Fallout 4 Complete Perk Chart Revealed?

Post » Tue Dec 01, 2015 5:15 pm

This page seems to have the compete Perk Chart
http://orcz.com/Fallout_4:_Perk_Chart
Thoughts?
Note: Credit also goes to gkk7z and others who were the first to discover many of the perks, see details here:
http://www.gamesas.com/topic/1530622-completed-perk-chart-speculation/
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Emma Copeland
 
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Post » Wed Dec 02, 2015 12:11 am

its speculation so i doubt its perfect but im sure its decently close based on what we have seen

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Scott Clemmons
 
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Post » Tue Dec 01, 2015 1:25 pm

While a lot of that is speculation, I do think they put some real effort into it, and I can see where they are getting their assumptions from.

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Monika Krzyzak
 
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Post » Tue Dec 01, 2015 10:02 pm

Most of that chart looks surprisingly familiar.

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DAVId Bryant
 
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Post » Tue Dec 01, 2015 2:49 pm

its the chart thats been pulled from reddit and here iirc

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Jonathan Windmon
 
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Post » Tue Dec 01, 2015 11:39 pm

We'll see how correct these are when the S.P.E.C.I.A.L. videos release.

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Dustin Brown
 
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Post » Tue Dec 01, 2015 10:12 pm

Much of the information shown on the orcz chart has been taken from my thread, linked below, but not credited.

This includes, in the Strength line-up, Rocketeer, Crushing Blow, Rifleman, and Slayer.

http://www.gamesas.com/topic/1530622-completed-perk-chart-speculation

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Solina971
 
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Post » Tue Dec 01, 2015 10:51 am

I don't understand why they don't just release a perk chart already. I mean, for [censored] sake, the thing was shown in the initial trailer in broad daylight, and it has nothing to do with the story...

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Iain Lamb
 
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Post » Tue Dec 01, 2015 4:43 pm

I should have the rest of the chart detailed up within a few days on my http://www.gamesas.com/topic/1530622-completed-perk-chart-speculation, including full origin details as to how it was put together (explains the origins of our protagonist couple)

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John Moore
 
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Post » Tue Dec 01, 2015 9:34 am

u gotta chill
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Roddy
 
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Post » Tue Dec 01, 2015 3:06 pm

I know. It's just I believe in mentioning sources when sharing information. If you knew how much time has gone into my thread so far, you'd understand lol :)

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Trevi
 
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Post » Tue Dec 01, 2015 12:25 pm

Please note that I have now added a link back to my forum thread directly onto the orcz page ;)

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megan gleeson
 
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Post » Tue Dec 01, 2015 5:20 pm

A lot of it sounds like it makes sense, but at the same time some of the speculation done in it makes very little sense.

For example, having high Charisma grants you the Lone Wanderer perk? Sounds like the exact opposite of what high Charisma should grant you. If anything, that should be among the most lowest perks to obtain with low Charisma, but then that ends up being a too much of an easy bonus to get for someone who isn't looking to interact with companions, whose likely someone with low Charisma in the first place. Also, a perk in Intelligence that grants higher experience gain? In an attribute that already grants high experience gain by default? What's the point of that?

Anyway, if there is any truth to some of these perks in how they end up, I have to say some of them sound very disappointing. Attributes like Strength, Charisma, and Agility look well designed in their perk placements and benefit those playstyles perfectly when investing in them. However, I find the rest of the perks and their associated attributes questionable.

Perception sounds important this time around with having an actual effect on weapon accuracy, but the perks don't sound very good besides the most basic ones like lockpick and explosives which are a no brainer of what they entail (but even then, it's asking you to invest up to 4 Perception to have benefits for those). Weapon accuracy is important, but it looks like an attribute full of just a bunch of awful perks.

Endurance seems well enough, but I find the perk placement odd. You only need three points in Endurance to have access to the most basic perks that affect your damage resistance and health (Toughness and Lifegiver), while the rest of the perks are resistances or gimmicky (besides Lifeguard, that perk just sounds all around useless). Although the amount of investment in Endurance to get Solar Powered seems very reasonable. I just find it odd you don't need to invest a whole lot into Endurance to get the most important perks to make you resilient. I can have three measly points in Endurance and get the health and defense and ignore the meager resistances entirely. It sort of makes sense to have access to the most basic perks with low Endurance, but at the same time those low Endurance perks seem like enough to make you look like a high Endurance character and don't need to invest in the attribute very much at all.

