Accept it and move on, or make your own gaming company, buy the rights and create Fallout as you want it. If you choose not to pursue the second option....what's the point in griping? You won't accomplish a thing.
But... this a thread asking people for their opinions...
How is it griping just because I don't happen to agree 100% with everything? Sure, I think it's a given that it was kind of inevitable I wasn't going to be behind every single thing Bethesda did. I'm not 100% behind everything Fallout
1 did. But if I see a thread asking "How do you feel about X?" I'm going to put my two cents in. Just because I might not want to get in line and say "Yay! There's no concievable way Bethesda could have possibly done anything better, and there's no room for improvement" shouldn't mean that I don't have just as much of a right to voice my opinions.
It also doesn't mean that there's nothing I like about the game. Besides, the overwhelming majority of posters around here have nothing but good things to say about the game - I hardly think Todd Howard is losing sleep because of half a dozen or so people being a little critical of his baby. I don't see why anyone else should, either.
Of course nothing is going to get accomplished in this Forum. That kind of goes for everyone, though, doesn't it?
But back to the topic at hand - I think most of the major things I don't agree with are more for a lack of explanation than anything else. Vault 87 for example - I wouldn't rule out that it's possible for there to have been another FEV research base, or that there might be another source of Supermutants. But they don't really go out of their way for to supply a dearth of information in that regard. Kind of the same thing for Jet. The source and effects of Jet, from it's invention, to it's creation and dispersal - played kind of a big role in Fallout 2. That wasn't just some other Pre-War drug that people happened to find lying around. I'm not saying that there's no way it could have come all the way across the continent (even though my "official" character actually pretty much put a stop to it.) I was actually kind of looking forward to discovering the story behind that. But it's just another thing that I'm supposed to take for granted.
And it's not like we're dealing with a new game company that doesn't like to put a degree of lore and backstory into their games. I can read quite lengthy historical accounts (for a videogame) in the Elder Scrolls. There's a wealth of information to pore over, if you're into that sort of thing. There's a wealth of literature and backing information to be found in Morrowind and Oblivion (possibly the earlier ones in the series - Morrowind was my first Elder Scrolls game.) I don't see why they didn't bring that particular strength to bear on Fallout 3.
Hey, those are just my opinions. It's not like it keeps me awake at night, or anything. But that's what this thread seems to be about - I don't see any reason to not participate in it.