I was playing skyrim again, after a period of playing Fallout NV a lot for some time, and I really (REALLY) like the fallout bartering system. So I was thinking about implementing it.
First, for those who do not know Fallout bartering system, it works as follows: when you click an item in the bartering window, you don't immediately buy said item. Instead, the value of all the items you are about to buy/sell is added (buying values are negative). Then when the player clicks "Accept" the total amount is added to player's gold. This way, when a merchant has very little gold, but instead items you want, the player can still sell (or trade) an expensive item for other items instead of gold.
So if I have an item that sells for 10,000 gold, but the merchant has only 3,000 gold, i can get 3,000 gold plus 7,000 gold worth of items from the mercant.
Now back to this mod. I have no modding experience whatsoever, and a little programming experience, so I have absolutely no idea if this would be a nice implementation, but still.... I wanna try!
I was thinking about some "store credit" mechanism. When the player clicks on an item he gets "store credit", which might be an item added to the inventory. So no gold will be added/subtracted from the player's total gold. Then when the player closes the inventory menu, the total store credit will be calculated (sold - bought) and this amount of gold will be added to player's gold.
Additionally, the amount of store credit must be shown in the bartering window.
Seems very easy to implement, and quite solid, I guess. I just don't know where to start. I'm seriously frightened by the amount of options the CK shows me.
So does anyone have a slightest clue if this is at all possible? And if so, some links to some modding guides related to this stuff? Or any help/ideas at all ?
Cheers!