Fallout a beginners game ?

Post » Sun May 23, 2010 11:04 pm

I play games Alot and so i think i have somewhat of a good opinion on this matter and i have completed fallout 3 and fallout new vegas

I think fallout is extremly easy and this is rare with games with survival aspects in them also the addition of "hardcoe" mode in fallout new vegas should be a manditory aspect of further fallout games

Also i thought it was a bit of a farce how you could still change the difficulty level whist in "hardcoe" mode and in addition to manditory "hardcoe" mode it would be great if the game was put up to a level of

difficlty inbetween that of hard-veryhard also the fact that it is a post-apocolytic game and that it is not difficult at all does not suit the theme
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Marion Geneste
 
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Post » Mon May 24, 2010 1:38 pm

Fallout 1 and 2 were hard in that they really didnt hold your hand i do think the last 2 fallouts were very easy but i voted hard based on the fallout games ive played the most
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Project
 
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Post » Mon May 24, 2010 2:44 pm

What is your poll referring to? FNV? FO3? Or are you referring to the series?

FNV / FO3 are quite easy, even on the hardest difficulty mode.

I'm still trying to get through FO2, and no, that game is not easy at all. But it is my first playthrough. :) IMO, If you want a challenge, play the older games. The newer games don't really focus on challenging combat.
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Rach B
 
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Post » Mon May 24, 2010 12:18 pm

How difficult a game NV is depends on

1) Your experience with videogames generally
2) Your experience with RPGs
3) Your experience with first-person games

If you're well-versed in any/all of these categories then yeah, it's not a super-hard game. And I'd agree that a harder difficulty setting or two wouldn''t go amiss, but other than with tedious bullet-sponge enemies this isn't exactly straightforward to implement. Making healing items much, much, muuuuuuch rarer would help, though. Stimpaks should be rarer than hen's teeth. Or maybe do away with them all together.

Still, at least in Fallout you have the freedom to 'gimp' yourself. I know this isn't a universally popular solution, but personally I think it's a great tool in the search for a perfect difficuly setting (which is after all entirely subjective anyway).

the addition of "hardcoe" mode in fallout new vegas should be a manditory aspect of further fallout games


This, however, I disagree with with every fibre of my being.
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dean Cutler
 
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Post » Mon May 24, 2010 7:51 am

J.E. Sawyer ( the lead nv dev I believe ) on this fourm told us why the game is easy to some. He basically said that it is not easy to all.

My opinion is that like most games in this era it has been made for the lowest common denominator. If people cry "too hard" and throw their games away its bad for future sales.

I don t blame it on devs, I blame it on all the cry babies that have flooded fourms saying "too hard" over the last 10 years. Now to balence it out people will have flood fourms and say "too easy"

RPGS that have shooter qualities will have to get shooter AI. To make combat more off a challenge. Take me for instance, I ve spent most of the last 7 years playind on line shooters. My opponents are much harder than any AI. To me fo3 and fo nv are very easy for the most part, but to people that are used to turn based rpgs only where stats make the difference and shooting skill meant nothing it could be quite an adjustment for some. It may be different in fo4 IMO
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Ebou Suso
 
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Post » Mon May 24, 2010 11:21 am

Fallut 1, 2, and Tactics are quite difficult, actually. Fallout 3 was quite easy without gimping, and New Vegas, while not as easy as Fallout 3, is still not difficult.
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Mari martnez Martinez
 
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Post » Mon May 24, 2010 7:38 am

1st gen games range from hard to brutal.
2nd gen games range from avarage to incredibly lolcat cakewalk easy.
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Unstoppable Judge
 
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Post » Mon May 24, 2010 6:38 am

How difficult a game NV is depends on

1) Your experience with videogames generally
2) Your experience with RPGs
3) Your experience with first-person games

If you're well-versed in any/all of these categories then yeah, it's not a super-hard game. And I'd agree that a harder difficulty setting or two wouldn''t go amiss, but other than with tedious bullet-sponge enemies this isn't exactly straightforward to implement. Making healing items much, much, muuuuuuch rarer would help, though. Stimpaks should be rarer than hen's teeth. Or maybe do away with them all together.

Still, at least in Fallout you have the freedom to 'gimp' yourself. I know this isn't a universally popular solution, but personally I think it's a great tool in the search for a perfect difficuly setting (which is after all entirely subjective anyway).



This, however, I disagree with with every fibre of my being.

