Fallout 4's Character System

Post » Tue Dec 01, 2015 6:16 pm

Ooh, this is interesting:

So, magazines still exist, and they give/level their own perks. That seems to make it more likely that the "skill" Bobbleheads will do something unique, too, I'd think.

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Nina Mccormick
 
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Post » Tue Dec 01, 2015 5:21 pm

But your "ghoulification" was coming from lightning lol and your perk was to prevent it because it could randomly happen during any storm. Like vampirism and cannibalism, if ghoulification is in there, it should be a choice

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Tamara Primo
 
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Post » Wed Dec 02, 2015 12:49 am

I really hope that the comics/magazines are actually readable. Those grognak comics look magnificently hammy. Also kinda cool to get some info on the leveling, and how the "levels" of the different perk trees work

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X(S.a.R.a.H)X
 
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Post » Wed Dec 02, 2015 8:03 am

I already feel overwhelmed with choices

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OTTO
 
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Post » Tue Dec 01, 2015 9:03 pm

It sounds like the perks are actually interesting rather than a series of "increase damage/etc by 20/40/60%" or whatever and that makes me happy. Also like the idea of magazines giving you perks. Wonder what the bobbleheads will do.

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Alyce Argabright
 
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Post » Tue Dec 01, 2015 9:31 pm

Seems that if people don't want the quest marker, they don't need to have it as it is now a perk. V.A.N.S.

Edit: Also, that intimidation perk looks amazing. Being able to make your enemy submit if they are a lower level and give them commands?

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Clea Jamerson
 
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Post » Wed Dec 02, 2015 8:28 am

I think it was confirmed you could read them.

edit spelling

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Vicki Blondie
 
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Post » Tue Dec 01, 2015 6:34 pm

I found that especially cool, too.

I'm really intrigued by all this - sounds like an elegant solution to a lot of the systemic issues I had with Fallout 3.

At the very least I feel they've really put a lot of thought and effort into the new system. I'm just happy they've put some focus back into the ruleset.
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K J S
 
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Post » Tue Dec 01, 2015 6:16 pm

Cool! Thanks for linky-link!

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Eileen Collinson
 
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Post » Wed Dec 02, 2015 2:41 am

I think I'll go and do something nice and leisurely like swimming the English Channel. This is so awesome I don't quite know what to do with myself!!

I speculate that Fallout 4 will break every game related record going when it's released ;)

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Adam Kriner
 
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Post » Wed Dec 02, 2015 6:54 am

I think the regular quest marker exists exactly as we know it, but VANS creates a path like the Clairvoyance spell in Skyrim - and it's only in VATS.

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Jade
 
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Post » Tue Dec 01, 2015 4:44 pm

I'm wondering if this means we can activate VATS without a target available when we have this perk.

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Tracey Duncan
 
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Post » Wed Dec 02, 2015 1:12 am

That is how I imagined it would be as well.

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Antony Holdsworth
 
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Post » Tue Dec 01, 2015 7:09 pm

Re-specing my character with:

S-2

P-8

E-3

C-1

I-3

A-8

L-3

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Mr. Allen
 
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Post » Tue Dec 01, 2015 6:50 pm

Oh snap, Stimpaks are percentage based now.

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Kelly Upshall
 
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Post » Tue Dec 01, 2015 7:32 pm

Where are ya'll seeing the thing that has to do with ghoulification?

EDIT:

Nvm, found it.

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Maeva
 
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Post » Tue Dec 01, 2015 7:55 pm

"Even though you pick your SPECIALS early before the bombs fall, we do let you change them when exiting the Vault into the Wasteland, after you’ve played for a little."

*golf claps*

I know the intro to Skyrim word for friggen word, I made so many characters in that game and to have to sit through the intro EVERY.SINGLE.TIME. was annoying, a major step back from earlier titles where you could make a convenient save just before you left the intro cell which you could revert to later on if you wished to roll a new character.
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Lynette Wilson
 
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Post » Wed Dec 02, 2015 5:30 am

Edit - Wrong tab

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City Swagga
 
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Post » Tue Dec 01, 2015 7:50 pm

My gamer senses are tingling :D

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Christine
 
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Post » Tue Dec 01, 2015 4:14 pm

Let's hope so...

(Have 500 HP, stimpaks only heal 10 HP.... derp)

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Dark Mogul
 
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Post » Tue Dec 01, 2015 6:06 pm

I can't describe how happy I am right now... The wait for F04 is unbearable!
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Liii BLATES
 
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Post » Wed Dec 02, 2015 4:02 am

Ghoulification or some kind of extreme radiation buff which we've seen before ie rads over 75% gains 50% to melee damage or something. The picture could be something like "fight like a ghoul". We won't know specifically until we find out more.

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carley moss
 
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Post » Tue Dec 01, 2015 10:19 pm

Man, this looks totally wicked. I'm so happy to see many of my fears being put to rest here. They really put some brain in developing this. What makes me happiest of all, though, is that there aren't any dumb +20%/40%/60%/80%/100% damage perks, but rather super inventive actual PERKS. That is so awesome. Much Fallout. Sorry gkk7z, but I couldn't be happier that you were wrong on this one =). I knew Beth would save us from that misery again, lol.

Edit: AND I get a perk chart for my wall, w0000t!

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Heather beauchamp
 
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Post » Tue Dec 01, 2015 8:00 pm

Wow, this looks fantastic and intriguing. Might take a while to get to grips with it, but the replay value alone is phenomenal :twirl:

Was also very glad to see this:

"* There are a few exceptions to multiple Perk ranks. Some only have one rank, like the returning Awareness Perk. This perk lets you see the level and damage resistances of enemies during V.A.T.S. In cases like this, it felt bad to split that functionality into ranks. Fallout 4 does feature multiple damage types, primarily Ballistic, Energy, and Radiation. Knowing what weapons and armor to use at certain times is important."

The Awareness Perk is back!!! :banana: I think I need to go lie down in a dark room :wink:

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Add Meeh
 
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Post » Wed Dec 02, 2015 1:20 am

I don't get the intimidation to incite pacified enemies to attack. Is it suppose to mean that you can force your enemies to attack other people?

Good to know you can pacify them though.

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Austin Suggs
 
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