Fallout 4's Character System

Post » Wed Dec 02, 2015 12:27 am

Yeah, it was a bit annoying. Perhaps due to various factors, including that you picked an initial side in the Civil War during the escape sequence? (Yeah, it still doesn't make a lot of sense, just trying to guess. :/)

Maybe a PDF? But yeah, that's one of the drawbacks of digital media - you can miss out on interesting physical inserts.

(I know that I miss the nifty CD cases/liner artwork, buying albums on iTunes. Sure, there's sometimes a PDF of the liner notes, but a bunch of the "artsy" singers I follow have done all sorts of interesting designs for the actual packaging before....)

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Brian Newman
 
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Post » Tue Dec 01, 2015 4:20 pm

It all depends how fast it is to level up and what the soft cap is. Skyrim had quicker levels than Oblivion and a higher soft/hard level cap.

If the soft cap is around level 80, and levels come at a quick rate, that would be nice. That is only 80 out of 270 Perks, easily allowing far more replay.

I can't imagine the soft cap being past level 100 that is a bit insane lol.

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Mason Nevitt
 
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Post » Wed Dec 02, 2015 5:47 am

I would guess the soft cap would be set around level 50-55 like it was in Skyrim.

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Crystal Clarke
 
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Post » Tue Dec 01, 2015 9:13 pm

According to the article or blog post or whatever it is called, leveling is closer to Skyrim but not as slow as Fallout 3. In the demo video the PC gets 35 Exp for killing the Deathclaw, but gets 50 in Fallout 3.

I'm thinking that as long as they don't make you take a perk at each level, your character could remain as focused as you want. I intend to build my PC very focused on specific skills first, then allow other areas of expertise to be explored as needed. My first PC will likely end up as a MOAT just because I want him to be, but replays may focus on different builds early on to see what if any other story lines it might open up for him.

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carly mcdonough
 
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Post » Wed Dec 02, 2015 4:04 am

Could be... the final rank of Intimidation has a lv50 requirement in that video. (On the other hand, with 250+ levels worth of perks to get, the soft cap could be a bit higher.)

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Leah
 
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Post » Wed Dec 02, 2015 2:26 am

not normal enemies, but leveled enemies. like the end tier draguar and those ash guys from Dragonborn. I gave up on the game when my level 53 character could empty an entire magicka meter and not kill one of them, and then be forced to run away after using up the alloted number of potions you can use in a given time. And then die because they are faster than you can sprint. I had to replay the game abusing enchanting skill while diliberatly not leveling so that I could try to play the Dragonborn DLC, but I got bored of metagaming to nerf my self so that I could nerf the bullet sponge leveled enemies.

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Adrian Morales
 
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Post » Tue Dec 01, 2015 6:23 pm

Skyrim had 251 perks to get, and it still soft capped at 50-55.

Also 100% false

Ash Spawn and Draugr all had set and static HP depending on thier level

http://www.uesp.net/wiki/Dragonborn:Ash_Spawn

http://www.uesp.net/wiki/Skyrim:Draugr#Draugr_Death_Overlord

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Amelia Pritchard
 
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Post » Wed Dec 02, 2015 12:40 am

Yeah I don't know, based off how many perks there are and the level cap I saw in the video.

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Jessica Phoenix
 
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Post » Wed Dec 02, 2015 2:28 am

hmmmm i guess at the end will not metter much, all will depend at what point u dont get any more Special points and u get max out no metter how much u level.

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Hayley Bristow
 
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Post » Wed Dec 02, 2015 4:13 am

I think the soft cap might be 75 to 100 this time. At 100 it would give you roughly a third of the perks to pick from, not counting any books you might find. If you didn't take your SPECIAL any higher than what you set it at in the beginning, choose 72 perks/levels of perks, you could have a very specific build. If that is the case and you had the main quest complete, you could replay for another third of the tree, and again for the last third, and then yet again to mix them up.

So many replay possibilities!

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Russell Davies
 
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Post » Wed Dec 02, 2015 2:09 am

The one thing I didn't like reading was that you level fast. Skyrim fast.

I've always enjoyed slower leveling because you really had something to look forward to and you were battling for every XP point in order to reach that next level so you could pick an awesome perk. Seems like inflation hit leveling and perks real hard here, and if it's anything like Skyrim I'm going to find leveling annoying rather than something I look forward to. When you get interrupted constantly with a level up and you're basically lvl 20 before you've even started the game, something's not right =/

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sas
 
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Post » Tue Dec 01, 2015 7:53 pm

I see that the Perk Character has a total of Forty Points displayed at level 14. (32 Special, and 7+1 Perks). This character should have 42 points. There's one missing, assuming they haven't spent the level up point. Also note that if you are eligible to level a perk that star flips on and off.

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An Lor
 
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Post » Wed Dec 02, 2015 2:25 am

So now I'm glad skills are gone. The new system has more customization to it, and more interesting benefits than X% more damage etc. This looks awesome.

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Nadia Nad
 
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Post » Wed Dec 02, 2015 4:55 am

I'm glad they've also given thought to those of us who don't want to play with a companion. The 'lone wanderer' perk is a nice edition. 15% less damage and 50lbs more carry when not with a companion
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Harry-James Payne
 
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Post » Tue Dec 01, 2015 5:42 pm

Where did you see this?

