Man, I wouldn't say 14 perks. Remember, this wasn't the full Big Leagues perk - just the most badass rank of it! Who knows what the last ranks of Rifleman, Commando, or even Toughness entail?
Man, I wouldn't say 14 perks. Remember, this wasn't the full Big Leagues perk - just the most badass rank of it! Who knows what the last ranks of Rifleman, Commando, or even Toughness entail?
If you freeze the video at the point of contact for the last hit, it looks like the inside of the guard's head has been knocked out of his helmet!
Ouch!!...
o my god its all getting to much now wow 13 days cant wait need it in my hands now
Hey, when we see that inventory there's an option to 'transfer'. WTH?
My guess is, take is the ordinary "Take All" shortcut, but now we can pick it right off the bat thanks to contextual activators. Transfer opens the regular container menu, if you want to transfer anything from your inventory to the container. Don't know if time pauses while you're doing the transferring, though.
I suppose blade weapons will just blow their heads off as well? ah well, still looks fun. It also looks like a max rank perk shows everything the perk entails up to that point, so I assume the first few levels just increase damage.
This seems like an alternative to 'take all' to save you from having to select each item individually. The same option is available when you access the Workshop or the Weapons Workbench, presumably to allow you to transfer any crafting resources out of your inventory.
EDIT: Ninja'd lol!!
I would imagine that bladed weapons will just slice the head off rather than tear it off. Also, the interim ranks could well have different effects, such as staggering the target. The crippling part of rank 5 would apply if we struck the target's limbs, and the 'grand slam' clearly applies to a successful blow to the head.
I wonder if this is what was mentioned from the QuakeCon demo, where we can now destroy or sever limbs?
I doubt that. They described multiple features of the Gunslinger perk, and it looks like the weapon perks are all consistent in their ranks and what have you. Plus, the final rank of Intimidation, as we were shown, didn't have to mention being able to pacify or order coerced NPCs into attacking.
Hope you're right. Looks like the whole town goes hostile when you murder someone again as well. Also Raider scum gives more exp than a normal raider lol.
Man, now i really want to do a malee character in Fallout 4 the wait is torture at times & there videos don't help, its like teasing a lion with a steak but the funny thing is we can't get enough of them.
It would be great if such a short gameplay videos appear every day until the day of release.
While the first two kills looked like cinematic killcams a la Skyrim, didn't the third one seem like regular, uninterrupted gameplay? It would make me very happy if it was...
I'm pretty sure it's going to be like New Vegas, where the cinematic kill scene happens when there's only one enemy left. The first two kills were lone enemies, while the last one was with a bunch of people around.
Yeah, they react immediately after. It was a city guard, so I don't think it was an actual fight, he just walked up and smacked him out of the blue.
It would be funny if you could injure someone with a flying head.
Ah yes, I remember those demonically-possessed buckets in Skyrim.
The way they all react make me seriously worried that a major bug in faction relationships was never patched; one which prevented Mr. Sandman from being useful in Rivet City; mainly that if anyone in a certain city dies all NPCs allied with that one detect it, even if you had perfect stealth and killed someone behind closed doors.
It doesn't look like they fixed it. That doesn't bode well.
There's three dots at the bottom of the list. I suspect that means "More...", since the loot menu is probably a fixed size. You can perhaps scroll within it to see the rest.
We can only see that the NPCs who are right there went hostile--we have no idea if the "whole town" detected it. Since the SS walked up to a friendly (no hostiles on the radar before the attack) and knocked his head off, I think it's a reasonable reaction for the witnesses to turn unfriendly to him.
Yeah, he just walked up and knocked a guard's head off for no reason whatsoever. I'd be worried if the locals DIDN'T turn hostile!