Fallout 4's Character System

Post » Tue Dec 01, 2015 5:10 pm

Never said it did, all I said is that it turned people against you.

If you want it locked faster reporting the last post as being over 200 posts usually gets a mod's attention.

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Max Van Morrison
 
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Post » Wed Dec 02, 2015 5:25 am

I responded to kiralyn2000's claims, largely because it's not fruitless a endeavor fighting against a completely strident and intransigent opinion...

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RaeAnne
 
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Post » Wed Dec 02, 2015 7:39 am

Not too fussed about it being locked, was just messin around :D

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Dawn Porter
 
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Post » Wed Dec 02, 2015 5:53 am

Practicality is down to the individuals playstyle, I personally would rather placate enemies in speech rather than in open play.So the perk if anything is less practical to those wanting to play as great orators rather than great fighters.

Edit: Which is why the perk should and hopefully does accommodate both playstyles (player freedom and all that).

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Queen of Spades
 
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Post » Tue Dec 01, 2015 5:57 pm

Is this supposed to be legitimate irony, or ironic irony?

The conversation was nice and pleasant before you started throwing your thesaurus around, and complaining about how much everything is worse. You should get a few less thesauruses and few more mirrors.

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Quick Draw III
 
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Post » Wed Dec 02, 2015 2:28 am


I disagree if you don't level up much early on then you end up playing a chuck of the game as a generic fps, because your character has nothing "special" (sorry) about them, I would rather level up quick at first an then have it slow down a lot after level 20-30 so I can have a unique experience without needing to put 20+ hours in for things to actually start feeling different between play throughs.
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Rinceoir
 
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Post » Wed Dec 02, 2015 1:30 am


A GAME THEORY!
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matt oneil
 
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Post » Tue Dec 01, 2015 6:54 pm

Ohh gods, that show.

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rheanna bruining
 
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Post » Tue Dec 01, 2015 9:15 pm

:shrug:

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Nicole M
 
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Post » Tue Dec 01, 2015 9:03 pm

At first I thought that as well only because of the clock behind the vault boy. But look at how the BULLETS are TURNING in the air to miss him. They even have drawn little motion lines that curve to about 60 degrees "off course".

PLUS this is LUCK! Makes very little sense to be "bullet time" and more sense that it is the opponents MISSING their shots a LOT.

But that clock is bothering me a great deal... AND why no bullet time in the PERCEPTION perks? :shakehead:

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danni Marchant
 
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Post » Tue Dec 01, 2015 4:33 pm

:banana:

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electro_fantics
 
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Post » Tue Dec 01, 2015 5:42 pm


Couldn't help myself.
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Becky Palmer
 
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Post » Tue Dec 01, 2015 6:13 pm

Yeah I forgot about that first part when thinking about the police pistol stuff. Going through MIcrosofts and Sony's patching process is pure agony ontop of the previous problems of DLC content interacting with eachother that I touched on.

As great as that .esp system is, it has some strangeness to it sometimes.

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adame
 
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Post » Wed Dec 02, 2015 12:41 am

45 DAYS! :rock:

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Damien Mulvenna
 
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Post » Tue Dec 01, 2015 10:41 pm

So what is the perk that has you looking like a zombie in front of the mushroom cloud?
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Marquis T
 
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Post » Wed Dec 02, 2015 12:05 am

Not sure, but it looks like Bethesda have moved the ghoulposts! :D

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Fluffer
 
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Post » Tue Dec 01, 2015 9:49 pm

"GHOUL ENDURANCE"

Give yourself the resistance to radiation ghouls enjoy!

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victoria gillis
 
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Post » Wed Dec 02, 2015 4:41 am

http://orcz.com/Fallout_4:_Nuclear_Anomaly

Seems similar to one of the level 30 perks in Fallout 3.

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Vickytoria Vasquez
 
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Post » Wed Dec 02, 2015 4:57 am

I completely agree with some of the 243 posts above mine.

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Samantha Mitchell
 
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Post » Tue Dec 01, 2015 4:55 pm

Not the same icon, so most likely a completely different function.

Me too!

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maya papps
 
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Post » Wed Dec 02, 2015 2:23 am

So does it heal you like it does ghouls?
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Stu Clarke
 
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Post » Wed Dec 02, 2015 6:54 am

I still vote for ghoulification :wink:

EDIT: which may or may not be caused by the perk...

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kennedy
 
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Post » Wed Dec 02, 2015 3:51 am

On the other hand, Skyrim had problems with "slow mo" (such as getting stuck and not returning to normal speed). So maybe they just did not use that (bullet time perk) at all in F4. :confused:

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Inol Wakhid
 
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Post » Tue Dec 01, 2015 11:03 pm

Yeah.. I like some fast early leveling and then a big slow down. Most games are like that. It allows you to figure out and start focusing your character down your chosen path.. With no level cap and needing to be level 270 whatevers to max out a character .. I'm thinking that we won't have to worry at all about leveling too fast.

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TASTY TRACY
 
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Post » Tue Dec 01, 2015 8:03 pm

Inb4lockpick!

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Lovingly
 
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