Fallout 4 is anti roleplay

Post » Fri Nov 27, 2015 3:54 pm

The real crime is that we can't just straight up mug someone. Either have to pickpocket them or loot their corpse. Then again, how many current RPGs give us that level of choice outside of special scenarios?

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Sierra Ritsuka
 
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Post » Fri Nov 27, 2015 1:00 pm

But i guess 1 dialogue with a robot is enough evidence for you to say we only have 4 choices and you can't be 3dgy.

You see where I'm doing with this? If you're gonna take one conversation as evidence, you can't really turn around and deny 13000 lines meaning something.

Unless you're the type to cover your ears and repeat no over and over.
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Daniel Brown
 
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Post » Fri Nov 27, 2015 4:11 pm


I'm not even talking about just snarky, I just used that as an example. There are tons of tones and personality quirks in dialogue that they probably won't include.
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Ally Chimienti
 
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Post » Fri Nov 27, 2015 10:43 pm

maybe they put the voice actors in there to purposefully create some controversy.

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luke trodden
 
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Post » Fri Nov 27, 2015 10:32 am

You can't understand that I'm only commenting on a single topic that sort of covers the WHY Fallout is the way Fallout is in regards to the protagonist?

I'm not singling you out by any means, more so just quoting you to prove my own point in a very simple way. If I wanted to get more elaborate, I wouldn't have used your post as a jumping off point.

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Robyn Howlett
 
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Post » Fri Nov 27, 2015 9:44 am

Um... actually it -IS- what Fallout games are meant to be.

I explained it once, previously, so I'm not going to go into detail again... but feel free to go find my last post on this topic explaining how New Vegas is the FIRST of any Fallout games to have an even SLIGHTLY blank-slate character.

You are mistaking The Elder Scrolls for Fallout. They are not the same game, and they do not share the same motivations or narrative devices.

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Rob
 
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Post » Fri Nov 27, 2015 8:51 am

You know, this whole thing, all the... um... passion... about this... reminds me of a scene from Clerks where Dante and Randal are talking about some of their customers.

"Whaddaya mean you don't got any ice?! You mean I gotta drink this coffee HOT?!"

What a great movie.

Annnnyway. I feel sorry for anybody who expects that their Fallout 4 experience will be ruined by the prologue/character-building part of the game. I mean, how, exactly are you even going to play it if your rp is ruined just because of the first 10 minutes of the game? Seems like a lose-lose situation for y'all. Sad to hear it.

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Luna Lovegood
 
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Post » Fri Nov 27, 2015 12:36 pm

I think it is interesting for them to step out of their comfort zone and try something else. It may not be what the most "hardcoe" fans want, but atleast they want to evolve in some form or another. The writing will probably be all over the place. From those awesome moments to the cringe worthy and dull ones. And they made that choice knowing it would cause problems with some of their fanbase, and yet i respect it. I can't wait to see how it plays out when the game releases. They don't need to make the same games over and over, let them try something new.

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Alycia Leann grace
 
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Post » Fri Nov 27, 2015 4:37 pm

More QQing I can't role play post threads i see. If you think FO4 is anti-roleplay then one you don't know what roleplay is and two you can't roleplay.

If FO4 has become the game you don't want to play then don't play it.

All thes Wah wah wah there is a voice Ad nauseam threads do is prove gamers are self entitled. Games are art and busines as a business there has been no down trend in RPGs with voice in fact some of the most celebrated and best selling RPGs have voice so why would Bethesda listen to you on the subject when millions of people will buy voiced rpgs? Second games are also art and you either buy art you like or don't. The artist makes art THEY want to make not art submitted for your approval.

Buy or don't buy but people have to stop creating the same fraking thread over and over again. We already have dozens of these threads and frankly the anti voice camp have lost be good sports keep you disappointments to ONE thread and move on.

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Soraya Davy
 
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Post » Fri Nov 27, 2015 1:53 pm

The funny part is, with all the people holding up the TES games as "you're a blank slate!"......

...each time a TES game comes out, people bitterly complain that they're entirely shoe-horned into a corner by that pesky "being the hero of prophecy" thing (Nereverine, Champion of Cyrodil..... Skyrim was the worst, apparently, with how it forced you to be the Dragonborn. "This is terrible! I just want to play Joe Random Dirt Farmer! And I can't! Roleplay ruined!")

:confused:

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Flash
 
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Post » Fri Nov 27, 2015 8:25 pm

Meanwhile, I have played nearly four hundred hours of Skyrim without ever touching the main quest... ever.

As far as I'm concerned, Alduin's just a big cowardly dragon who doesn't have the spine to come out and fight me.

