being forced to do something says less than nothing about someone's personality, being happily married with kids says a lot
being forced to do something says less than nothing about someone's personality, being happily married with kids says a lot
This is so unlike any other acclaimed role-playing games.
The courier is a blank slate, in the sense that he's had bullet-trauma amnesia and literally no connection to his former life.
You can take him anywhere, any way, since he's completely disconnected from what was before and - if you chose to follow the main quest - you make the decision to re-connect with your previous life and explore who and what you were.
It's a nice way to combine blank slate & character with a story.
Well its set in stone. Beating a dead horse is futile.
Yes ,but you're not playing a character you might want to roleplay as.....
This is definitely a factor for some of us. I won't play The Witcher games, for instance, because I do not want to play as Geralt. And my refusal has nothing to do with "imagination."
Use your imagination? Isn't role-playing all about pretending? Why does it all have to be spelled out in the game or why can't the parts you don't care about, be ignored?
Our Vault Dweller isn't even a Shepard, let alone a Geralt.
no, lol what makes you think the courier has amnesia? Dude brings up his past in a handful of conversations. I've actually seen a lot of mods also think the courier is an amnesiac, nothing in the game supports this.
edit:spelling
to be fair the courier neither made hopesville or destroyed it. He did his job and the town sprung up along one of the routes he discovered. Ulysses was just being dramatic.
Just out of curiosity, how would roleplaying a scientist who gets total amnesia be different than roleplaying lounge singer who gets total amnesia? Your only conversation option when talking about your self before you were shot would be, "I don't know." Astronaut, Law Officer, Politician, Brick layer, married, single, it wouldn't matter because the only thing you can say is, "I don't know."
You can build any back story you want, but there is only one role you can play, amnesiac. And because you are an amnesiac your back story is worthless because you cannot remember it.
I don't know why, but I can't shake the nagging feeling that we're talking about two completely different franchises here. Maybe I'm missing something...
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Seriously, there is a reason why it is "somewhat unusual for them": They're different games. TES is not Fallout, Fallout is not TES. Bethesda bought a franchise that had a different RP style than their own TES, and rolled it into a similar gameplay style. They however stuck true to the game's history by giving the protagonist a backstory.
I like the entire argument saying once we get out of the vault/tutorial/pre-war stuff that you can roleplay as any character you want.
We don't know how the story will play out and I'm betting it will go against forming a character of your own when you talk to NPC's, or continue the main quest, or have dialog choices that constantly have your spouse and child thrown in your face for hundreds of hours.
I wouldn't say it's anti-roleplay. But it's pro-mass effect. Let those other rpg's be what they are. Fallout/BGS games aren't meant to be like this.
inb4 you are not the developer