Fallout 4 crash in specific area

Post » Fri Nov 27, 2015 8:59 am

I think someone did that before

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Darren
 
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Post » Fri Nov 27, 2015 9:48 am


Nope, we haven't tried that yet. And it needs at least 10 fairly accurate images to work, from 10 different people.
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Jenna Fields
 
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Post » Fri Nov 27, 2015 7:36 am

Considering there are people crashing in random houses and Sanctuary as well amongst a lot of ot her locations, I believe it's safe to assume it's a scripting issue that isn't specific to any one quest.

So I ask: What does Sanctuary and Cambridge have in common, scripting wise?

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Naomi Ward
 
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Post » Fri Nov 27, 2015 10:19 am

Yesterday I tried to reach Monsignor Plaza from any possible directions just to find the paces where it crashes. I know its kinda stupid but im getting desperate. Well from the South it crashes pretty early same from the west. But as I got closer from the North and killed all the mutants in this completely bombed high building I was like 40m away from Monsignor Plaza. I just think its no issue concerning the sound.

And Im still confused why I can get over the bridge and to the CIT now and before it crashed every single time. I did one mission (cleared the comic hubris a third time) for bos and a lot of minutemen quests and before those, i did the first railroad quest.

I dont believe its difficult to fix because they just need one of our save games and they can read the log...

But there are so many bugs especially the collision, yesterday i had a vendors Bramin in my house, just ported into my living room.

I dont remember so much bugs from Fallout 3, with fallout 2 I had a similar gamebreakin bug and a save game from days before, so i quit that.

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Kathryn Medows
 
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Post » Fri Nov 27, 2015 2:23 pm

Fallout 2 wasn't made by Bethesda. They acquire the rights in 2004 not too long before Fo3.

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N3T4
 
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Post » Fri Nov 27, 2015 5:34 am

In Fallout 3 and Fallout New Vegas, there were a lot of bug too.

I remember, I never finished New Vegas because of a bug which prevent me to save my game past a certain quest.

But I don't really agree when you say that's it's probably not difficult to solve this bug. Trust me, I'm developer, sometimes it's very tricky to find a bug

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WYatt REed
 
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Post » Fri Nov 27, 2015 10:51 am

http://www.gamesas.com/topic/1546438-fallout-4-crash-in-specific-area/page-13#entry24527790

page 13... http://imgur.com/3Dz7Fns

I have talked to about 50 people who say that is their crash area. Another dozen or so say that is similar to their area, where it is actually shifted over west or north.

in my version, you cannot hug the wall outside of bunker hill to the west, it will crash. that corner is also where the npcs are for silver shroud and where i noticed the bug. it was also bugging out when i killed those npcs with "search for clues" it would show the markers all over the place but no clues available. That notch in the west is leading up to cambridge crater, which you can get oddly close to before it crashes, its literally a little notch in the crash area you can walk back and forth through.

The media has picked up on this, it is now the top news item in Steam as well with a shout out to JoeBBBB and a link directly here.

My only gripe on the media coverage is that they're focused on referring to it as Monsignor plaza. which you can see in the screenshot, that's right in the middle of the crash area, but the crash area also includes south of the bridge near downtown, near cabot, near cambridge crater and greenetech genetics. The greenetech genetics area is where you'll first notice the issue if you only do story quests.

bethesda responded to that image directly, and has a handful of saved games from posters in this thread. The saved game I gave them, if they take 3 steps forward they crash.

At this point I'm unsure if hammering this thread with suggestions and feedback matters, or what the best way of continuing is. I know they've got the message, what I don't know is what next on these forums / this thread would actually lead to a fix. More people complaning? More jokes about the CEO? More questions that are answered in the first post already?

Perhaps the thing that is in fixed/working games is simply not in the broken games. and we can't get close enough to what's broken to know what it is.

Dunno! I've tried all sorts of console commands, god mode, clipping, killing all around. i'm hoping that whatever debugging tools bethesda has they'd be able to see the cause of the crash immediately and trace it back to something obviously going wrong, the fact is when this crash happens on PC there is no error code or revelation of the problem.

Literally all we know is the area it happens for us and that it crashes. I've seen no consistency of "quest order" or what people have/haven't done that definitively points to the crash.

