Fallout a beginners game ?

Post » Mon May 24, 2010 6:42 am

In the beginning both games had a high difficulty level for me.I died a lot and had a hard time finding things to ease the pain. In Fallout the difficulty went down after vault 112. but it never became really easy.

New vegas has the same issues for me except that it does get real easy around 12th level. Once you have your main weapon skill over 60 you ase almost assured to be able to take out all but the toughest monsters. I use a slightly modified varmint rifle and easily one shot two thirds of the enemies, while sneaking. I get lucky some times too.
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The Time Car
 
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Post » Mon May 24, 2010 3:53 am

Solution, difficulty levels.

Oh wai...
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Scared humanity
 
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Post » Mon May 24, 2010 6:23 pm

yes there are difficultly levels but if you put the game to very hard it not even hard in a normal game

also because the A.I is sooo dumb no matter what difficuly its still easy also because of guns like the ycs if you keep your distance you can easily defeat any enemy and if you have correct perks you can maul any thing also using anything with a silencer with a high sneak and some smarts you can beat anything even on very hard
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koumba
 
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Post » Mon May 24, 2010 6:22 pm

yeah, but difficulty levels just make the bad guys harder to kill, it doesn't make the game more... difficult.Tricky. Like with the Brotherhood, where you have to (spoiler)find the spare parts for the air conditioning(/spoiler). They show you where they are on the map! I'd like to ramp up the difficulty and NOT have a clue where these spare parts are. I mean, place them anywhere in New Vegas. Let finding them be a real quest, something that people help each other out with. Not just X on the pipboy and off you go. I dunno, more challenging...
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xemmybx
 
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Post » Mon May 24, 2010 1:46 pm

It's a sandbox game. Therefore as difficult as you wish. I play normal hardcoe with no companions, and I normally max out at least one non-combat skill such as survival or barter. Combat is challenging enough. Also, I stay away from ridiculous uber-weapons. I'll agree that min-maxers will find this game easy, but that's hardly the point for me. If you're a min-maxer looking for a true challenge, play some old school RPGs. You'll die 1,000 times regardless of your build.

The ability to change the difficulty level does not make this game a sandbox game. Sandbox games are games that the players have quite a bit of control over the enviroment, economics etc. Look up Star Wars Galaxies, agrueably the biggest sandbox game there ever was.

On to the OP, I agree the game can be easy, but forcing hardcoe is overkill. Not everyone plays the same, some people like to play easymode and have no challenge, they play games to relax. Game developers have to try and make games for the boradest spectrum of players.
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Emzy Baby!
 
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Post » Mon May 24, 2010 6:10 am

i agree if the game involved more smarts instead of just cool weapons as i said i dont want it 2 become a brainless COD FPS
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Blaine
 
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Post » Mon May 24, 2010 5:24 am

The ability to change the difficulty level does not make this game a sandbox game. Sandbox games are games that the players have quite a bit of control over the enviroment, economics etc. Look up Star Wars Galaxies, agrueably the biggest sandbox game there ever was.

On to the OP, I agree the game can be easy, but forcing hardcoe is overkill. Not everyone plays the same, some people like to play easymode and have no challenge, they play games to relax. Game developers have to try and make games for the boradest spectrum of players.



so basicly PROFIT PROFIT PROFIT and fans come last
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Eric Hayes
 
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Post » Mon May 24, 2010 1:06 pm

so basicly PROFIT PROFIT PROFIT and fans come last

Not really, not every fan demands the same type game. So even within a loyal fan base, you still have develop with broadest spectrum of players in mind. And honestly, Profit is why they are in the game to begin with, if there was no profit, there would be no development.
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Josee Leach
 
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Post » Mon May 24, 2010 5:46 am

so basicly PROFIT PROFIT PROFIT and fans come last


Do you think making games is a non-profit venture?

Fans come first, appealing to the most FANS is how you make the most money.
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JUDY FIGHTS
 
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Post » Mon May 24, 2010 6:20 pm

Not really, not every fan demands the same type game. So even within a loyal fan base, you still have develop with broadest spectrum of players in mind. And honestly, Profit is why they are in the game to begin with, if there was no profit, there would be no development.


yes but clearly what you say is impossible you canot have 50/50 because they are a compony and they are all about profit just like most componys

i would like it if they were like high voltage software were the fans come first
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GLOW...
 