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Janine Rose
 
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Post » Wed Dec 02, 2015 6:52 am


Reading articles I saw a couple mention that they were able to see specific perks and descriptions on the video posted today. I haven't been able to watch the video to confirm but it makes sense. Charisma 3 is lone wanderer according to the IGN article. They also detail a couple others
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Christine
 
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Post » Tue Dec 01, 2015 4:35 pm

Trying to remember how it was for my first Skyrim char.... I think she was 12-14 by the time she hit Whiterun (having done the tutorial, bandit mine, and the tomb with the dragon stone, plus world encounters). But I didn't hit ~45-50+ until near the end of my playthrough, about the time I got my first skill to 100 and finally got around to finishing the MQ. So it slowed down a good bit.

Of course, that character had a wide base of lower-level skills, I didn't really focus-level any of them (as you can tell by only getting a 100 in the late 40's. And that was a crafting skill.)

So if it slows down like that in FO4, I think I'll be okay with it. A few quick levels, to start establishing your build (since there's just perks now, no skillpoints) seems useful. :shrug:

-------

Let's see what's all in the video:

(even if they said the perks are not just boring 20/40/60/80/100 bonus, it looks like a good number of the 1st ranks are straight bonuses....)

....scrolling around in the pip-boy:

Better Criticals I (LCK 6) - 50% more crit damage

Big Leagues I (STR 2) - 20% more melee damage

Commando I (AGI 2) - 20% more automatic weapon dmg

Gun Nut II (INT 3 / ?)- can use Rank 2 gun mods

Rifleman I (PER 2) - 20% more non-auto rifle dmg

Science I (INT 6) - can use Rank 0 and 1 high-tech mods

Toughness I (END 2) - +10 damage resistance

....looking at the Perk chart:

CHR

1. Cap Collector (Better buy/sell price; ? ; ?)

2. Lady Killer (+5% dmg to female, better persuade; ? ; ?)

3. Lone Wanderer (If no companion, take 15% less dmg, +50 carry; ? ; ?)

4. Attack Dog (dog holds them down for bonus VATS hit chance; ? ; ?)

5. Animal Friend (chance to pacify animals below your level; ? ; ?)

6. Local Leader (establish supply routes between your settlements; ? )

7. Party Boy (no alcohol addiction ; ? ; ?)

8. Inspirational (companions do more damage + can't hurt you; ? ; ?)

9. Wasteland Whisperer (Animal Friend, but for monsters)

10. Intimidation (chance to pacify humans below level; if pacify, can make attack [lv23]; if pacify, you can give commands [lv50])

...presumably, the 2nd and 3rd ranks of Animal Friend and Wasteland Whisperer are similar to Intimidate.

INT

1. VANS (Path to closest quest target highlighted in VATS)

2. Medic (Stims +40% hp, Radaway -40% rads; ? ; ? ; ?)

3. Gun Nut (Rank 0 & 1 gun mods; Rank 2 gun mods ; Rank 3 gun mods; ?)

AGI

1.

2.

3. Sneak (20% harder to detect; ? ; ? ; ? ; ?)

LCK

1.

2.

3. Bloody Mess (+5% damage ; ? ; ? ; ?)

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Marquis deVille
 
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Post » Tue Dec 01, 2015 5:42 pm

Wow. It's the biggest news to come out on this game since E3!
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jadie kell
 
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Post » Tue Dec 01, 2015 11:06 pm

... and their level increases as yours does, so essentially they get stronger. so not false.

Regarding Fallout 4. they haven't implicitly said how they balanced the game to stay challenging for higher level characters, hopefully by means of enemies that attack with better technique. I thought I saw raiders using cover in one of the videos before, so I haven't really started to worry too much about them resorting to just making bullet sponge enemies with more HP.

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patricia kris
 
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Post » Tue Dec 01, 2015 9:27 pm


Yeh, when I found out skills had been done away with I was all like, "aaah! dumbing down! handholding! rabble rabble rabble".

But I gotta admit this new system does seem pretty slick.
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Alexis Acevedo
 
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Post » Wed Dec 02, 2015 12:11 am

So, the Doctor Perk (IINM). The medical cross is green and there is a syringe. Nod to a popular internet meme? :shifty:



:wave: :bolt:

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Matt Fletcher
 
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Post » Tue Dec 01, 2015 3:55 pm

Except it doesn't, they each have a static level....

Where are you getting this from?

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Kelly Upshall
 
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Post » Tue Dec 01, 2015 7:43 pm

I hope this time, this works properly.

I do not know as F3 and NV were made, but hate when happening something like that:

Perk cowboy = does not work for the police revolver. And many others examples.

It has to be a way of all, ALL Automatic weapons suffer the effect of this perk (commando, in this example). And not only vanilla weapons, DLC weapons and weapon from mods as well.

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adame
 
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Post » Wed Dec 02, 2015 6:03 am

A lot of that had to do with the fact DLC can't interact with DLC.

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willow
 
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Post » Tue Dec 01, 2015 9:41 pm

I'm connected. But for what reason?

Have to have a way to get this right..... I think.

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Jacob Phillips
 
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