Fallout 4 – Big Leagues Perk

Post » Wed Dec 02, 2015 1:11 pm

Man, I wouldn't say 14 perks. Remember, this wasn't the full Big Leagues perk - just the most badass rank of it! Who knows what the last ranks of Rifleman, Commando, or even Toughness entail?

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Roy Harris
 
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Post » Wed Dec 02, 2015 5:45 am

If you freeze the video at the point of contact for the last hit, it looks like the inside of the guard's head has been knocked out of his helmet!

Ouch!!...

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Kelly James
 
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Post » Wed Dec 02, 2015 5:40 pm

That was brutal.

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Amy Cooper
 
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Post » Wed Dec 02, 2015 3:50 am

o my god its all getting to much now wow 13 days cant wait need it in my hands now :clap:

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Sweets Sweets
 
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Post » Wed Dec 02, 2015 7:16 am

Hey, when we see that inventory there's an option to 'transfer'. WTH?

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Christina Trayler
 
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Post » Wed Dec 02, 2015 3:50 pm

My guess is, take is the ordinary "Take All" shortcut, but now we can pick it right off the bat thanks to contextual activators. Transfer opens the regular container menu, if you want to transfer anything from your inventory to the container. Don't know if time pauses while you're doing the transferring, though.

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Sophie Payne
 
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Post » Wed Dec 02, 2015 10:27 am

I suppose blade weapons will just blow their heads off as well? ah well, still looks fun. It also looks like a max rank perk shows everything the perk entails up to that point, so I assume the first few levels just increase damage.

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Jose ordaz
 
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Post » Wed Dec 02, 2015 5:34 pm

This seems like an alternative to 'take all' to save you from having to select each item individually. The same option is available when you access the Workshop or the Weapons Workbench, presumably to allow you to transfer any crafting resources out of your inventory.

EDIT: Ninja'd lol!! :ninja:

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Add Meeh
 
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Post » Wed Dec 02, 2015 9:11 am

I would imagine that bladed weapons will just slice the head off rather than tear it off. Also, the interim ranks could well have different effects, such as staggering the target. The crippling part of rank 5 would apply if we struck the target's limbs, and the 'grand slam' clearly applies to a successful blow to the head.

I wonder if this is what was mentioned from the QuakeCon demo, where we can now destroy or sever limbs?

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Nienna garcia
 
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Post » Wed Dec 02, 2015 2:21 pm

I doubt that. They described multiple features of the Gunslinger perk, and it looks like the weapon perks are all consistent in their ranks and what have you. Plus, the final rank of Intimidation, as we were shown, didn't have to mention being able to pacify or order coerced NPCs into attacking.

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Lillian Cawfield
 
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Post » Wed Dec 02, 2015 11:34 am

Hope you're right. Looks like the whole town goes hostile when you murder someone again as well. Also Raider scum gives more exp than a normal raider lol.

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michael flanigan
 
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Post » Wed Dec 02, 2015 4:09 pm

Man, now i really want to do a malee character in Fallout 4 the wait is torture at times & there videos don't help, its like teasing a lion with a steak but the funny thing is we can't get enough of them.

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Steeeph
 
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Post » Wed Dec 02, 2015 7:25 am


If that's the case I hope hacking and picking locks are also in real time.
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Dan Wright
 
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Post » Wed Dec 02, 2015 7:30 am


Honestly we didn't really see clear proof thats the case, the people we did see aggro where within reasonable range to notice a guys brains splatter.
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Fanny Rouyé
 
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Post » Wed Dec 02, 2015 1:06 pm

It would be great if such a short gameplay videos appear every day until the day of release.

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SWagg KId
 
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Post » Wed Dec 02, 2015 2:52 am

While the first two kills looked like cinematic killcams a la Skyrim, didn't the third one seem like regular, uninterrupted gameplay? It would make me very happy if it was...

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Joanne Crump
 
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Post » Wed Dec 02, 2015 4:28 pm

I'm pretty sure it's going to be like New Vegas, where the cinematic kill scene happens when there's only one enemy left. The first two kills were lone enemies, while the last one was with a bunch of people around.

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Davorah Katz
 
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Post » Wed Dec 02, 2015 7:00 am

Yeah, they react immediately after. It was a city guard, so I don't think it was an actual fight, he just walked up and smacked him out of the blue.

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Dewayne Quattlebaum
 
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Post » Wed Dec 02, 2015 5:05 pm

It would be funny if you could injure someone with a flying head.

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Kevan Olson
 
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Post » Wed Dec 02, 2015 6:41 am

Ah yes, I remember those demonically-possessed buckets in Skyrim.

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Bambi
 
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Post » Wed Dec 02, 2015 6:08 pm

Don't forget the mining carts.


Also, there's no option to loot the guard's armor in that window.
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Avril Louise
 
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Post » Wed Dec 02, 2015 11:03 am

The way they all react make me seriously worried that a major bug in faction relationships was never patched; one which prevented Mr. Sandman from being useful in Rivet City; mainly that if anyone in a certain city dies all NPCs allied with that one detect it, even if you had perfect stealth and killed someone behind closed doors.

It doesn't look like they fixed it. That doesn't bode well.

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Devils Cheek
 
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Post » Wed Dec 02, 2015 6:48 am


I still dont see why folks are gun jumping just because a bunch of npcs that had all the realistic reasons to go hostile on ya did just that in the video.

Again, we have not seen proof of actual "telepathic agro behaviour"
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rebecca moody
 
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Post » Wed Dec 02, 2015 4:04 pm

There's three dots at the bottom of the list. I suspect that means "More...", since the loot menu is probably a fixed size. You can perhaps scroll within it to see the rest.

We can only see that the NPCs who are right there went hostile--we have no idea if the "whole town" detected it. Since the SS walked up to a friendly (no hostiles on the radar before the attack) and knocked his head off, I think it's a reasonable reaction for the witnesses to turn unfriendly to him.

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Peetay
 
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Post » Wed Dec 02, 2015 2:37 pm

Yeah, he just walked up and knocked a guard's head off for no reason whatsoever. I'd be worried if the locals DIDN'T turn hostile!

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lisa nuttall
 
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