Luck seems to house both the emphasis of looting and critical hits, yet you won't be able to touch any critical hit focused perks unless you really invest into the attribute. It sounds like an attribute that you either heavily dedicate yourself to get the good perks at the end, or not at all because I see little reason to put a few points into it for some lousy "find more of x!" perks. Also, I can't help but to complain the continued addition of useless perks in this attribute. Bloody Mess, I get it, it has basically become a nonsensical staple to the franchise after Fallout 3. But Mysterious Stranger has always been pointless. I bet that's in there because it's apparently Todd Howard's favorite perk.

Don't have a lot to say about Intelligence as it seems reasonable enough. You only need to put a few points into it to an extent to where you can do the most basic things like use medicine, hack, and modify weapons, although I feel the higher Intelligence perk suffer from the same thing Perception does, as in they're lousy.

Overall, I think some perks need to be better placed. They should mix things up a little in Endurance and Luck. That way with Endurance you don't put a few points into it and to get the health and damage resistance you need and you're done. And with Luck you don't have to swim through a pool of garbage perks just to get the critical hit focused ones you want for your build. And with Perception and some of the Intelligence perks, ugh, they just need some better perks. Of course, it's all speculation so those may not be what they do and they may be something actually good and well thought out, not just stat increases.

And holy crap, I typed more than I had thought.

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Dale Johnson
 
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Post » Tue Dec 01, 2015 3:50 pm

For more detailed info on the Strength and Perception perks, see http://www.gamesas.com/topic/1530622-completed-perk-chart-speculation. The orcz page will likely be updated with more of this info at some point.

EDIT: note that many of the names and descriptions have been directly ripped from my thread, such as:

Crushing Blow: Use fists or hand-worn weapons to destroy armor, and break other objects including terminals and locks

And I even explain how the perks function and interact with each other.

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Brad Johnson
 
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Post » Tue Dec 01, 2015 1:38 pm

Your speculation sounds a bit more reasonable as to what they are, as the idea of those perks aren't utterly trash like the ones from this orcz page. However, your speculation makes the perks out to be just boring stat increases with each rank of a perk. Rank 1 is 10% more of this, rank 2 is 20% more of that. Doesn't sound like a whole lot of actual depth to the perks if that's the case, and would make me question the claim that there are a hundred of something perks of whatever when including each rank, when it actuality, these ranks are just boring stat increases. Those aren't different perks at all, and if that's the case, there are very few perks in this game.

At which point, I hope neither speculation ends up true. No offense. Not insulting the amount of effort you put in your research, just hope that's not how it ends up.

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Stephanie Valentine
 
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Post » Tue Dec 01, 2015 11:14 am

I have also suggested a number of unique bonuses at the higher ranks for each perk, such as the hold-breath ability, or being able to gain vital info from enemies as seen in the footage. There may well be one of these for every rank, but that would be much harder to speculate.

EDIT: bear in mind that in real terms, a perk that adds more to your damage output, heals you a little more, or lets you see enemies from further away, is actually very valuable and essential for long-term survival

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He got the
 
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Post » Tue Dec 01, 2015 8:38 pm

A lot of your speculated bonuses are still minor stat increases in and of itself, as if they were a side stat increase that we're calling a bonus. And while some of which actually do something, it would still only be for one rank, which still negates the claim that each rank can be counted as its own perk so there must be hundreds of perks in this game.

I understand that in the long run these stat increases can be significant to the effectiveness of your character, but the stat increases are still lacking compared to a lot of quality perks that were in previous games that actually granted you new abilities and had entirely new features to them. Perks like Paralyzing Palm paralyzing enemies in VATs with unarmed attacks, Light Step no longer setting off traps, Grim Reaper's Sprint allowing kills to restore AP, Nuclear Anomaly making yourself explode and restoring health, Friend of the Night letting you see better at night, Terrifying Presence intimidating enemies to get out of sticky dialogue situations, Animal Friend making the wild life friendly, Silent Running allowing running to no longer affect sneaking, Jury Rigging (as broken as this one was), Meltdown causing a small explosion when killing enemies with energy weapons (a personal favorite of mine).

