Fallout 4's Character System

Post » Tue Dec 01, 2015 7:19 pm

I'm guessing A9 improves your general movement speed. Additional ranks might improve the time it takes to fast travel, or reduce the movement penalty from armor. It might just be for sprinting, but sprinting is also tied in with Endurance so I dunno.

Putting Big Guns under S5 is great; it's functionally the same thing as having a ST requirement on heavy weapons to begin with.

Something weird about P7 - in the perk poster, there's a radiation symbol in the background. That isn't present in the video demo, and the outline shows a straight line coming out of (or into?) Vault Boy's chest, instead of a sine wave.

So far the perks that I have no clue whatsoever about: S8, P7, E9, (buff from radiation?) I5 (better inventory management?), I9, L5, and L9.

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Austin Suggs
 
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Post » Tue Dec 01, 2015 7:47 pm

Seems like dialogue has been streamlined more so than I thought, the Intimidation perk is no longer a perk usable in speech but conversely is used with your gun when aiming at a human enemy... :sadvaultboy:

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Kirsty Wood
 
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Post » Wed Dec 02, 2015 6:31 am

So strong you can hold two handed guns with one hand?

Good, intimidation was the most useless "speech" perk in NV because it never did anything dialogue besides cause dialogue to stall out until you came back.

It may actually be useable now.

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Kim Kay
 
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Post » Tue Dec 01, 2015 9:06 pm

I hope they do implement fast speed for agility. If you are in light armor you need the ability to run the hell away when things get too crazy in a firefight. It would be a nice balanced element.
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Vickey Martinez
 
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Post » Wed Dec 02, 2015 6:50 am

Do you mean like Skyrim's intimidation, or like that utterly useless (but entertaining nonetheless) dialog perk from New Vegas?

I don't understand how you can see how many more things Bethesda lets us do with Charisma, and then complain about how they streamlined it.

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meg knight
 
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Post » Wed Dec 02, 2015 1:54 am

Maybe he's talking to an invisible person in the chair. I mean why else would the chair be there?

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sunny lovett
 
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Post » Wed Dec 02, 2015 2:18 am

We don't know that an "[Intimidate] Tell me what I want to know!" option won't/can't show up in dialogue choices, just because the perk directly lets you intimidate hostile targets. (given that you previously couldn't interact with hostiles outside of shooting them.)

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Shiarra Curtis
 
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Post » Tue Dec 01, 2015 10:30 pm

Strident tone, dogmatic claims, hyperbolic justification and the slightly sinister notion that your opinion is patently objective... that's what makes an Awesomepossum post.

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kiss my weasel
 
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Post » Tue Dec 01, 2015 6:12 pm

L9 = all HtH hits are criticals?

Maybe not. Kind broken.

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IsAiah AkA figgy
 
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Post » Wed Dec 02, 2015 3:48 am

True, but it's not stated in the perk chart that such a feature will be present, that's a big omission either way; one that would logically imply that it may well not be there.

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biiibi
 
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Post » Wed Dec 02, 2015 1:32 am


I think endurance is more about how long you can sprint while that agi perk is indeed about how fast you sprint (among other things)
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Sammygirl500
 
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Post » Wed Dec 02, 2015 4:42 am

I never said they streamlined charisma, but rather dialogue :shrug:

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Georgine Lee
 
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Post » Tue Dec 01, 2015 4:54 pm

I have nothing to actually add. I just like posting past 200.

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Natalie Taylor
 
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Post » Wed Dec 02, 2015 2:53 am

We've seen only two conversations in all of the gameplay footage so far, three if you count the heavily cut conversation with Preston Garvey. Even if you don't like the voiced protagonist or the new interface, don't you think it's a little premature to say whether or not dialog has been simplified?

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Charlotte X
 
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Post » Tue Dec 01, 2015 4:24 pm


since ya get into fights more often then you talk, using intimidation like this is actually more practical, if "streamlining" makes something more practical, so be it.
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Love iz not
 
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Post » Tue Dec 01, 2015 10:49 pm

That's true. But we've seen various skills/SPECIALs/perks show up in dialogue choices in the previous games (more of them in New Vegas, admittedly), without them having "and can give you more dialogue options" being in their description.

(Then there's the issue of phrasing, and how accurately the descriptions are written. Lady Killer says "...and are easier to persuade in dialogue". Which could just be the automatic "[Lady Killer] " automatic success that it was in FO3, or could mean that there's some sort of % Chance Persuade thing, based on the CHA stat or other things. More likely the former, but it's not entirely clear from the text.)

