Fallout 4 1.3 Beta Update

Post » Sat Jan 16, 2016 1:24 pm

Fallout 4’s 1.3 Update is now available in beta for Steam users.



This beta update is a work in progress so before opting into the beta, back up your saved games.



To get the beta, you need to do the following:


  1. Log into Steam

  2. Right Click on Fallout 4 in your Library

  3. Select Settings

  4. Select Betas

  5. A drop down menu will appear. Select Beta Update

  6. Select OK.

  7. Wait a few minutes and Fallout 4 should update.

  8. When done, Fallout 4 should appear as Fallout 4 [beta] in your Library

If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs.



Beta Update 1.3.45



New Features


  • New ambient occlusion setting, HBAO+

  • New weapon debris effects (NVIDIA cards only)

  • Added status menu for settlers in your settlements

  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis

  • Improved "ESDF" keys remapping support while in Workshop mode

Gameplay Fixes


  • General memory and stability improvements

  • Improved performance when looking through a scope

  • Fixed issue where player could warp to a different location when aiming

  • Companions can no longer get stuck with radiation poisoning

  • Fixed an issue where Vault 81 residents would not dismember correctly

  • Big Leagues perk now displays calculated damage correctly

  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations

  • Fixed an issue where subtitles would occasionally not update properly

  • Effects will properly be removed on companions when items are unequipped

  • MacReady’s Killshot perk now calculates headshot percentages properly

  • Fixed an issue with NPCs getting stuck in Power Armor

  • Fixed a rare issue with companions getting stuck in down state

  • Second rank of Aquaboy now calculates properly

  • Fixed an issue with resistance not always lowering the damage correctly when added by mods

  • Enabled number of characters available when renaming an item (XB1)

  • Fixed issue with player becoming dismembered while still alive

  • Robotics expert is now usable in combat

  • Stimpaks can now be used on Curie after the transformation

  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes


  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle

  • Fixed an issue where invulnerable characters would get stuck in combat

  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest

  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute

  • Fixed an issue where killing a caravan would leave a quest open

  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed

  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"

  • Fixed an issue where the player could get stuck exiting the cryopod

  • Fixed an issue where the player could no longer get Preston as a companion

  • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad

  • Fixed an issue with Minutemen quests repeating improperly

  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel

  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest

  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze

  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114

  • In "Confidence Man," Bull and Gouger can now be killed

  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up

  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly

  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes


  • Fixed a bug that would cause settler counts to appear incorrectly

  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population

  • Improvements to snapping pieces together while in Workshop mode

  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed

  • Player can now build workbenches in their Diamond City house

  • Building wires no longer uses up copper

  • Fixed issue with certain settlement attacks not generating properly

  • Fixed an issue with settlement happiness calculations

  • Settlers assigned to weapons stand will now stand next to it

  • Diamond City house now shows provided power

  • Repairing items will now correctly consume resources

  • Fixed an issue where companion would ignore commands at workshop locations

  • Fixed an issue with crops appearing destroyed after saving and reloading


Thanks you for your continued support. If you have feedback to share, contact our support staff http://help.bethesda.net/app/fallout_feedback.

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