These sort of perks are one of the things the newer Fallout games got right. There is nothing wrong with stat increase perks as a fair majority of them are like that already and there is some nice when they get more specific like more damage with a certain weapon type or to a certain enemy type. But if all of these ranks for these perks are just increased percentages, like I said, this game will have very few actual perks than claimed to have had.

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quinnnn
 
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Post » Tue Dec 01, 2015 2:38 pm

I think I need to hurry up and post the full list. And I may need to emphasise the unique bonus on each a bit more.

One example of a very much sought after perk is Pyromaniac, which I have actually listed as the special bonus for Firestarter. There are a ton more like this that I still need to add, including many of the perks you have named above.

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Chad Holloway
 
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Post » Tue Dec 01, 2015 9:17 am

He just compiled the list. That's why he was able to get away unscathed on http://www.reddit.com/r/fo4/comments/3hccc0/in_light_of_all_the_speculation_and_scattered/. This list makes Luck and Agility a lot more appealing and Perception a lot less appealing. I still don't believe that S4 is crushing blow. He's clearly working on a bench with a fire sign behind him. It's clear that he lifted that straight from GK's thread without putting any thought into it himself. I'm not convinced that Intelligence 9 is Cyborg either. That's something else he just took from GK also.

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Frank Firefly
 
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Post » Tue Dec 01, 2015 8:46 pm

Note that he has now updated the http://orcz.com/Talk:Fallout_4:_Perk_Chart to include a permalink to my thread. Which is only fair considering how much time I've poured into researching the perks!

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Rich O'Brien
 
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Post » Tue Dec 01, 2015 1:45 pm

The full chart seems pretty accurate. I'm sure that as release approaches there will be some corrections, but in the end I think that the chart in the game will be very close to the one posted on the Orcz page

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JERMAINE VIDAURRI
 
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Post » Tue Dec 01, 2015 9:49 pm

I don't see the point in these. It's all speculation. Your time could be better spent elsewhere than trying to figure out all the perks and what they entail. And certainly not worrying who came up with what first. After all, it's not crazy that two people familiar with the games and direction of the franchise would reach similar or the same conclusions.
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Harry Hearing
 
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Post » Tue Dec 01, 2015 6:20 pm

If you look at the various threads on the forum, almost everything at this stage is speculation. Until we have the final game in our hands, it gives us something fun to do, and it's a way of passing the time. In addition to this, by looking for clues in the footage that we have seen so far, we can see many of the perks in action. Also, because we have fairly high resolution images of the chart, we can start to get a much better idea as to what the perks will actually do, and so they are not all just wild speculation. Much of my own research is based on fact. After all, I'm quite certain that none of the images on the chart are random, they all mean something very specific.

As for who came up with what first, this isn't a race. But it is common courtesy to respect other people's hard work and not try and take credit without a mention. If you look at my own thread, I have included a contributions section right at the top of the page, so that people who have contributed ideas, no matter how small, are recognised as playing a part in discovering what the perks are all about. This is also why I posted a link on the orcz page in the first instance, and also why he apologised and updated his talk page with a permalink to my thread.

Finally, if you look at the number of people who have viewed the various threads, you can see that this is information that many people are finding useful. And it's also the reason why I still pour so many hours into figuring out the last few details. As we get nearer to launch, all of the information will be updated so that everyone will have an accurate reference describing what each perk does, so that they are able to make better decisions regarding their character build :smile:

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dell
 
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Post » Tue Dec 01, 2015 12:29 pm

Some is speculation but a lot is based on the videos and leaks we've seen so far as well as on previous games, so I'd think a lot will prove to be accurate or real close

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Wayne W
 
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Post » Tue Dec 01, 2015 1:51 pm

As you quite rightly say, some is definitely speculation. But most of the details I have included are based on the E3 footage and other sources, as well as previous games. This last point is especially true of Skyrim, which has an absolute ton of possibilities that would fit into Fallout 4. A few tweaks here and there can turn magic into technology, as will be seen with the V.A.N.S. perk, which I believe is a 'HUD' version of the clairvoyance spell, with a few additions thrown in for good measure. The chart seems to be packed with evolved ideas such as this.

Oddly enough, I think that the origin of the chart itself was hinted at by Bethesda way back when http://www.gamesas.com/topic/1525808-independence-day was posted, and can even be seen in the mural inside the Museum of Freedom, also linked below...

http://i.imgur.com/kBf43Y6.jpg

EDIT: fixed link to mural

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Tarka
 
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