Fallout 4 crash in specific area

Post » Fri Nov 27, 2015 8:08 am

Did the Institute not program you with feelings? Damn 1st edition synths

maybe the raiders caused the bug? #conspiracy #spooky

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Adam Porter
 
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Post » Fri Nov 27, 2015 1:20 am

didn't work for me :(

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A Lo RIkIton'ton
 
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Post » Fri Nov 27, 2015 1:45 am

Yeah its a spoiler. If you do that quest it changes the zone and removes various quests if you've not finished them. And you can now walk around that area. There is a different choice you can make that I'm not sure will have the same "fixing" effect. Trying to do it now, but its hard to when you have to skip quests that go near the effected cambridge bug.

I can confirm that with my settings, on hunter/hunted if you are around 90% signal strength, it will crash. you can literally draw a circle around where the problem is by keeping your signal strength at 88% and moving around.

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Jordyn Youngman
 
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Post » Fri Nov 27, 2015 4:03 am

If anybody wants to be a baws and do Emogene takes a lover then I'd be super grateful. I would do it but its in a location I haven't visited yet and I've alreayd ruined Greenneighbour (I'm soooooo far behind most of you)

You'll get a super duper credit instead of just a credit. Bound to get the girls, that is.

If noone does it then I'll do it though

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Dalton Greynolds
 
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Post » Fri Nov 27, 2015 6:25 am

Does anyone know what settings can be set to make the draw distance tiny, so that we can rule out it being that cambridge has a corrupted "area" and being more about some single element that we can perhaps move or delete somehow?

If you could only load things right in front of you perhaps we could essentially walk right up to the cause of the crash and pinpoint it to give bethesda something specifically actionable.

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Melissa De Thomasis
 
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Post » Fri Nov 27, 2015 12:31 pm

That likely won't work due to multiple people trying to locate the area in a wireframe. However it appears there seems to be entire sections or zones affected and we can't determine where or why they are.

This bug is more mysterious than the institute... maybe... JOEBBB is a synth!

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vanuza
 
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Post » Thu Nov 26, 2015 11:21 pm

we could try to modify the ugrids to a smaller value to see if that works. I'll give it a shot...

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Noraima Vega
 
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Post » Thu Nov 26, 2015 11:25 pm

THAT SOUNDS AWFULLY SIMILAR TO SOMETHING A SYNTH WOULD SAY

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KRistina Karlsson
 
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Post » Fri Nov 27, 2015 2:27 pm

Can confirm that the completion of the quest Nuclear Option does NOT fix your corrupted saves for the crash area.

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Jennifer Munroe
 
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Post » Fri Nov 27, 2015 2:11 pm

I... I don't know what your (bzzt) talking about. You must be a synth...

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Lily
 
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Post » Fri Nov 27, 2015 8:35 am

Just when we think we're onto something the bug gives us the finger

HOPES & DREAMS = DESTORYED

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Vivien
 
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Post » Fri Nov 27, 2015 5:24 am

And that's a negative, lowering the Ugridstoload did nothing. I still crash at the same spot. I'm gonna check to see if Papyrus logs works on Fallout 4...

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Stephanie Nieves
 
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Post » Fri Nov 27, 2015 2:02 pm

Dracoliat...Dra.. Da ... D... Dorritos starts with D

Dorritos is based of Mexican foods

Mexican, Mexico

John Cena has been to Mexico

John Cena eats Doritos

Coincidence?

John Cena lives in America

America has fast food

What rymes with food?

That's right, richmond pork sausage barbecued

cued.. cue

England has cues

J. R. R. Tolkien is from England

Tolkien's book Lord of the rings had Dragons

Dracoliat.. Dra.. Dragons...

Isn't this a little bit suspicious?

Lord of the rings's main antagonist was Sauron

Sauron's Ring made him invisble

The illumanti is invisible

Dracoliat = illumanti confirmed

i have way too much times on my hands

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sam smith
 
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Post » Fri Nov 27, 2015 1:11 pm

50 bucks says Todd Howard is a synth

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Nicole Elocin
 
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Post » Fri Nov 27, 2015 5:05 am

You're @#$%ing @#$%ing me...Guys i think birds are causing us to crash...