I'm pretty good overall, but hand it to my sister, who has pretty good experience with games but nothing else, would get smoked by the geckos in the mission with sunny smiles
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Vicki Blondie
 
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Post » Mon May 24, 2010 9:52 am

I myself while i play in hardcoe mode still have to lean on the it needs to be an option. I think the game should be as difficult or easy as the player chooses and to arbirtarily make the difficulty level a one size fits all approach will be a bad thing for the FO series. See while i play on the harder difficulties and in HC mode i still will on occasion dial the difficulty back to the point where i can run and gun. Sometimes i want to creep, to think and to plan out tactics to have to make the difficult kills, but conversly sometimes i want to wave a pistol like a bario warrior, running around like a maniac double tapping everything with a total disregard for my safety. If the game was set to YOUR ideas i would not be able to do this and what that means is that the game would no longer be flexible enough to adopt or absorb the many varied play styles that it does allow the player to incorporate, which in the end means that MY enjoyment of the game would be reduced. No more than i would insist that you play my way, if Bethesda was to incorporate your changes it would be the equal of you insisting that I play your way.

I am not against you getting the changes you want some of them do sound interesting, but i must insist that they remain completely optional. There is plenty in the FO3 and FONV games that i like, but the biggest things i feel are important to the series is that there be continued MOD support, and that alot of the difficulty settings like hardcoe mode be optional. While you and i are probably the type that enjoy the detail oriented game play aspects of FO3 and FONV, the added difficulty hardcoe mode brings, there are probably just as many that find these same aspects tedious and it is not fair to them or us to be subjected to the others game play styles. No i think it is better as it is, with HC mode and difficulty settings being user enables as opposed to made a permanent game play aspect. This may make development a bit more difficult for Bethesda or whoever, it is probably a reason for some of the bugs in the game, but these are small prices to pay for the grand spectacle of FONV. It seems that Bethesda really understands what it takes to make a great RPG, and that thier idea of more choices is one that places them in the forefront of RPGs. In FONV the player and thier choices are king, the most important thing in the game, and i for one applaud them for that.

Asai
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Josh Sabatini
 
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Post » Mon May 24, 2010 10:38 am

I play games Alot and so i think i have somewhat of a good opinion on this matter and i have completed fallout 3 and fallout new vegas

I think fallout is extremly easy and this is rare with games with survival aspects in them also the addition of "hardcoe" mode in fallout new vegas should be a manditory aspect of further fallout games ------theres your problem

Also i thought it was a bit of a farce how you could still change the difficulty level whist in "hardcoe" mode and in addition to manditory "hardcoe" mode it would be great if the game was put up to a level of

difficlty inbetween that of hard-veryhard also the fact that it is a post-apocolytic game and that it is not difficult at all does not suit the theme



The hardcoe is the only option [censored] is stupid, having less options is just taking away from the game. anyway yes this game is easy for most players. Some people like having things catered too them, but in reality that is stupid. a game should make you die ant try again.
http://www.youtube.com/user/TotalHalibut#p/c/2272A4EE84269E1F/16/RzLaQKs0Cqk Well yes there should be an easy difficulty that doesnt do taht because the more options the merrier. just watch all of the video and it explains it. sorry for bad english is my 2nd language.
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Danny Warner
 
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Post » Mon May 24, 2010 10:26 am

The real challenge of the Fallout games were figuring out just how to play the game. How to create character builds, how to develop a playing style, just how to go about obtaining key items, those sorts of things. Once you master the game though, no, it's not hard at all.
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City Swagga
 
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Post » Mon May 24, 2010 2:31 am

Fallout 1,2, and Tactics were ungodly hard! Fallout 3 Which was my first experience with a Fallout game I thought was hard at first until I became an untouchable wasteland god.

I couldn't stand the turn based game play of Fallout 1, and 2. Tactics made things a little better, but was still turn based. With Fallout 1 and 2 I spent more time reloading saves, before battles than I ever have in any other game I have played.
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Iain Lamb
 
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Post » Mon May 24, 2010 5:07 am

It's a sandbox game. Therefore as difficult as you wish. I play normal hardcoe with no companions, and I normally max out at least one non-combat skill such as survival or barter. Combat is challenging enough. Also, I stay away from ridiculous uber-weapons. I'll agree that min-maxers will find this game easy, but that's hardly the point for me. If you're a min-maxer looking for a true challenge, play some old school RPGs. You'll die 1,000 times regardless of your build.
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Marina Leigh
 
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Post » Mon May 24, 2010 11:27 am

I'm pretty good overall, but hand it to my sister, who has pretty good experience with games but nothing else, would get smoked by the geckos in the mission with sunny smiles


lol this made me laugh for some reason.

Just a bigger difficulty slider please, I don't care if I have to shoot things. I miss my fo3 bullet sponges. I loved those damn reavers. :gun:
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Chris Duncan
 
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Post » Mon May 24, 2010 6:27 am

Dunno, I didn't ask for help as much with New Vegas as I did with FO3. New Vegas was pretty straightforward: make a choice, follow it to conclusion. There is nothing as mind-bending as that VR sim in FO3 (well, until Dead Money came out). No, I'd say the only challenging bits were the Deathclaws and Cazadors, and once your level gets high enough even they become easy.

