragonborn, I never shout. I don't start the OB main quest, Dagon never starts his invasion, opening Oblivion Gates. Beth's/Obsidian Fallout's work the same way.

An entire history's worth? No. You had 2. The Chip, arguably the Lonesome Road stuff (I won't spoil it for people that haven't went though it).

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Manuel rivera
 
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