[11/15/2015 - 09:08:42PM] Papyrus log opened (PC-64)[11/15/2015 - 09:08:42PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[11/15/2015 - 09:08:42PM] Memory page: 128 (min) 512 (max) 153600 (max total)[11/15/2015 - 09:08:42PM] Maximum stack depth: 100[11/15/2015 - 09:08:42PM] This is a script log only and does not contain information on any other part of the game, including crashes.[11/15/2015 - 09:09:01PM] VM is freezing...[11/15/2015 - 09:09:01PM] VM is frozen[11/15/2015 - 09:09:01PM] Reverting game...[11/15/2015 - 09:09:10PM] Loading game...[11/15/2015 - 09:09:16PM] VM is thawing...[11/15/2015 - 09:09:16PM] error:  (00215945): does not have any 3d and so cannot be placed at.stack:	[ (00215945)].ObjectReference.PlaceAtNode() - "" Line ?	[ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 120	[ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 51[11/15/2015 - 09:09:16PM] error:  (0020D4E6): does not have any 3d and so cannot be placed at.stack:	[ (0020D4E6)].ObjectReference.PlaceAtNode() - "" Line ?	[ (0020D4E1)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 120	[ (0020D4E1)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 51[11/15/2015 - 09:09:16PM] error: Cannot call spawnBird() on a None object, aborting function callstack:	[ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 122	[ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 51[11/15/2015 - 09:09:16PM] error: Cannot call spawnBird() on a None object, aborting function callstack:	[ (0020D4E1)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 122	[ (0020D4E1)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 51

Edited a few times to make it look pretty =D

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Spencey!
 
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Post » Fri Nov 27, 2015 9:24 am

Not a single letter in the word Synth is in 'game', that does sound suspicious

i was going to say theres no letter in in synth in todd howard.

i need to re-consider my life

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steve brewin
 
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Post » Fri Nov 27, 2015 9:22 am

If anyone else wants to see if they get the same log that i do for the crash open your fallout4.ini at D:\Users\*username*\Documents\my games\Fallout4
then find:

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
and modify it to
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
in that same folder you'll now get a Logs>scripts folder and when you run the game it'll generate a papyrus.0.log file. Get to the point that crashes your game and look at this log after that. What i got looks very familiar to crash logs for skyrim modding and normally what needed to be fixed.

If others are also getting the same "Bird" error I'll look into extracting the BSA files and removing/modifying the script to see if i can fix anything.
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An Lor
 
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Post » Fri Nov 27, 2015 10:06 am

We already went through the Papyrus logs a few pages back, there's a bunch of random errors that don't seem to have anything to do with the crash. You'll notice that if you just open up your game and close it, without triggering the crash, you'll see that same error message, unfortunately.

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lilmissparty
 
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Post » Fri Nov 27, 2015 9:56 am

I love that we've gone through so many potential solutions we can tell story about the times we tried those potential solutions

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Dan Wright
 
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Post » Fri Nov 27, 2015 1:37 pm

Just have to slam bump this thread until something happens... :sadvaultboy:

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Poetic Vice
 
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Post » Fri Nov 27, 2015 6:47 am

We're at 20,000 views now so it should definitely be known, just wish we had acknowledgement

Our next goal is to be at a level where we can tell people about how we told people about the potential solutions we tried.

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Heather Dawson
 
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Post » Thu Nov 26, 2015 11:40 pm

lol welp should of thought something simple would of already been done...oh well just keep posting and get this bug acknowledged so i can play the main quest line already!

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Causon-Chambers
 
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Post » Fri Nov 27, 2015 12:39 pm

Should probably put all the fix actions we've tried on the first post.

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Sylvia Luciani
 
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Post » Fri Nov 27, 2015 5:52 am

God that's quite a few. I'll do it in a sec tho but I'll add it to 2nd post. Trying to keep first post clean for Workarounds.

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Josh Trembly
 
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Post » Fri Nov 27, 2015 9:06 am

Okay, I've added the things we've tried to the 2nd post. It's not completely done yet. I'll update it every time I hear something.

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Donatus Uwasomba
 
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