Is Fallout 3 Canon?

Post » Sat May 28, 2011 1:10 am

"I want to show what it looks like when the mutation goes wrong. So I need some place where they're making their own Supermutants. Let's put that in a Vault, and say they also had FEV. So that we can show off those models we've been working on."



Yeah, thats propably what happened.



I would had put the FEV into the underground remains of a military research facility like the one with the VR simulation in Operation Anchorage (maybe even under Enclave control) and let the remains of the Master's army find out about that and occupy that place.

There was just a sample of FEV stored there for study and demonstration purposes and the Enclave found it and turned the place into new Vats and also produced their new genetic cleansing version there.


A especially intelligent Supermutant like Fawkes would had become sort of a new Master bend on making the original master's vision finally become true.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Fri May 27, 2011 10:26 pm

Dont like some things such as BoS good guys and
Spoiler
giant robots.

So, are you saying there can be no splinter factions in FO? Well, good bye Enclave, splinter/shadow faction of the US gov. Also, 50S SCI-FI!
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sat May 28, 2011 3:42 am

(what the Supermutant "plan" is, for example. Or how Jet got all the way to the East Coast - especially considering I shut down their operation in Fallout 2...)

SM Plan is the Master's old plan. Your way was not the canon way.

The most recent example is indeed the presence of aliens who are not easter eggs anymore.

They were never just eggs. Also, right from the Vault:

Both the Brotherhood of Steel and the Shi have come into contact with bodies of alien life forms or their spaceships, as did the pre-War United States government, which kept its alien specimens mostly in Area 51, if you believe in that sort of thing. By extension the Enclave and Brotherhood Outcasts also have access to alien technology; Alien Power Cells can be found at Fort Independence and in the armory of the Enclave's Mobile Base Crawler.

Now, will everyone SHUT UP about aliens not being canon.
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Fri May 27, 2011 2:29 pm

My guess is that was a setup for Fallout 4. I'm actually going to be suprised if you don't end up visiting them in the next game.

Just on a side note - I actually agree with Bethesda recycling a lot of stuff from the originals. It might be a lot of "more of the same" for us... "veterans." But they also needed to introduce the setting to a whole ton of new players. I kind of see Fallout 3 as a bit of primer, to some extent. I'd imagine the next installment is where they're going to let loose with their own ideas. (Say what you want about Bethesda, but I have a feeling they have a whole lot of stuff planned and kind of held themselves back this time out.)


Actually I think they did that so us oldies wouldn't be alienated completely due to the lack of any recurring elements from the past two games. New players can just play the original games to be introduced to the setting, if they don't care... then it's their loss. :shrug: This backfired though, as most fans were disappointed by Bethesda's staggering lack of originality.

(And - let's face it - if/when Bethesda starts introducing their own factions there's going to be a lot of people who aren't going to like them. I think it's going to be interesting to see how many of the people who thought there wasn't enough new stuff in FO3 are going to be among those who cry foul at the new factions. :P)


If Bethesda's new factions are stupid then sure, new doesn't automatically equate good just like old doesn't automatically equate good. I didn't like all of the factions in Fallout and Fallout 2 either, particularly the mentally deficient Followers of the Apocalypse, and the Hubogoblists or whatever the heck those Scientologist wannabes were called. I can't really form an opinion on the Commonwealth as we don't really have any information on them except that there's an institute there.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Fri May 27, 2011 4:10 pm

Why do i have a certain feeling that the plotline surrounding the Institute will be inspired by the movies "Logan's Run" and "THX 1138" ? :)

Both are excellent cult movies by the way.


There was always lots of sci-Fi , doomsday movie influence in the Fallout series. For instance The "Boulder Dome" from the cancelled Van Buren was definitely inspired by the Wildfire base from "The Andromeda Strain". Another cult classic :tops: (The original from 1970 , not that shallow remake of course)
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Fri May 27, 2011 6:05 pm

SM Plan is the Master's old plan. Your way was not the canon way.


Supposedly. Except these SMs don't have the intelligence of the Master driving them onward. Oh, sure, they have "masters" and even "overlords", but the only intelligent mutie we've seen in FO3 is Fawkes, and he was imprisoned precisely because he's intelligent. Although my pet theory is that Overlords are really the head honchos, and that they're actually a lot more intelligent than other muties, seeing as how they use energy weapons and such. But that's neither here nor there.

