I salute you GC Rust, you've smacked me down good.
I still feel that the concentration of Feral Ghouls at least is ridiculously high, though. :shrug:
It is kinda stupid, 200 years after the bombs fell, for a whole lot of lunatics to still be wandering around (Lunatics who are insanely easy to bring down, to boot). But then we get into problems with the time tables in the game itself. DC's Ghoul Population is probably just right for a city that had been hit fairly recently with a large amount of nuclear ordinance, but after 200 years? You'd think the Metro Tunnels would be quieter by now.
But then we wouldn't have anything to shoot down in those tunnels, and we can't have that - can we? (Seriously, just like in Point Lookout, the Ghouls are there to be shot at.)
right.. but manifests being signed and all of that, you'd know right off the bat if you were supposed to be closed for 200 years as a control that you might want to get your water chips sorted.
the vault was completed eight years before the bombs hit.. thats a pretty big amount of time to let something that could be mission critical slip like that.
if you dont have all the materials that are supposed to be part of your experioment when your experiment starts, then that experiment is over.. its no longer a control because it wasnt even started right.
Except for the fact the person signing off on these things WAS NOT PART of the Vault Experiment program. Only the Overseers and specialty personnel were privy to the fact these weren't Bomb Shelters, but Human Research Centers. The original Overseers were simply Vault-Tec administrators - useless management types.
The fact you had Vaults requesting supplies they weren't supposed to receive in the first place means the security on the Vault Program was extremely tight and strictly Need To Know. So stores didn't get any extra Water Chips - the one they've got is brand new and they only have to last a couple of decades until it's time to come out, right?
Or maybe they did receive extra Water Chips only to discover too late that it was a mislabeled container of Water Flasks instead?
The fact of the matter is these Vaults had massive supply rooms and massive amounts of supplies. Not just technical equipment, but just the every day stuff like Shampoo and Clothing. Even with an 8 year window, it's entirely possible nobody noticed the lack of extra Water Chips simply because of all the other stuff coming in. You can't physically go through each container on a manifest, so you have to in a lot of cases, just sign off on something and hope it's there.
with the vault only being closed for 10 years from a F1 viewpoint, and vaults not being experiments at all at that time, the overseer would surely say "ok go out and get another".
the water chip is just broke. its not because the extras were sent somewhere else.. vault 13 was only supposed to have one chip.
then two rolls raound and youve got enclave and experiments.. and someone probably thought.. "vautl 13 a control vault? well they should have had more water chips.. quick, fabricate something flimsy about water chips being shipped somewhere else." thats a hard pill to swallow when youve got eight years to get crucial equipment sorted.
Actually, it was a hundred years after in Fallout 1, not 10. And again, eight years to obtain enough materials to last through however long a nuclear holocaust is going to last. For Vault 13, that was 200 years. Can you even fathom the amount of food you'd need to keep a Vault of a Thousand people fed on a 2,000 calorie diet for three meals a day for 200 years? Now all the spare parts needed for not just essential equipment, but entertainment and education purposes.
The Logistics to a Vault had to be a nightmare, even on the ones designed to fail.