This is how Bethesda games always have been, they never been full-fledged RPGs, they always had a rather large action part in it where player skills matters more than character skills, since Arena. Sure, the player skills matters more in Bethesda games now compared to 2 decades ago, but overall not much have changed.
f you want full-fledged RPG experiences where character skills matters more, look elsewhere, like Planescape: Torment.
For example, in Bethesda games you always had to make sure, as a player, that the character face the enemy. You can't hurt an enemy behind you. If you play Baldur's Gate, Planescape: Torment or whatever, you just click on the enemy and the character will do it automatically for you. No facing-enemy-player-skill involved.
To suddenly believe that a Bethesda game won't play as a Bethesda game like the OP seem to do, well, that's kinda [self-censor
].
Indeed.