Fallout 3 Arena mod

Post » Fri May 13, 2011 1:23 pm

Hello, Im new to this forum and am hoping someoone could help me. First off, im making an arena mod that will not be in the actaull game, but will be accesed though the main menu on the title screen, you wont use your own player, one will be created with all skills at 50. So my first question is how to I get the option to start the game and go to the arena on the title screen and create a new player that will be used in the arena. (And put all his skills to 50). Second, has anyone got a good command list for quest scripting, because on the offical guide, I cant see a way to compleate a quest stage by cheaking to see if there are no NPCS in the cell (Player kills all enemies in the arena) then then spawn some more (Next wave). Sorry for asking such noobie questions but, Im very new :fallout: !
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Andres Lechuga
 
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Post » Fri May 13, 2011 1:22 pm

P.S im using the captial building (the bit the behamoth in) as the site for my arena!
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Alisha Clarke
 
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Post » Fri May 13, 2011 5:44 pm

I don't know the first part, but I have done the second part, so I'll answer that...

Make custom NPCs/creatures for your enemies and use http://geck.gamesas.com/index.php/GetDeadCount on their Actor ID, once the value of GetDeadCount reaches a value that represents all of that type of NPC/creature, you can use http://cs.elderscrolls.com/constwiki/index.php/SetStage to advance the quest stage.

OR

What I did was have a script keep track of the number of a particular actor, if that number fell below a threshold, I would spawn another one. The actors all had a script running on them that decreased this value when they were killed in an OnDeath block.
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Lily Something
 
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Post » Fri May 13, 2011 5:09 am

There is a beginning quest script that starts the normal game. You would have to change that to change how the game starts.

I used the 'GetDead' counter method in my arena with unique combatants. The arena is accessed through the 'pod' like the ones in Vault 112 that send you to tranquility lane.
What I do it start spawning one at a time, up to a maximun number. After time, they spawn faster and faster. When the max is met, no more spawn until the player kills one.
There are ammo drops, healing waters, and trap explosions the player can set off.

http://i97.photobucket.com/albums/l237/WillieSea/V64Screen16.jpg
http://i97.photobucket.com/albums/l237/WillieSea/V64Screen17.jpg
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Amy Gibson
 
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