The issue here is that in FO1, the plan was executed a lot more effectively. The muties had the master to give them orders and direct them, and they were able to act with quite a bit more subtlety than "omnomnom" and "diiiip!", unlike the muties here. Here it seems to be a matter of all the mutants getting together and saying "WE NEED MOAR OF US!" Which isn't, obviously, conducive to a military force, much less one that can beat a group like the Brotherhood or, worse, the Enclave.

If we saw what was actually directing the muties, things might have been different. 'Course, I'm having trouble thinking what could be directing them without ending up being a ripoff of the master. The "muties are actually remnants of the master's army who fled east" retcon would make a lot of sense. Just say that a Lou-like mutie is leading them in hopes that they'll find more FEV and/or fix their sterility. It's a lot more compelling than "eat, dip, eat!" like the current muties.

Also, there should still be an explanation for how Jet, a postwar drug, got all the way over to the East. And became so prevalent that it can be found even in medicine cabinets that haven't been touched since the war. Even a simple "Myron only rediscovered the prewar formula for Jet and added his own improvements/changes based on available resources" would work for me.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Fri May 27, 2011 7:48 pm

Although my pet theory is that Overlords are really the head honchos, and that they're actually a lot more intelligent than other muties, seeing as how they use energy weapons and such. But that's neither here nor there.


According to the official guide, the bigger and stronger the mutant gets, the dumber he becomes. But the dumb and strong ones are also the head honchos.

I didn't like all of the factions in Fallout and Fallout 2 either, particularly the mentally deficient Followers of the Apocalypse


What's wrong with the Followers of the Apocalypse?
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Sat May 28, 2011 12:10 am

What's wrong with the Followers of the Apocalypse?


Their naivete rubs me the wrong way.
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Fri May 27, 2011 5:18 pm

I hate to be the first one to say this after 5 pages of posts, but...as far as what's "worthy" of being canon in terms of how fitting/explanatory/sensible the idea is, I have to say... the single dumbest idea in all of Fallout is at the very core of Fallout 2, and Fallout 3 had to go along with it. Namely,
Spoiler
the true purpose of the Vaults being for human social experimentation
.

Really, if you think about it, it's completely ridiculous, makes no sense, and would have been impossible, considering the insane engineering feat that the
Spoiler
vaults
comprised of. I think the Enclave are excellent antagonists and deserving of a game or two (next game, my opinion, they should be relegated to second or third tier bad guys, on their last legs or fundamentally changed in a creative way). However, they could have been introduced without the ridiculous conceit about the
Spoiler
vaults
.

I thought it was a dumb change from Fallout 1, but hey, I got over it, and the rest of Fallout 2 was pretty cool (I think backing off the uber-obvious pop culture references was a great decision for Fallout 3, and that the location-based naming easter eggs, like in The Pitt, are a lot more mature than Fallout 2 hitting you over the head with sci fi references - bad Family Guy-esqe humor).

Since it was already a major part of the lore, I think Bethesda did great at making some interesting Vaults with backstories.

My main complaint with Fallout 3 would be the limited dialogue, much less deep than some of the stuff in Fallouts 1 and 2, and NPCs not recognizing that major events have changed things (Almost everyone in The Pitt, Nathan in Megaton after a certain incident, and lots more). Stuff like that is good opportunity to flesh out the story - an easy place to put some exposition. Come on, I know those omnipresent Bethesda voice actors are workaday 9-5 salary guys, they'd be millionaires if you were paying them by the hour :)

They talk about Jet being used for soldiers in Operation: Anchorage, so Bethesda has already shown they're willing to try to cover omissions a bit (it's true that they need(ed) to explain how Jet is in the east coast after the Fallout 2 stuff).

I'm hopeful about the aliens. If they go a Deus Ex-style route (pre-war conspiracies), I think it could actually be very cool. If they make it a cheap excuse for lame Fallout 2-style gags, it could svck. Destroy All Humans is already a game. Also, with those ex-Fallout developers working on New Vegas, you think they're not going to pass up the opportunity to use Area 51 as a setting? Puh-leeze. :)
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Fri May 27, 2011 12:47 pm

Fallout 3 is not canon. Honestly, this trend of remaking classics(ie: James Bond etc.) is nothing more than dismal marketing ploy, attempting to dumb down a good product, and make it more "accessible" to the non-fan base of the Fallout Series.

Yes. How dare they not appeal to an elitist minority. How dare they!
/sarcasum
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Sat May 28, 2011 12:22 am

Ok, went over to NMA to try and register so I could put up a similar poll there. So I go over and...