FO4 needs more puzzles, places were you can get absolutely stuck and tearing your hair out for a week before you figure it out. And homemade weapons that don't pwn huge monsters with 2 hits.
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Yung Prince
 
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Post » Mon May 24, 2010 4:38 pm

As i said in my post folks i agree totally with every point by every poster, provided those points are optional you will not get any argument from me.

Asai
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how solid
 
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Post » Mon May 24, 2010 10:15 am

You know what it is, its the quest guide compass whatever you call it, Imagine these games without it you'd go crazy trying to find the place and it would be very difficult! Quest would be more puzzling! Also there's a map of everything usually the most difficult thing I've ever experienced in a video game was figuring out where to go! I'd get so lost in some of these games! Half the fun playing a video game was trying to figure out where to go next and running around circles being confused then finally figuring out was most satisfiying! Thats why fallout 1 and 2 were kind of hard because you actually had to figure out things without a quest guide compass! V.A.T.S. also makes it easier for those that aren't good at FPS games. Fallout 3 was easy because the final mission you just watched a giant robot destory everything, I was jelous of libarty prime I wanted to kill all those enclave by myself with my uber character. Usually traditionally the final mission/level/quest is the toughest and most challenging.
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Izzy Coleman
 
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Post » Mon May 24, 2010 1:52 pm

I voted average because it is pretty average for a modern game, easing the player into the game will simple tasks and then ramping up the difficulty level as they progress round the map. I agree with everyone that games are getting easier, I used to play on average on first playthroughs, now I start on at least hard.
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helliehexx
 
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Post » Mon May 24, 2010 12:21 pm

Are you bragging, or something?

There's what, 5 or 6 difficulty levels available in the game, which is pretty generous. Or perhaps the makers need to add another difficulty setting for the gamers of the "i one shot killed caesar wen I was level 4!!11" variety..
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Ashley Hill
 
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Post » Mon May 24, 2010 3:39 pm

Couldn't say. From the moment I played New Vegas I had mods that ramped up the difficulty as well as various aspects of "hardcoe" mode. I would assume vanilla is pretty easy though since mods like the ones I mentioned are pretty abundant.
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Javier Borjas
 
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Post » Mon May 24, 2010 8:37 am

I can be daunting because of the fact that it is so big. However, the difficulty setting makes it accessable to anyone with basic video game skills.
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Jonathan Windmon
 
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Post » Mon May 24, 2010 5:50 pm

What is your poll referring to? FNV? FO3? Or are you referring to the series?

FNV / FO3 are quite easy, even on the hardest difficulty mode.

I'm still trying to get through FO2, and no, that game is not easy at all. But it is my first playthrough. :) IMO, If you want a challenge, play the older games. The newer games don't really focus on challenging combat.


many people have said that FO 1 2 and bos are gard but i havent played them so i would say the poll is about FONV and FO3
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Alberto Aguilera
 
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Post » Mon May 24, 2010 11:30 am

How difficult a game NV is depends on

1) Your experience with videogames generally
2) Your experience with RPGs
3) Your experience with first-person games

If you're well-versed in any/all of these categories then yeah, it's not a super-hard game. And I'd agree that a harder difficulty setting or two wouldn''t go amiss, but other than with tedious bullet-sponge enemies this isn't exactly straightforward to implement. Making healing items much, much, muuuuuuch rarer would help, though. Stimpaks should be rarer than hen's teeth. Or maybe do away with them all together.

Still, at least in Fallout you have the freedom to 'gimp' yourself. I know this isn't a universally popular solution, but personally I think it's a great tool in the search for a perfect difficuly setting (which is after all entirely subjective anyway).



This, however, I disagree with with every fibre of my being.


It does not depened on your FPS experience at all because of the Amazing V.A.T.S
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Lauren Dale
 
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Post » Mon May 24, 2010 4:14 pm

Meh, people get confused on what easy is I think.

Fallout 3 and Fallout nV are "easy" because your character can save ever other step.
I die from time to time in F:NV but it doesn't feel hard because my guy auto saved at the top of the stairs....
I guarantee if the saves weren't so forgiving fewer people would accuse this game of being easy.

What games are you comparing to that are "hard"?


The other thing thats challeninging about Fallout 3 and NV is getting all your perks and skills to properly complement eachother for the character you want. This character system is fairly complicated.. like a recent problem I had was making a melee character but he had low agility and I wanted the slayer perk, which requires 7 ag, so it takes some planning to get what you want out of your RPG experience.
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Elea Rossi
 
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Post » Mon May 24, 2010 4:53 pm

FO4 needs more puzzles, places were you can get absolutely stuck and tearing your hair out for a week before you figure it out. And homemade weapons that don't pwn huge monsters with 2 hits.

i agree with this person because usally RPGs r difficult and usally have puzzels the only changeing things i found were getting lost and after i played for 5 hours that stoped happening

if games keep getting dumber like this every game will be a COD fps with no puzzels no challanging gameplay and no smart plots
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KiiSsez jdgaf Benzler
 
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