I agree with the OP. Something akin to
Valkyria Chronicles' battle system I think would be a good way of modernizing the old turn-based system. It's still turn-based to the core, relies on character's skill over the player's, but still looks and controls enough like an action game for all advertising purposes. The biggest change I would make to the formula would be that, like in FO, every action you do, from moving to shooting to throwing grenades to using healing items would be dictated by AP. Oh yeah, and you'd have effects for shooting different parts of the body, as always. Intercepting fire during enemy turns would be a neat addition as well, particularly if integrated with leftover AP.
It's far to "Japanese" for my liking, really I think BGS needs to find a way to make AP far more essential for battle.
"Too Japanese?" It may not be clear in those videos, but VC's combat system has far more in common with the original
Fallout games than with the current ones. The biggest difference is that AP in VC, while still really important (far more than in FO3), only really determines the total distance a character can move.
Why the hell should the next Fallout have a new battle system when FO3 and F:NV was perfectly fine. Why fix something that's not broken?
The irony of this post is so astounding it hurts.
Like others said, why change it, its fine. Also if the combat from the first link were used, I'd imagine it would make the game eassier. It looked vats except you manually aimed so for m.ost hitting the target would be easier.
Concerning the bolded part, old
Fallout fans have been asking that question for years.
As for the rest, it's not exactly easier. Accuracy in VC is based off of character and weapon stats, not player skill. You can aim for an enemy's head to cause potentially more damage, but it's still very possible to miss.