Fallout 4's Character System - Part II

Post » Wed Dec 02, 2015 12:36 am

http://bethesda.net/?utm_source=Twitter.com&utm_medium=Social&utm_campaign=092415-Zur&hootPostID=ed42c6b0210067c7e5652eabe8a7f275#en/events/game/fallout-4s-character-system/2015/09/24/31

https://www.youtube.com/watch?v=Yuo7AuDGNN8&list=PLSHdOA4o6T_c5iqXrXBIchAy78lPpZ9QY

http://orcz.com/Fallout_4:_Perk_Chart
http://www.gamesas.com/topic/1537106-fallout-4s-character-system/
Continue the discussion!
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Guinevere Wood
 
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Post » Wed Dec 02, 2015 1:15 am

Starting by reposting my reply to necrovamp


Peter Hines hinted this is indeed the case in a magazine interview I read last month.
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Jordan Fletcher
 
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Post » Wed Dec 02, 2015 2:19 am

Obviously charisma plays a part in settlement building because of needing the "Local Leader" perk, but I wonder if Charisma affects the rate at which you attract new settlers.
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XPidgex Jefferson
 
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Post » Wed Dec 02, 2015 7:52 am

That sounds very cool, do you have a link?

EDIT: anything digital?

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Bereket Fekadu
 
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Post » Tue Dec 01, 2015 11:42 pm

maybe not the rate, but the stats of your folks.

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Amber Ably
 
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Post » Tue Dec 01, 2015 8:08 pm

Strong back + lone wanderer = strong hoarding wanderer lol

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xxLindsAffec
 
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Post » Wed Dec 02, 2015 6:24 am

spookyfx said something earlier about bullet time, so I'll wax poetic on that for a bit: I think the Fallout 4 equivalent of bullet time will just be VATS, although I do think the Sniper perk might add a "bullet time" effect when you hold your breath to steady your aim with a shot, similar to one of the archery perks in Skyrim. And if Gunslinger is dedicated to improving pistols, Commando for automatic weapons, and Rifleman for rifles, who's to say Sniper isn't the equivalent perk for sniper rifles? I doubt it's just a simple bonus to headshots in VATS, although that might be one of the ranks.

I'm noticing a lack of perks that would be associated with improving energy weapons in this chart; there's Science!, which is the crafting perk for energy, but every other weapon type has crafting perks and perks specific to that weapon type. Something tells me Gunslinger, Commando, and Rifleman (and Sniper?) are also effective for their respective energy weapons, too. But even so, this makes me think that I9 (Vault Boy holding a floating atom) and P7 (A green sine wave shooting into/out of a basking Vault Boy's chest) are associated with Energy weapons. The attributes are appropriate for energy weapons, and the artwork is too; although I have no idea what they would actually do.

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Isabell Hoffmann
 
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Post » Wed Dec 02, 2015 4:07 am

There was some discussion on the P9 "shooting through walls" perk. My theory is that enemies get bonuses from using cover, as some of the raiders seem to do in the E3 video. This perk would negate those bonuses. I don't think we will be able to literally shoot through walls, but effectively it's almost the same thing.

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jasminε
 
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Post » Wed Dec 02, 2015 8:29 am

I wouldn't be surprised that at higher ranks we can VATS aim at a target even when it's fully behind a wall.


Sadly it was a interview conducted by the magazine, so I would need to link to a illegal scan, which is not allowed here.
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Elizabeth Falvey
 
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Post » Wed Dec 02, 2015 5:59 am

I keep imagining a scene in Saving Private Ryan in which some American soldiers shoot a wall and kill a German soldier and then the Germans shoot through the wall and hit the Americans, one fatally.
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scorpion972
 
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Post » Wed Dec 02, 2015 7:11 am

My post:

so ... BOX MAAAN, you are saying the clock behind vault boy (in L10) is completely meaningless then? GOD I hope so, putting bullet time in "luck" is just annoying and silly.

Ultimate luck perk (L10 ) should be that you can walk out in the middle of a gun fight and all the bullets miss you! Now THAT is a luck perk!

but i don't know... that clock.. that clock...

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Matthew Warren
 
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Post » Wed Dec 02, 2015 6:16 am


My guess is a bullet time...a defensive bullet time where there is a chance whenever someone attacks you get a second or two of it you can use to move out of the way, kinda like that Skyrim perk that gave you some slow mo to help you react to attacks with a shield slam.
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Prisca Lacour
 
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Post » Tue Dec 01, 2015 5:34 pm

I think the Agility level 6 perk looks more "bullet time"-like

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Add Meeh
 
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Post » Wed Dec 02, 2015 5:50 am

was hoping to get more points to put on other than bobbleheads anyone have any info on this

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Honey Suckle
 
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Post » Wed Dec 02, 2015 5:45 am


You can clearly see in the video as he scrolls over the stats they have rank stars just like the perks, so its clear we can use perk points to raise our stats.
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Abi Emily
 
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Post » Tue Dec 01, 2015 8:28 pm

It's also stated in the http://bethesda.net/#en/events/game/fallout-4s-character-system/2015/09/24/31 on Bethesda.net:

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GRAEME
 
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Post » Wed Dec 02, 2015 6:25 am

Because Vault Boy is just standing there confidently (in the Luck-10 perk), not dodging in any way, I think (and hope) that the perk will affect enemies' hit probabilities.

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Matt Terry
 
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Post » Tue Dec 01, 2015 9:35 pm

I just loved how the game looked, so much depth in detail and scenery. Gimme the game already!!
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Jessie
 
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Post » Tue Dec 01, 2015 8:53 pm

i must said i love how much detail they bring to the pipboy and perk, everything is animated and everything look so much real now =D this short vid make me super hype lol COME ON 40 days to go =(

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cheryl wright
 
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Post » Wed Dec 02, 2015 5:55 am

Don't know if this was mentioned, but based on the character's health, Endurance, and level in the Character System video, Health is likely equal to 90 + Endurance x 10 + 1/2 Endurance per level. Albert has Endurance 4 (base 130) and is level 14 (2 x 14 = 28) and has a total of 158 health.

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Manny(BAKE)
 
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Post » Wed Dec 02, 2015 5:05 am

It could also be similar to the sense of death in Call of Juarez: Gunslinger where you would get the chance to dodge a bullet that would otherwise be fatal.

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Prue
 
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Post » Tue Dec 01, 2015 9:25 pm

It would be kind of cool if we got some sort of Max Payne bullet time acrobatic dodge defense.... I highly doubt we'll see anything like that though.

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Vivien
 
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Post » Wed Dec 02, 2015 4:37 am

So I just read the article..

It's...

It's not awful!

So, they did mention a Training perk. I wonder if that means we'll be able to get 10 in all SPECIAL. I actually hope not.

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Alexis Estrada
 
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Post » Tue Dec 01, 2015 4:27 pm


And it makes sense, as well. They do have a size bar, which means there needs to be some quantity associated with it. It would be pretty easy to trigger events based off of that quantity.
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Alyesha Neufeld
 
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Post » Tue Dec 01, 2015 7:24 pm

It appears that we can pick an increase of 1 in a SPECIAL stat instead of a perk. With an unlimited level ceiling, you will be able to get 10 in all SPECIAL stats. It should take quite a while though, and I would probably just stop playing a character once he/she starts getting away from the original concept due to having no other relevant perks to pick.
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Dagan Wilkin
 
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