...

... Apparently they prevent users from regestering with free e-mail accounts (Yahoo! gmail, AOL, hotmail, MSN, etc) because of an apparent spam issue with those systems.

...

Yeah... So no poll on NMA. Anyone got any other fallout-related forums I can post this on for research?
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Fri May 27, 2011 11:48 pm

*snip*

I'm hopeful about the aliens. If they go a Deus Ex-style route (pre-war conspiracies), I think it could actually be very cool. If they make it a cheap excuse for lame Fallout 2-style gags, it could svck. Destroy All Humans is already a game. Also, with those ex-Fallout developers working on New Vegas, you think they're not going to pass up the opportunity to use Area 51 as a setting? Puh-leeze. :)


Yeah, now that you mention it... Originally the idea of the aliens being tongue in cheek and a lot like the All Humans must Die vein really appealed to me. Now I think that a more serious, conspiracy theory approach would work better than the cheesy approach. More like X-Files than Mars Attacks.

I personally think that FO3 is certainly worthy of canon because it's consistent with most of the themes and settings of the previous games. I'm used to playing in large game environments that have sources of material from all over the setting, like Forgotten Realms in D&D, and just because something doesn't follow linearly or progress a particular story doesn't make it any less canon. It'd be like saying that happenings in Al'Quedim aren't cannon because they didn't happen in the Northern Reaches around Drizzt.
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Fri May 27, 2011 2:30 pm

Fallout 3 is not canon. Honestly, this trend of remaking classics(ie: James Bond etc.) is nothing more than dismal marketing ploy, attempting to dumb down a good product, and make it more "accessible" to the non-fan base of the Fallout Series.


This is the most......thing I've ever read here.

Please, kick your computer.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Fri May 27, 2011 11:13 am

fallout 3 was ok, so I voted yes, with doubts
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Fri May 27, 2011 11:11 pm

Giant robots....

as opposed to mutant super soldiers, robot dogs, friendly zombies, futuristic knights with power armor, and man-sized killer mole rats?


Those have always been in fallout....
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Fri May 27, 2011 1:53 pm

Those have always been in fallout....


I think the point is, is that with all of those, can we really say a giant robot is out of place? It is very 50's Sci Fi.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Fri May 27, 2011 6:42 pm

5 threads later an the best I can think of is this :thumbsdown: < You "vets" certainly earned it. Anyway as far as cannon goes fallout 3 is definatly a part of it wether you want it to be or not. Deal with it, or continue arguing about it, your choice. P.S Your choice is going to be obvious so I have no idea why I've just bothered..
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Sat May 28, 2011 2:25 am

I still fail to see how it ultimately matters what other people think...

I mean, try to figure out what the "canon" is concerning Batman, or the X-Men... I challenge anyone to find me two nerds who can agree 100% on that issue. But it still doesn't mean you can't have fun reading them (or not, even.)

There's probably even some people out there who cling to considering Highlander 2 to have actually happened. But it's not like it really matters. Like, at all, as far as I can see.

I mean, the word "canon" comes from the Catholic church trying to figure out what parts of the Bible they wanted to make "official" - and a couple thousand years later, there's still some contreversy over that.

I'd argue that the only inherent worth of what's considered "official" resides in the capacity of each individual to decide for themselves. (Especially in a videogame that's always been sort of open-ended...)

We only run into a problem here when one group wants to decide that they hold the "one and only" definitive "answer" (like there actually is one.) If we could all respect this new-fangled concept called "respect for other people's opinions," and "agreeing do disagree," we'd have a lot less problem, I think. :P
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Fri May 27, 2011 11:00 pm

I know that this is always an issue when any game is produced, and I'd like to see if I can't get a general (relaitvely unbiased) feeling from the Fallout Vets on this matter.

So, I only want fallout veterns to vote on this matter; since they're the ones who've played Fallout and Fallout2, they know best what the series is about, and would have the most say if something's canon within the series.

This is for my own curiosity than anything else; but it would be nice to keep it in here rather than have the argument spread over 200 threads where the word "canon" pops up...


I know this thread died a couple a days ago but I hope no one mind if I post my 2 cents on the issue.

Since Bethesda never gave "birth" to the series, which IMO doesn't give them the right add on what cannon.