My own personal hunch is that I 1000% swear I saw the UFO crashing animation happen somewhere near there. Yet if you look up where it "actually landed" it is someplace west. Does that mean there are more UFOs? Maybe the UFO is some sort of bug itself?

I also hadn't forwarded brotherhood or railroad, but i DID have the "lost patrol" quest just because i walked east and did some of that stuff early on. also, again, i noticed these issues when doing silver shroud.

the various people i talk to have some, all, or none of these same things in common.

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Jah Allen
 
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Post » Fri Nov 27, 2015 6:16 am

Didnt notice that on steam, pretty cooool.

The thread is still open for people to say they got the problem and ask for help with the workarounds and all that. The ceo jokes are just inbetween to liven it up slighty hahaha they don't carry any weight at all

Anybody who wants to try and find out the problem feel free but I really don't reccomend it, Bethesda has there own debugging stuff and can make sense of our save files since they made the game, trying to find it out yourself will probably just annoy you. But whilst we wait the thread is still open to anyone with questions, workarounds and the such so others can play. Just knowing other people have the same problem is good seeing as before this thread I found it really hard to find an active post (I did have the bug on early 11th tho) and it drove me mad

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lolly13
 
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Post » Fri Nov 27, 2015 11:54 am

Thanks man! I'm sure that must've taken a while and we really appreciate the help even though you're not having the problem :)

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N3T4
 
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Post » Fri Nov 27, 2015 5:22 am

i just want to travel to monsignor plaza already :nope: :nope:

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lauren cleaves
 
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Post » Thu Nov 26, 2015 11:53 pm

Looks like i'm the newest member of the worst club ever. Having looked at the crash area that you has been highlighted( http://imgur. com/3Dz7Fns) it appears that my dead zone is smaller, i was able to complete hunter/hunted. I have my view distance at their lowest settings, so i wonder if anyone has tried turning them way down and seeing if they can get closer.

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Soph
 
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Post » Fri Nov 27, 2015 6:27 am

I wouldn't say that, I knew a club once where all of the members died after drinking poisoned Kool-Aid.

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OJY
 
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Post » Fri Nov 27, 2015 8:29 am

20 pages...damn, I wish that this bug wouldn't stick around this long. I hope that patch is coming out any minute...any minute...any moment now....

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trisha punch
 
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Post » Fri Nov 27, 2015 2:25 pm

Well it seems they have only started asking people save game yesterday so I wouldnt expect a fix today or in the next few days. I would be very happy if i m wrong though :)

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Mason Nevitt
 
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Post » Fri Nov 27, 2015 10:53 am

i'd be interested to know what is causing the crash at this point

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Clea Jamerson
 
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Post » Fri Nov 27, 2015 5:47 am

Yep - I definitely appreciate this thread and all of its weirdness (you are all synths and I don't want to anger you) but it is that balancing act between getting visibility via bumps and the same few people posting and outsiders viewing it and dismissing it as "vocal minority" or otherwise complaining/trolling.

I had asked earlier in the thread if there is a way to literally make the draw/visible distance right in front of your face to see if that minimizes the crash area. I assume you just moved the ingame slider/settings or something accessible? I was looking for a console command or ini line that would make it the smallest possible entry (like seeing nothing except the stuff touching your nose).

I think this might work, especially if you can do hunter/hunted (since that is farther west at the greenetech). Others have stated that they can only get to like 30% signal strength on hunter where I can get 90% approaching from the west running to the green building. The common variable there would be draw distance. Especially those who said their crash area is moved over a lot...

The good news with that is that if that is true, it is definitely either: 1. trying to load something that isn't there = crash. or 2. loading something bad that is there = crash. If it is #2, we can find what that thing is and potentially use console commands to move it into the corner of the world or something. If it is multiple things, it would be more tedious but doable. I had this problem in skyrim and the solution was to move the buggy NPC to the top of a distant mountain...

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Tarka
 
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Post » Fri Nov 27, 2015 1:27 pm

Personally I couldn't care less what causes the bugg xD I only want it fixed NOW so I can start playing again! :P But good news today, that they are actually working on a solution.

Thx to you guys who have spent alot of time and effort on trying to make sense of all this! I know nothing about the inner works of games so my only contribution was submitting a ticket yesterday containing my save file.

