Fallout 4's Character System

Post » Tue Dec 01, 2015 7:16 pm

Yeah I like to carry a ton of stuff, so raising strength to get strong back and more carry is what I want. Armor crafting I'll definitely get, and maybe with a different playthrough I'll do melee

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Anthony Diaz
 
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Post » Tue Dec 01, 2015 11:03 pm


Charisma actually looks like it has some decent stuff in it. The Lone Wanderer perk looks really good, and the 9 and 10 level perks together mean easy kills. And I definitely plan on partaking in settlement building, so there's that. Honestly, all the stats look really good. The only one I might skip is strength, although it has some really good perks in there that increase damage.
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Mariana
 
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Post » Tue Dec 01, 2015 7:36 pm

S7 to me looks like it reduces the recoil with different weapons, but spread might be one of the ranks.

I'm guessing S9 is about your ability to knock down others (chop down a tree) and resist getting knocked down yourself (stay firmly planted on the ground). One of the ranks might be Superior Defender, though, which would be awesome. One of my favorite perks.

I'll definitely be bumping my ST up to 3 after chargen just to start crafting some armor. My top priority for my first character is to become indestructible.

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Joie Perez
 
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Post » Wed Dec 02, 2015 6:21 am

Crap. I'm going to play this game forever.

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RaeAnne
 
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Post » Tue Dec 01, 2015 11:27 pm

Same
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Caroline flitcroft
 
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Post » Tue Dec 01, 2015 4:36 pm

I always go the other way. Made of glass, but packing a punch, lol. I'll be trying to take everything down before it can hit me back.

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Sarah Edmunds
 
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Post » Wed Dec 02, 2015 4:49 am

I don't generally put a lot into strength either. Sure, you can lift way more than me. You can do more push ups than me. And you can even hit harder than me.

But you don't hit harder than my .44

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Sun of Sammy
 
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Post » Tue Dec 01, 2015 7:21 pm

It looks like repair is out (besides perhaps repairing power armor) but they could tuck it into the crafting perks.

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Angelina Mayo
 
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Post » Tue Dec 01, 2015 11:41 pm

I don't know...I'd rather my companions don't kill me (Cha 8 - Inspirational). I don't know about you, but I don't really trust the AI to not shoot me/burn me/etc while trying to fend off some group of enemies.

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Kim Kay
 
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Post » Tue Dec 01, 2015 7:56 pm

CHA seems FAR better than before.

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Samantha Pattison
 
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Post » Tue Dec 01, 2015 4:25 pm

Yeah due to the perks being spread out like they are I really don't see a dump stat anymore.

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lauren cleaves
 
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Post » Tue Dec 01, 2015 4:29 pm

I think Bethesda hates dump stats almost as much as I do! A high Charisma character sounds really great now, and a nonviolent playthrough actually seems much more plausible with all of those perks. So it covers settlement supply lines, dialog interactions, use of companions, and pacifying/coercing the denizens of the wasteland.

So, um, wtf is going on with the L5 perk?

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Juliet
 
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Post » Tue Dec 01, 2015 8:39 pm

Enemies have a chance of going grazy over how super fly you are, making them unable to attack?

*joke BTW*

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StunnaLiike FiiFii
 
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Post » Tue Dec 01, 2015 9:48 pm

Why on Earth would you go and do such a thing?? :prod:

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Michelle davies
 
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Post » Wed Dec 02, 2015 3:54 am


Nope, it's going in my "OMG look at these confirmed perks" topic I'm doing research for at the moment. Stay tuned
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JD FROM HELL
 
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Post » Wed Dec 02, 2015 5:43 am

There's a 20% chance a female raider's top will fall off.

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Caroline flitcroft
 
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Post » Wed Dec 02, 2015 3:46 am

Luck 5: Ferret Finder. You have a 50% chance of requiring urgent medical attention after losing your trusty pet.

Or at least that's what it looks like to me :D

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Melis Hristina
 
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Post » Tue Dec 01, 2015 6:46 pm

He's looking at something that's simply astonishing to him... we already have perks for loot (Fortune Finder and Scrounger, which I'm guessing add more than just caps and ammo with each rank), so maybe he's being astonished at new random encounters the perk adds? I'm making wild guesses here, dammit!

Or maybe it's a perk that adds a 20% chance of lasagna in every container. I'm not crazy for getting a Garfield vibe from that perk, right?

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Reven Lord
 
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Post » Tue Dec 01, 2015 11:38 pm

:rofl:

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victoria gillis
 
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Post » Wed Dec 02, 2015 4:59 am

Nerd Rage can′t be the same thing ........ it's a very high requirement.

CH 9 looks cool. It seems an idea that I posted here once, where due to the high charisma, even the monsters think twice about attacking you.

AG 9 = any ideas?

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Britta Gronkowski
 
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Post » Wed Dec 02, 2015 8:08 am

I would guess faster sprint speed.

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Chris Duncan
 
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Post » Tue Dec 01, 2015 4:34 pm

how about P6? Can′t be the same as friend of the night.

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NAkeshIa BENNETT
 
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Post » Tue Dec 01, 2015 9:58 pm

Seems like it, maybe combined with Night Person as well.

A general "increased perecption at night/night vision" perk

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Wane Peters
 
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Post » Wed Dec 02, 2015 2:24 am

Maybe its a "Junk Finder" perk, for people who want to make all those custom weapon mods and build their settlements. He seems to be going bananas over that chair.


Does anyone think that the lack of showing any of the Female protagonist might suggest a complete Vault Girl perk chart? I think that would be really cool, and would make the arbitary changes to perks like Action Girl/Boy, etc. redundant.

Also, P1 would seem to me to be both the Pickpocket and the Lockpocking skill (Picklocketing, if I may), but P4 shows Vault Boy picking the lock again? What could the difference be I wonder?

Also, gk, I know you're done with your speculating thread, but is there any chance that the Vault111 site will move the perks around to match their new order (Lone Wander is C3 now, Luck/Irish is now L9, etc.)

A9 looks to me like either backwards sprinting, or maybe even "running" to avoid/exit combat.
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Nick Pryce
 
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Post » Wed Dec 02, 2015 5:54 am

complet forgot about night person. It should be just that.

would not be something that would change the life of anyone, but, yes, it would be really cool.

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herrade
 
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