Now legally do they have the right? Of course, but I don't see how they can say "This is how the creator would of wanted it" (specially after rejecting the help of one of the founders of Fallout). For me, I always refer to Fallout 3 as Bethesda's Fallout, and what they consider cannon is fine with me, but I don't consider them cannon with Black Isle's Fallout. Now yes there are alot in common but obivious there are flaws that people have already discuss. But I will say this, cause it's bugging me, Prewar times in Fallout...there is no way Jet could of existed. Beside the fact Post-war kid invented it (and thats when it was documented as being first created) one of the major ingredient in Jet is mutant Brahmin's poo. So where are you gonna get mutant poo Pre-war times? Super Mart don't carry it, I've checked! (would of been nice to use in my Rock-it launcher)
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Fri May 27, 2011 7:58 pm

Yeah... So no poll on NMA. Anyone got any other fallout-related forums I can post this on for research?


You dont need one, cos, 99% of people there will say its crap, and some even will say van buren is that is the "true" fo3 canon.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Fri May 27, 2011 3:49 pm

I still fail to see how it ultimately matters what other people think...

I mean, try to figure out what the "canon" is concerning Batman, or the X-Men... I challenge anyone to find me two nerds who can agree 100% on that issue. But it still doesn't mean you can't have fun reading them (or not, even.)

There's probably even some people out there who cling to considering Highlander 2 to have actually happened. But it's not like it really matters. Like, at all, as far as I can see.

I mean, the word "canon" comes from the Catholic church trying to figure out what parts of the Bible they wanted to make "official" - and a couple thousand years later, there's still some contreversy over that.

I'd argue that the only inherent worth of what's considered "official" resides in the capacity of each individual to decide for themselves. (Especially in a videogame that's always been sort of open-ended...)

We only run into a problem here when one group wants to decide that they hold the "one and only" definitive "answer" (like there actually is one.) If we could all respect this new-fangled concept called "respect for other people's opinions," and "agreeing do disagree," we'd have a lot less problem, I think. :P


You end with same opinion as I. If we refeer to what is the discussion of TES lore, Oblivion is a deep trouble, but its a game after all. Being fanatical about it is a bit useless. If you enjoy the game, and feel that the story on it is good enough, then its canon for you no problem.

Regarding "authority" canon, simply i put the one who have the rights are the one, who after all, produce the game, and so produces the canon. To consider that just because some people released the first game 10+ years ago doesnt mean that others cant add to canon. And after all, fanatic peoples like NMA arent more canon authorities than the hot dog man at the street.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Fri May 27, 2011 1:04 pm

Fallout 3 is not canon. Honestly, this trend of remaking classics(ie: James Bond etc.) is nothing more than dismal marketing ploy, attempting to dumb down a good product, and make it more "accessible" to the non-fan base of the Fallout Series.


Personally the latest Bond films are good. And they are just like the first ones: simply actions movies, with nice ladies, and a lot of gun fight with an espionage accent. There is no more cold war, but its going good anyway. Personally i enjoyed very much Cassino Royale.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Fri May 27, 2011 10:15 pm

5 threads later an the best I can think of is this :thumbsdown: < You "vets" certainly earned it. Anyway as far as cannon goes fallout 3 is definatly a part of it wether you want it to be or not. Deal with it, or continue arguing about it, your choice. P.S Your choice is going to be obvious so I have no idea why I've just bothered..

This is a discussion about whether or not some people feel strongly that FO3 is "canon", and people are perfectly welcome to state their opinions. I'd appreciate no more comments of the "too bad, so sad, just deal with it" nature. Mostly everyone in here has been having an exchange of opinions, and being articulate and civil about it even when they disagree. That's a good thing. :)

Just an added caution, we do not welcome cross-forum trolling, so if you have a gripe with or problem about another forum, take it up with them, not on this forum please.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Sat May 28, 2011 1:52 am

Personally the latest Bond films are good. And they are just like the first ones: simply actions movies, with nice ladies, and a lot of gun fight with an espionage accent. There is no more cold war, but its going good anyway. Personally i enjoyed very much Cassino Royale.

Not to mention, it's hard not to consider the latest Bond movies starring Daniel Craig as non-canon, since they follow the books quite closely.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Fri May 27, 2011 4:50 pm

Canon: Enclave went bye-bye on the Oil Rig (disregard sig).
Canon: Super Mutants are intelligent and quite sophisticated - see Marcus. Compare Fawkes/Uncle Leo. Also, no new ones are being made.
Canon: Ghouls are people, too. No feral stuff.
Canon: Coins are currency, not bottle caps.
Canon: Aliens aren't canon.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

PreviousNext

Return to Fallout Series Discussion