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Veronica Martinez
 
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Post » Thu Nov 26, 2015 11:11 pm

it feels odd and sick to actually finally walk around there (via a non-broken save). there are a bunch of buildings with entryways but not on the map, 2 or 3 map additions not-monsignor... i guess you can actually make that a settlement if minutemen sends you there? there is a huge highrise that attaches to the overpass that has some interest... and then the various buildings with fights bandit camps, who, you know, deserve to die.

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Alexx Peace
 
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Post » Fri Nov 27, 2015 12:20 pm

to me the game crashed after 12 h game Always in the same place (CIT ruins), close to the river after the police station quest.

I just finished 3 questsa so I don't have may npc's contact..

I don't have any quest active (I don't want to use the quest indicator), so the crash is not related to a quest in my opinion.

is it a graphic card problem or a game map problem?

can we continue the game elewhere?

thx

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Liv Brown
 
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Post » Thu Nov 26, 2015 10:50 pm

Not having quests active isn't really relevant, that just turns on and off a marker. Your quests in your log (both unfinished and finished) should have a predictable "game state" when you have a list of all of them and the stages you're on. It isn't possible to not have a quest unless you're at the endgame.

That said, the crash very well may not be caused by some combination of complete / incomplete quests... maybe it is a corrupted save that happens at some number of things done or some size of the save file. Maybe the save file gets corrupted arbitrarily when you interact with some NPC and not even quest related...

The only real evidence we have is that you can have a save game that does not have the crash area. The problem is, we can't even be sure that our game at 90% complete (crashing) is based on the 25% complete (noncrashing) game. Sometimes I save and never actually load that save. So maybe it is that loading/saving via quicksave at some point corrupts, etc.

There are 2 angles to it: something is screwing up the data in the save game... or something in the world itself is screwed up. on one end the repair would need to be to the saved game itself with a bugfix to the client making it not cause that issue. If it is the world itself, that means you could potentially repair the world and then when you save you now have a "correct world."

In my experience with bethesda, saved games get corrupted and the only answer is to use one that doesn't, and when these bugs are fixed it is only to the client and not to the saves. The problem there is that if you took meticulous saves and checked monsignor every time, you might not even get the bug to "pinpoint it" as being caused by some certain thing.... because again, most people playing the game has not had this problem.

To answer your question, you can follow the workarounds in the first post of this thread to bypass the content that will crash you, either via warping past it and doing the content or just setting the content to complete if warping around isn't an option.

For minutemen, I was able to fully complete the game. The crash persists but the area got smaller afterwards, for me.

It is likely more annoying for other factions because they use that area heavily.

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Karen anwyn Green
 
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Post » Fri Nov 27, 2015 3:41 am

My money is on the workshop thing, I crash whenever I enter the area where you can build...thankfully it only happens in Sanctuary, but that's where most of my stuff and companions are.

Since that, I'm sending any companions I can get to The Castle. Thank God for companion-related quests.

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Katie Louise Ingram
 
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Post » Fri Nov 27, 2015 2:41 pm

thx for yout reply.

this means that unfortunately we cannot expect to continue the game with our own savegames?

this is very bad...

has someone info from Bethesda about this problem? I mean, any idea when it coulb be fixed?

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Rowena
 
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Post » Thu Nov 26, 2015 11:59 pm

Yeah dude, can see your point. Theres been lots of reports of the bug on Steam/reddit/gamefaqs etc though and most people don't comment on the thread as most has been said already and I think there's enough of us commenting to not make it look too small. If somebody sees the OP and thinks we're trolling though then wow hahahha.

There's also been a bunch of new people comment which is great and has marked the topic as 'hot'.

Must've been a helluva night thoihatemyself

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SiLa
 
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Post » Fri Nov 27, 2015 10:23 am

thanks.. it felt like i was wandering around monsignor plaza for a little bit there!

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Jeneene Hunte
 
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Post » Fri Nov 27, 2015 11:06 am

i dont know if this is related to the whole valentine past a certain point etc bug, but im getting a crash to desktop every time i try to go to saugus ironworks to complete a settlement quest for finch farm. happened three times now i take about 5 steps onto the area surrounding the building and i go right to desktop. just thought id put this one out there not sure if anyone else has had this problem yet.

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Danii Brown
 
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