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Lillian Cawfield
 
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Post » Wed Dec 02, 2015 5:58 am

Avoiding the argument to either throw insults or throw a thesaurus... that's what makes a John Henry Eden post!

See? I can do it too, but that doesn't get anyone anywhere, so I don't. It only shows the maturity of the poster.

This is what I would guess.

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Ross Zombie
 
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Post » Tue Dec 01, 2015 9:44 pm

I have a theory that this game is going to be totally awesome! :goodjob:

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Eve Booker
 
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Post » Tue Dec 01, 2015 7:31 pm

So I was wondering what people thought the L10 was, looks like it might be bullet time?

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Poetic Vice
 
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Post » Wed Dec 02, 2015 5:11 am

It's a brief look at a ubiquitous system, we know for a fact that all dialogue options are now rendered down to holophrases and we have plausible cause to believe that perks MAY not have any influence on dialogue options, or at best a limited influence.

I'm not going to pontificate a final verdict either way, but what we've seen presages a simplified dialogue system.I'm all for being open minded, but I'm not going to be so open minded that my brains fall out (to borrow a quote from Richard Dawkins).

Edit:

I'm not saying I'm right, but there's reason to believe that I COULD be (could being of salience).

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kirsty williams
 
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Post » Wed Dec 02, 2015 5:24 am

You provided an argument to avoid?

I've yet to see one that isn't draqed in arrogation and hyperbole...

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Trish
 
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Post » Tue Dec 01, 2015 5:17 pm

Palpable Irony.

At least the thread is over 200 posts, and is about to be closed before you can further derail it with baseless assumptions which seemed to have already turned most of the thread against your opinion already.

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Richard
 
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Post » Tue Dec 01, 2015 9:21 pm

"One man plus a correct opinion outvotes a majority" - Milton Friedman

Not to claim that I am right, but being in the minority has no bearing on the veracity of my argument.

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Svenja Hedrich
 
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Post » Wed Dec 02, 2015 3:46 am

I have a theory that this thread is about to be locked! :goodjob:

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Stacyia
 
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Post » Wed Dec 02, 2015 3:34 am

I don't know that I would necessarily say there are no "dump stats" any more. There are still some stats / perks that would not appeal to some gamers. Granted, they seem to have broadened the scope of what some stat/perks DO.

I would think STR was a dump stat for a sneaky sniper character, for example, but there are those STR perks with guns in them. Lower recoil on weapons? Use two guns? I would guess those perks are still not enough to convince me to raise STR above 1, though.

And END basically boosts your survivability through various means but since they can't ~require~ you to pick END perks there have to be other ways to work around things. If I don't get the underwater perk, then I just have to find (or create?) a rebreather or a wetsuit or something. And while END perks may make it easier to survive radiation or heal better or avoid some damage, there are other ways to do that (stims, cautious sneaking so as to avoid fights i the first place, etc). So, I still think I'll bottom END out at 1.

Charisma also still seems dump-stat-ish to me if you don't care about the whole "male others do what you want" ability (animals / people variants) and you don't care much for companions. Frankly, I don't like it when my companions seem ~better~ than me. I don't want them shooting me, true, but I think I can handle that by not getting in front of them during a fight (or moving). Charisma 3 for the Lone Wanderer boost ~might~ be worth getting, and of course if I'm going to do anything with settlements I'll probably get Local Leader (Cha 5 or 6?).... so not a totally useless stat.

If you're not going to tinker with robots or energy weapons and don't care how fast you level, then Int doesn't really offer much beyond the hacking perk. Conceptually, I always like playing high-INT characters, but pragmatically this may be the first Fallout that I don't try to max INT and "make do" with a more average score.

AGI and PER have a boatload of perks that I ~love~ so I'll be getting a ton of those.

Luck, being largely random, has never appealed to me very much. It has some clear pragmatic benefits (damage bonuses, crits, GReaper's Sprint, etc and I am intrigued by the perk that looks like the Vault Boy is miraculously avoiding being hit by incoming bullets. So luck is still up in the air for me, in terms of usefulness.

STR and END perks will have to do a lot, still, to pull out of the dump-stat region for me. (And Luck, Cha and Int have to develop better reasons for me to want to do more than dabble with them). Gun Fu Sniper all the way! :)

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Love iz not
 
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