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LuBiE LoU
 
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Post » Fri Nov 27, 2015 2:00 pm

I hear what the OP is saying but I wouldn't call Fallout 4 anti Roleplay since your still going to be able to roleplay as this sole survivor character or somebody who could care less. The only major problems I have is the preset background which hurts roleplaying, not anti since you still can roleplay and the Voiced Protagonist will make Roleplaying a lot more linear and less diverse in our characters personality.

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[Bounty][Ben]
 
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Post » Fri Nov 27, 2015 9:30 pm

Just like the tons and tones of personalities we couldn't do in past games. Or are you going to pretend that NV let you be anything besides neutral,good, or evil, because those are the only alignments I remember.

The funny thing is...you can make up your own personality in your head. JUST LIKE YOU CAN IN 4. WHOA! Nothing changes!

Next complaint please.

Incase you missed it, past fallout games dialogue didn't allow you to be anymore or any less snarky or whatever adjective you'd like to use than 4 can. Past games had 4 dialogue choices for most decisions, just like in the 4 demo.

But you'll complain about that anyway I guess.
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Jason King
 
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Post » Fri Nov 27, 2015 4:34 pm

I'll never understand why it is a necessity for some people to have a blank slate character in order to role-play.

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Ells
 
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Post » Fri Nov 27, 2015 8:03 pm

Can't please everybody. I think Bethesda is a good game studio, except at writing (which drives me nuts). But honestly, if the game having a MQ bothers them that much then maybe Minecraft would be best.

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Elina
 
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Post » Fri Nov 27, 2015 3:41 pm

You know, this makes me think of my Don Quixote RP I've done for New Vegas. As in, my character thinks he's literally a knight-errant in a classic fantasy setting instead of a wasteland and talks and acts like Don Quixote.

Fun roleplay, especially with the characters and setting of New Vegas, but you can imagine how much I had to stretch my imagination for the dialog. They can't do everything, so they might as well do what they choose to do as best they can.

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loste juliana
 
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Post » Fri Nov 27, 2015 7:49 pm

Says who? you? You are not as important as you think you are.

Bethesda has made ONE fallout game before this one. So there is zero weighted precedence against adding voice to the fallout franchise with BETHESDA at the helm. The Elder scrolls als ohave no weighted presedance against voice protagonists. There has been ONE TES game release since the advent of the Voiced protagonist RPG with ME1 in 2007, Skyrim, again hardly a weighted precedence against this type of game design.

And no you can't use previous fallout games and previous TES games because they were all made before the innovation of a voiced protagonist, so there was no active choice or design philosophy on bethesda part WITH regards to voice. Even fallout 3 came out too soon after ME1 to count as they would have been developed at the same time, roughly.

You don't WANT BGS games to be this way but there is nothing in their past or present that means they are suppse to be against voiced protagonist. So I recommend you get use to it because it is here to stay.

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Melly Angelic
 
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Post » Fri Nov 27, 2015 2:58 pm

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Andrew Perry
 
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Post » Fri Nov 27, 2015 5:47 pm

"Everything's dead"
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Del Arte
 
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Post » Fri Nov 27, 2015 10:40 pm


Oh, baby!
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Amber Hubbard
 
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Post » Fri Nov 27, 2015 11:12 pm

These same questions (except for the bolded parts) could be applied to our PC for fallout 4.

People are assuming to much about the PC's story. He/she has a family, and nice house, and they are vets of some degree. That is literally we know.

What if they didn't want to have a family? What if they hate robots? What if they were forced into marriage? All of these are questions that can be applied because the devs gave us a small outline, as to add some weight to the story.

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koumba
 
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Post » Fri Nov 27, 2015 7:22 pm

I just thought of something, we could probably roleplay that it was all a dream and that we were locked in this vault against our will. I'm going with that for now. :tongue:

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Alexandra Louise Taylor
 
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Post » Fri Nov 27, 2015 3:08 pm

They acknowledge this as a weakness and it is what they want to concentrate on with FO4 strong story to there open world games as they feel they have mastered open world games.

https://youtu.be/2KApp699WdE?t=2h22m33s

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Chavala
 
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Post » Fri Nov 27, 2015 6:09 pm

You couldn't play as a snarky character in any of the other games unless there was a snarky dialogue option. We don't know how the dialogue options are going to work yet. It's quite possible that it'll work like the combat in the Dragon age games, where you swap to another set of options by pulling one of the trigger buttons. That would give you up to 8 conversation options, which is more than we ever got in any of the other games. All we've seen so far is the PC having a rather narrow exposition conversation with a robot and talking to a dog.

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meghan lock
 
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Post » Fri Nov 27, 2015 7:02 pm

It's as if people last played Skyrim and completely forgot about FO1 & FO2 & FO3 & NV. The only FO game that gave you a blank slate was FOT and even then you had to be BoS recruit.

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Theodore Walling
 
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