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Post » Mon May 24, 2010 10:41 am

yes but clearly what you say is impossible you canot have 50/50 because they are a compony and they are all about profit just like most componys

i would like it if they were like high voltage software were the fans come first

How is what I said impossible? Games can be made that appeal to a broad mass of people, look at WoW, you can't tell me that the 12 million + people that play it are all the same? I for one am glad the fans don't come first, I came here to play a Beth/Ob game not a Magneto-laser pistol game.
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Astargoth Rockin' Design
 
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Post » Mon May 24, 2010 5:43 pm

Fans come first, appealing to the most FANS is how you make the most money.


not necessarily true, or Fallout 3 would look like Fallout 2. The reason FO3 became GOTY, and gained millions more players/fans, is because they didn't "just give the fans what they want", they designed what they thought would appeal to the broadest/widest possible audience. THAT is how you make the most money.
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Jordan Moreno
 
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Post » Mon May 24, 2010 3:59 pm

and actually they did listen to the fans enough but there not quite there yet if you watch the pre luanch interveiws they say that harcore mode is there to bump up the difficluty level but the difficulty levels can be ajusted whilst in hardcoe so the hardcoemode is pointless this is were my point comes in most people but not fans of fallout like easy games because they anrent gamers ther just people and that them taking profit margin over fans because most people will buy this game thinking it was ok but its actually awesome also i think when a game is difficult it give it a longer lasting appel and it suits the game also RPGs and survival games are usally the hardest so for a game of its type its extremly easy also i think there should be no difficly level changing name 10 non bethesda rpg s were you can change the difficluty its very uncommon for an rpg to have a changeable difficlty level
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Red Sauce
 
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Post » Mon May 24, 2010 7:04 am

yes but clearly what you say is impossible you canot have 50/50 because they are a compony and they are all about profit just like most componys

i would like it if they were like high voltage software were the fans come first



Also, the customer tends to be wrong most of the time. Most suggestions and "wants" are from extreme subset of people that are insulated from the real world and only interested in their personal wants. For instance, there are people that want the game as extremely hard as possible, realtime restroom usage and realtime sickness in the game. People also tend to want things that don't exactly work well in the real world.

I actually saw a suggestion to put quest items on completely random spots on the world map...talk about a waste of time.

I've logged hundreds upon hundreds of hours in the game and STILL haven't even discovered all of the locations.
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scorpion972
 
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Post » Mon May 24, 2010 5:30 pm

not necessarily true, or Fallout 3 would look like Fallout 2. The reason FO3 became GOTY, and gained millions more players/fans, is because they didn't "just give the fans what they want", they designed what they thought would appeal to the broadest/widest possible audience. THAT is how you make the most money.


You need to read what I said again. You basically just reiterated what I said. I used "fans" in non-colloquial usage to make a point, apparently you missed it.
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Annika Marziniak
 
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Post » Mon May 24, 2010 3:34 pm

and actually they did listen to the fans enough but there not quite there yet if you watch the pre luanch interveiws they say that harcore mode is there to bump up the difficluty level but the difficulty levels can be ajusted whilst in hardcoe so the hardcoemode is pointless this is were my point comes in most people but not fans of fallout like easy games because they anrent gamers ther just people and that them taking profit margin over fans because most people will buy this game thinking it was ok but its actually awesome also i think when a game is difficult it give it a longer lasting appel and it suits the game also RPGs and survival games are usally the hardest so for a game of its type its extremly easy also i think there should be no difficly level changing name 10 non bethesda rpg s were you can change the difficluty its very uncommon for an rpg to have a changeable difficlty level

I am sorry I know we are not supposed to comment on spelling etc, but would a period somewhere in there kill you? I cannot make heads or tails of what you are trying to say here.
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Jack Walker
 
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Post » Mon May 24, 2010 11:07 am

not necessarily true, or Fallout 3 would look like Fallout 2. The reason FO3 became GOTY, and gained millions more players/fans, is because they didn't "just give the fans what they want", they designed what they thought would appeal to the broadest/widest possible audience. THAT is how you make the most money.


completly agree fallout 2 and 3 couldnt be much different and fallout 3 its pretty much non-cannon which is a disgrace for an rpg while it was a great game but thats like spiting on the fans face
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Nitol Ahmed
 
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Post » Mon May 24, 2010 10:22 pm

Also, the customer tends to be wrong most of the time. Most suggestions and "wants" are from extreme subset of people that are insulated from the real world and only interested in their personal wants. For instance, there are people that want the game as extremely hard as possible, realtime restroom usage and realtime sickness in the game. People also tend to want things that don't exactly work well in the real world.

I actually saw a suggestion to put quest items on completely random spots on the world map...talk about a waste of time.

I've logged hundreds upon hundreds of hours in the game and STILL haven't even discovered all of the locations.


i think the difficult should be hard because of the type of game and hardcoe shold constanly be in the game so there is some use in consumables in sted of constant rest and stimpaks

and loads of random encounters iv played about 700 hours of fallout 3 i i still dont have the firelance i missed truely random encounters in fonv
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Jason White
 
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Post » Mon May 24, 2010 9:15 am

i think the difficult should be hard because of the type of game and hardcoe shold constanly be in the game so there is some use in consumables in sted of constant rest and stimpaks

and loads of random encounters iv played about 700 hours of fallout 3 i i still dont have the firelance i missed truely random encounters in fonv

Well, you have the option to make you games as close to that as possible. You also have the ability to choose to just not use items, weapons, etc. Turn on hardcoe, turn up your difficulty level, don't use VATS, etc. Whatever it takes so that you enjoy the game. But please don't try and mandate that game be set to hits hardest level at launch just because that is the way you want it.
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Mariaa EM.
 
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Post » Mon May 24, 2010 11:19 pm

Yes but you should have to go out of your way to make it difficlt still after doing all tht certian weapons perks and easy to outsmart AI still makes the game avarage difficlty and thats you going out of your way to really bump up the difficulty
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Solina971
 
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Post » Mon May 24, 2010 7:47 am

i hear your argue meny but ultimirtly your are wrong gtg tho might b bk tomorro bye
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ZANEY82
 
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Post » Mon May 24, 2010 2:13 pm

Are you bragging, or something?

There's what, 5 or 6 difficulty levels available in the game, which is pretty generous. Or perhaps the makers need to add another difficulty setting for the gamers of the "i one shot killed caesar wen I was level 4!!11" variety..


I'm not boasting and I'm not criticising the makers, they've done a great job of balancing the needs of the gamers that complained about games being to easy and people who have a bit of experience and want more of a challenge. I think the mods available tell the story, 5 years ago the mods or cheats were all about "infinite ammo" or "god mode", nowadays there's as many that make games harder.
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FoReVeR_Me_N
 
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Post » Mon May 24, 2010 7:13 pm

It does not depened on your FPS experience at all because of the Amazing V.A.T.S


It does, and I'm not talking about FPS-twitch skills specifically, but just first-person games generally. This might suprise some of you, but some people really struggle with the whole first-person, dual-stick thing full-stop. For example, my sister-in-law is an avid RPG gamer, but she simply can't play first person games. She just can't (or can't be bothered to) get her head around the controls, how the right stick controls body movement, the left head movement, etc. and so on. She really wanted to play Oblivion, but just couldn't get over this hump. So I would say that, for her, NV would be a fiendishly difficult game.

(I know you can play it in 3rd-person, but come on, to do so is just horrible. Hopefully the new Skyrim engine will rectify that.)
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Nathan Barker
 
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Post » Tue May 25, 2010 12:17 am

It does, and I'm not talking about FPS-twitch skills specifically, but just first-person games generally. This might suprise some of you, but some people really struggle with the whole first-person, dual-stick thing full-stop. For example, my sister-in-law is an avid RPG gamer, but she simply can't play first person games. She just can't (or can't be bothered to) get her head around the controls, how the right stick controls body movement, the left head movement, etc. and so on. She really wanted to play Oblivion, but just couldn't get over this hump. So I would say that, for her, NV would be a fiendishly difficult game.

(I know you can play it in 3rd-person, but come on, to do so is just horrible. Hopefully the new Skyrim engine will rectify that.)

I play in 3rd Person, 1st makes me motion sick.
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kennedy
 
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Post » Mon May 24, 2010 10:42 pm

I'm the opposite, I can't play third person except for god style games like Total War where you're moving other characters around the map.
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Lucie H
 
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